Dev Diary: The Future of Quests

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  • gohard123gohard123 Posts: 896 ★★★

    Haji_Saab said:

    Since people are now dissing the developer of 6.2.5, I have to say my opinion.

    I absolutely loved it. I used champs like Groot, Vulture, Psylocke, Doc Oc and Rogue just because of the gates and I enjoyed it. Looking at the reaction on forum and in LINE chats, we will probably never see a quest like this again. But one can only hope.

    You have to be trolling, no way you solod some of those fights with champs like groot and vulture Psylocke sure, rogue definitely (I took on a lot in that quest With her). With that being said having to revive them just to fight Mordo (not even to possibly use them), was super annoying. The design of the mordo fight was completely atrocious.

    Do not go gentle was bad but not horrible, requires skill that’s fine.

    Tack on special delivery sure
    Add hurt locker, now you’re being stupid
    Add spite, wtf?
    Then you got do not go gentle, that’s where we draw the line.
    And on top of that everyone had to be alive to even have a chance? That’s just crazy.

    If the boss fight was just special delivery OR hurt locker with spite and do not go gentle that’s fine.

    Mordo boss design fight was probably the worst of them all. Right next to champion with no retreat node.

    Honestly the rest of the bosses arent bad, ironman is kinda wacko with improved power gain but it’s cool, mysterio is annoying but do able, darkhawk not horrendous, grandmaster fun, marvel fine. But mordo.. that’s who pissed me off.
    Groot for bleed starky spidey
    vulture for havok
    psylocke can possible do punisher (not proficient with her so do not know)
  • Ebony_NawEbony_Naw Posts: 1,250 ★★★★
    Haji_Saab said:

    Since people are now dissing the developer of 6.2.5, I have to say my opinion.

    I absolutely loved it. I used champs like Groot, Vulture, Psylocke, Doc Oc and Rogue just because of the gates and I enjoyed it. Looking at the reaction on forum and in LINE chats, we will probably never see a quest like this again. But one can only hope.


    I respect your right to like whatever quest design you want, but I'll respectfully have to say that your opinion does not align with my own. The quest itself wasn't really that bad, but mordo is just bad design. Anything that basically forces you to revive champs you're not even going to use on the fight is bad design. They need to get rid of strength in numbers AND either hurt locker or special delivery
  • WorknprogressWorknprogress Posts: 5,667 ★★★★★

    Haji_Saab said:

    Since people are now dissing the developer of 6.2.5, I have to say my opinion.

    I absolutely loved it. I used champs like Groot, Vulture, Psylocke, Doc Oc and Rogue just because of the gates and I enjoyed it. Looking at the reaction on forum and in LINE chats, we will probably never see a quest like this again. But one can only hope.

    You have to be trolling, no way you solod some of those fights with champs like groot and vulture Psylocke sure, rogue definitely (I took on a lot in that quest With her). With that being said having to revive them just to fight Mordo (not even to possibly use them), was super annoying. The design of the mordo fight was completely atrocious.

    Do not go gentle was bad but not horrible, requires skill that’s fine.

    Tack on special delivery sure
    Add hurt locker, now you’re being stupid
    Add spite, wtf?
    Then you got do not go gentle, that’s where we draw the line.
    And on top of that everyone had to be alive to even have a chance? That’s just crazy.

    If the boss fight was just special delivery OR hurt locker with spite and do not go gentle that’s fine.

    Mordo boss design fight was probably the worst of them all. Right next to champion with no retreat node.

    Honestly the rest of the bosses arent bad, ironman is kinda wacko with improved power gain but it’s cool, mysterio is annoying but do able, darkhawk not horrendous, grandmaster fun, marvel fine. But mordo.. that’s who pissed me off.
    To be fair, they didn't say anything about solos. Every fight in the game doesn't have to be a solo which I think is a mentality that hinders a lot of people personally.

