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Side EQ cav difficulty

QfuryQfury Posts: 1,860 ★★★★★
As we're aware cav difficulty is coming to the side quest next month...

My question is have kabam taken note not to add stupid high attack values?.

Comments

  • QfuryQfury Posts: 1,860 ★★★★★
    FiiNCH said:

    How the hell are we supposed to know yet?

    There's a few mystic megs on here, just presumed they'd know....

    But in all seriousness I was hoping for one of the kabam team to comment that they've taken note and it's not gonna be like 20k attack
  • AzKicker316AzKicker316 Posts: 2,264 ★★★★★
    If you paid any attention to their prelude, the info on cavalier EQ comes out on the 23rd
  • TP33TP33 Posts: 1,595 ★★★★
    I’m pretty sure they said side quests are getting a higher difficulty next month but not the EQ. Like next months equivalent of MODOK labs will have a higher difficulty but the actual EQ won’t for another few months
  • TP33TP33 Posts: 1,595 ★★★★
    Source:

  • DemonzfyreDemonzfyre Posts: 21,016 ★★★★★
    Qfury said:

    As we're aware cav difficulty is coming to the side quest next month...

    My question is have kabam taken note not to add stupid high attack values?.

    So do you want a Cav difficulty or do you want a new beginner mode? Everyone wanting a Cav difficulty that has your mentality is going to be the first ones on here claiming it's a cash grab.
  • 10or_Strong10or_Strong Posts: 1,195 ★★★
    Completing your first run through 6.1 is only the gateway to ACCESSS a Cav difficulty. I would expect the actual content to be closer to whatever they are planning to revamp the rest of Act 6 to, in all honesty. Uncollected difficulty level is well beyond the difficulty of 5.2, which is your ticket to play, so to speak. Cav difficulty will likley be the same.
  • UltimatheoryUltimatheory Posts: 520 ★★★
    Your definition of stupid high attack values is probably very different from others. I personally hope it’s an actual challenge.

    It seems they’re actually taking suggestions of keeping higher difficulty in recurring content and lowering the difficulty of static content seriously. This way if a monthly event is causing too much issue for a player then they can go back to story content to help expand their roster further to try again the next month.
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