These 3 things are mysteries to me
o_o
Member Posts: 835 ★★★★
These 3 things are mysteries to me
I've been playing the game for almost 2 years so i feel like i should know these things, but i don't.
1) What's the story behind the chair in the State of the Battlerealm maps
2) Fight sound effects: what's the significance of the chime sound... at first i thought it accompanied debuffs, then only stuns, then i started playing with the sound off. Still curious though.
3) Why does Archangel not get magnetized even though he's #metal... some kind of AAR thing?
Please enlighten me.
I've been playing the game for almost 2 years so i feel like i should know these things, but i don't.
1) What's the story behind the chair in the State of the Battlerealm maps
2) Fight sound effects: what's the significance of the chime sound... at first i thought it accompanied debuffs, then only stuns, then i started playing with the sound off. Still curious though.
3) Why does Archangel not get magnetized even though he's #metal... some kind of AAR thing?
Please enlighten me.
1
Comments
Its first appearance was in a side quest if I'm not mistaken or maybe it was in one of the monthly event quest.
(1) Chair was first seen in the Dialog during a monthly Event Quest a while back. Can search for that and probably see some screenshots of dialog.
(4) Size of 20% (and relative 12%) range in 5* SP3 Bar is based on how strong your attacker is relative to the opponent (ie, Star, Rank, Level, and probably Map Node Health/Attack Buffs too, etc). Not sure if the artificially massive boosted Health values on Collector, Grandmaster, or in ROL, LOL, AOL, etc. also affect it even more or not (?)
If your attacker is stronger than opponent, your SP3 Bar window is wider. If defender is stronger, then touch window is smaller.