    I think 6.2.5 went a bit too far myself and definitely think at a minimum strength in numbers should be removed from mordo but in general I agree that I actually liked most of the gates. I'm completely aware that I had the luxury of having far more access to 5* champs than most which does skew my outlook as well though. It's just a matter of do you feel it's realistic to expect most players to attain that extensive of a roster to finish content. Unless they address champion acquisition, I'm not sure that it is.
  • TheTalentsTheTalents Posts: 1,665 ★★★★★

    Haji_Saab said:

    Since people are now dissing the developer of 6.2.5, I have to say my opinion.

    I absolutely loved it. I used champs like Groot, Vulture, Psylocke, Doc Oc and Rogue just because of the gates and I enjoyed it. Looking at the reaction on forum and in LINE chats, we will probably never see a quest like this again. But one can only hope.

    You have to be trolling, no way you solod some of those fights with champs like groot and vulture Psylocke sure, rogue definitely (I took on a lot in that quest With her). With that being said having to revive them just to fight Mordo (not even to possibly use them), was super annoying. The design of the mordo fight was completely atrocious.

    Do not go gentle was bad but not horrible, requires skill that’s fine.

    Tack on special delivery sure
    Add hurt locker, now you’re being stupid
    Add spite, wtf?
    Then you got do not go gentle, that’s where we draw the line.
    And on top of that everyone had to be alive to even have a chance? That’s just crazy.

    If the boss fight was just special delivery OR hurt locker with spite and do not go gentle that’s fine.

    Mordo boss design fight was probably the worst of them all. Right next to champion with no retreat node.

    Honestly the rest of the bosses arent bad, ironman is kinda wacko with improved power gain but it’s cool, mysterio is annoying but do able, darkhawk not horrendous, grandmaster fun, marvel fine. But mordo.. that’s who pissed me off.
    To be fair, they didn't say anything about solos. Every fight in the game doesn't have to be a solo which I think is a mentality that hinders a lot of people personally.

    I think 6.2.5 went a bit too far myself and definitely think at a minimum strength in numbers should be removed from mordo but in general I agree that I actually liked most of the gates. I'm completely aware that I had the luxury of having far more access to 5* champs than most which does skew my outlook as well though. It's just a matter of do you feel it's realistic to expect most players to attain that extensive of a roster to finish content. Unless they address champion acquisition, I'm not sure that it is.
    For me personally I did most of the quest item less outside of the Mordo boss. The boss took me 3 to 4 revives at least every time after I had to use a team revive because of strength in numbers.

    I also waited to do 6.2 exploration after I finished all of 6.3 so my roster was much better by the time I tackled the content. If you have an expansive roster its not the worse thing but I wouldn't personally say it was enjoyable.
  • TyEdgeTyEdge Posts: 837 ★★★★
    Can you give an example of reduced attack values @Kabam Miike ? I think people misunderstand. When I go into 6.1.1 there’s a 400% health node and a 200% attack and health. Should we expect that to change to 150% from 200? Or would all values be halved?
  • Haji_SaabHaji_Saab Posts: 5,097 ★★★★★
    edited June 2020

    Ebony_Naw said:

    Haji_Saab said:

    Since people are now dissing the developer of 6.2.5, I have to say my opinion.

    I absolutely loved it. I used champs like Groot, Vulture, Psylocke, Doc Oc and Rogue just because of the gates and I enjoyed it. Looking at the reaction on forum and in LINE chats, we will probably never see a quest like this again. But one can only hope.


    I respect your right to like whatever quest design you want, but I'll respectfully have to say that your opinion does not align with my own. The quest itself wasn't really that bad, but mordo is just bad design. Anything that basically forces you to revive champs you're not even going to use on the fight is bad design. They need to get rid of strength in numbers AND either hurt locker or special delivery
    Don't feed the trolls. I understand not hating the quest but to say you got to use Groot, like that is anything to be proud of is not a response to be taken seriously. Maybe if he said King Groot but Groot? C'mon son
    I did use a Groot for the fight against Bleed inducing spiderman starky. Everything I have written is factually correct with no exaggeration.

    May be some people know how to play the game instead of moaning on the forum 24/7?
  • TheTalentsTheTalents Posts: 1,665 ★★★★★
    Haji_Saab said:

    Ebony_Naw said:

    Haji_Saab said:

    Since people are now dissing the developer of 6.2.5, I have to say my opinion.

    I absolutely loved it. I used champs like Groot, Vulture, Psylocke, Doc Oc and Rogue just because of the gates and I enjoyed it. Looking at the reaction on forum and in LINE chats, we will probably never see a quest like this again. But one can only hope.


    I respect your right to like whatever quest design you want, but I'll respectfully have to say that your opinion does not align with my own. The quest itself wasn't really that bad, but mordo is just bad design. Anything that basically forces you to revive champs you're not even going to use on the fight is bad design. They need to get rid of strength in numbers AND either hurt locker or special delivery
    Don't feed the trolls. I understand not hating the quest but to say you got to use Groot, like that is anything to be proud of is not a response to be taken seriously. Maybe if he said King Groot but Groot? C'mon son
    I did use a Groot for the fight against Bleed inducing spiderman starky. Everything I have written is factually correct with no exaggeration.

    May be some people know how to play the game instead of moaning on the forum 24/7?
    I beat 6.2.5 same as you did. I'm not moaning about it just saying that your perspective about using Groot seems trollish. Now if that is genuinely how you feel, awesome.
  • Haji_SaabHaji_Saab Posts: 5,097 ★★★★★
    DannyB01 said:

    Haji_Saab said:

    Since people are now dissing the developer of 6.2.5, I have to say my opinion.

    I absolutely loved it. I used champs like Groot, Vulture, Psylocke, Doc Oc and Rogue just because of the gates and I enjoyed it. Looking at the reaction on forum and in LINE chats, we will probably never see a quest like this again. But one can only hope.

    And you genuinely aren't bothered at all by Kabam making you revive those garbage champs to take on Mordo at the end? Nice to have a counter-argument but I completely disagree with your opinion lol.
    I think strength in numbers is an unnecessary node that doesn't add anything to the game. But take it as a challenge. If you don't die on the path, it means zero units, if not, it's a maximum of 100 units. Let's say It doesn't bother me to the extent that I stop exploring.
  • Haji_SaabHaji_Saab Posts: 5,097 ★★★★★

    Haji_Saab said:

    Since people are now dissing the developer of 6.2.5, I have to say my opinion.

    I absolutely loved it. I used champs like Groot, Vulture, Psylocke, Doc Oc and Rogue just because of the gates and I enjoyed it. Looking at the reaction on forum and in LINE chats, we will probably never see a quest like this again. But one can only hope.

    You have to be trolling, no way you solod some of those fights with champs like groot and vulture Psylocke sure, rogue definitely (I took on a lot in that quest With her). With that being said having to revive them just to fight Mordo (not even to possibly use them), was super annoying. The design of the mordo fight was completely atrocious.

    Do not go gentle was bad but not horrible, requires skill that’s fine.

    Tack on special delivery sure
    Add hurt locker, now you’re being stupid
    Add spite, wtf?
    Then you got do not go gentle, that’s where we draw the line.
    And on top of that everyone had to be alive to even have a chance? That’s just crazy.

    If the boss fight was just special delivery OR hurt locker with spite and do not go gentle that’s fine.

    Mordo boss design fight was probably the worst of them all. Right next to champion with no retreat node.

    Honestly the rest of the bosses arent bad, ironman is kinda wacko with improved power gain but it’s cool, mysterio is annoying but do able, darkhawk not horrendous, grandmaster fun, marvel fine. But mordo.. that’s who pissed me off.
    First off, I am not trolling and you can see from the history of my posts that I have always asked for more difficult content. So this post is par on course. :D

    I will say one disclaimer that Void was absolute life saver here. Not sure what I would have done without him. But with him, I solo'ed Mordo in half of the runs (by solo i mean bringing him to 1hp, and then killing him off with another champ).

    Btw, Groot was used for bleed spiderman.
    Vulture took Havok and Sinister. Sinister fight was pretty fun as he has spite, Vulture has permanent armor buff and power burn. Combine them together and you have a beautiful combination.

    Psylocke and Doc Oc were used; can't exactly remember the fight.
  • Haji_SaabHaji_Saab Posts: 5,097 ★★★★★
    Ebony_Naw said:

    Haji_Saab said:

    Since people are now dissing the developer of 6.2.5, I have to say my opinion.

    I absolutely loved it. I used champs like Groot, Vulture, Psylocke, Doc Oc and Rogue just because of the gates and I enjoyed it. Looking at the reaction on forum and in LINE chats, we will probably never see a quest like this again. But one can only hope.


    I respect your right to like whatever quest design you want, but I'll respectfully have to say that your opinion does not align with my own. The quest itself wasn't really that bad, but mordo is just bad design. Anything that basically forces you to revive champs you're not even going to use on the fight is bad design. They need to get rid of strength in numbers AND either hurt locker or special delivery
    Strength in numbers is unnecessary node that doesn't add much. But really it doesn't bother me that much because the maximum damage it can do is a 100 units. There are some champs that can handle Mordo. I personally used Ghost and Void, depending on the path gates.

    It is a difficult quest. But I was just sharing my personal experience, which involved looking at every champion in my roster and ranking up these otherwise duds and using them for something. I am saying I, personally, me, enjoyed it. :)
  • @Kabam Miike will act 6 gates be removed , will you allow 4*s there? will you reduce variants attack values as well?
  • Ebony_NawEbony_Naw Posts: 1,250 ★★★★
    Haji_Saab said:

    Ebony_Naw said:

    Haji_Saab said:

    Since people are now dissing the developer of 6.2.5, I have to say my opinion.

    I absolutely loved it. I used champs like Groot, Vulture, Psylocke, Doc Oc and Rogue just because of the gates and I enjoyed it. Looking at the reaction on forum and in LINE chats, we will probably never see a quest like this again. But one can only hope.


    I respect your right to like whatever quest design you want, but I'll respectfully have to say that your opinion does not align with my own. The quest itself wasn't really that bad, but mordo is just bad design. Anything that basically forces you to revive champs you're not even going to use on the fight is bad design. They need to get rid of strength in numbers AND either hurt locker or special delivery
    Strength in numbers is unnecessary node that doesn't add much. But really it doesn't bother me that much because the maximum damage it can do is a 100 units. There are some champs that can handle Mordo. I personally used Ghost and Void, depending on the path gates.

    It is a difficult quest. But I was just sharing my personal experience, which involved looking at every champion in my roster and ranking up these otherwise duds and using them for something. I am saying I, personally, me, enjoyed it. :)

    As is your right lol. I'm not jumping on the troll wagon because I do recognize you as a contributing member of the community. But I think any node that's designed to force you to use items. It's not so much the node itself, rather the intent behind it. When the devs talk about punishing sub optimal play instead of rewarding optimal play, this is one of the first fights I think of.

    You have a nice perspective on it, but I can't day I or many others share it.

    As for counters, the only one I have is Nick Fury so I pushed through with that, but even if I would have had either void or ghost, that would not have changed my perspective. I'm firmly against any fight where the difference in experience is mainly dependent on RNG.
  • Haji_SaabHaji_Saab Posts: 5,097 ★★★★★
    Ebony_Naw said:

    Haji_Saab said:

    Ebony_Naw said:

    Haji_Saab said:

    Since people are now dissing the developer of 6.2.5, I have to say my opinion.

    I absolutely loved it. I used champs like Groot, Vulture, Psylocke, Doc Oc and Rogue just because of the gates and I enjoyed it. Looking at the reaction on forum and in LINE chats, we will probably never see a quest like this again. But one can only hope.


    I respect your right to like whatever quest design you want, but I'll respectfully have to say that your opinion does not align with my own. The quest itself wasn't really that bad, but mordo is just bad design. Anything that basically forces you to revive champs you're not even going to use on the fight is bad design. They need to get rid of strength in numbers AND either hurt locker or special delivery
    Strength in numbers is unnecessary node that doesn't add much. But really it doesn't bother me that much because the maximum damage it can do is a 100 units. There are some champs that can handle Mordo. I personally used Ghost and Void, depending on the path gates.

    It is a difficult quest. But I was just sharing my personal experience, which involved looking at every champion in my roster and ranking up these otherwise duds and using them for something. I am saying I, personally, me, enjoyed it. :)

    As is your right lol. I'm not jumping on the troll wagon because I do recognize you as a contributing member of the community. But I think any node that's designed to force you to use items. It's not so much the node itself, rather the intent behind it. When the devs talk about punishing sub optimal play instead of rewarding optimal play, this is one of the first fights I think of.

    You have a nice perspective on it, but I can't day I or many others share it.

    As for counters, the only one I have is Nick Fury so I pushed through with that, but even if I would have had either void or ghost, that would not have changed my perspective. I'm firmly against any fight where the difference in experience is mainly dependent on RNG.
    I think this whole game is based on RNG. I don't have Aegon. So everyday, I look at exploring Abyss but turn it off. This is another thing which I don't get. Abyss is far more dependent on just one champ. Having Aegon and not having Aegon makes a humongous difference. That is not the case in Act 6 where you have at the very least a few counters.

    Abyss initial clear cost me 2480 units which is low cost. But my whole Act 6 exploration costed me 4k units (with 3200 on champion only). So, I am not sure why the same people that love Abyss, hate act 6. The only thing that I can think of is that Abyss allows you to brute force whereas Act 6 is very punishing for brute forcers.

    Another example is AW, where not having Blade pushed me out of the top end when mystic wars were rampant. Opening featured after featured of all crystal didn't give me anything. Still don't have him. Then the meta shifted to Corvus and I still don't have him. I have tier5 cosmic catalyst and I saw Dreamin use his r3 6* corvus in War last season. It was absolutely filthy seeing that I have no use of my t5cc while he can do that.

    So if you complain about RNG (and I am with you on that one), then I am afraid the whole game is engulfed in it.
  • Deadlygamer98Deadlygamer98 Posts: 741 ★★★
    edited June 2020
    I can’t wait for the boss rush
  • DoubleDeltaDoubleDelta Posts: 1,938 ★★★★

    @Kabam Miike will act 6 gates be removed , will you allow 4*s there? will you reduce variants attack values as well?

    Highly unlikely - although they are doing the focus group at the moment. They have some ideas on what they want to change. They dont know everything they want to change. If the whole focus group comes back and says ban 3*s, allow 4*s remove some of the gates, open them up a little - then its likely to be something they would look into.

    Variant wise god knows, they are high - but dont feel as punishing at act 6, I quite like the difficulty in variants personally. If they were to nerf variants - I'd want a harder version targeting 6*s, but feel this is too soon and would need to likely wait until next year when R4 6*s are introduced.
  • DannyB01DannyB01 Posts: 360 ★★★
    edited June 2020
    Haji_Saab said:


    Abyss initial clear cost me 2480 units which is low cost. But my whole Act 6 exploration costed me 4k units (with 3200 on champion only). So, I am not sure why the same people that love Abyss, hate act 6. The only thing that I can think of is that Abyss allows you to brute force whereas Act 6 is very punishing for brute forcers.

    Those are some very interesting units numbers, guess it highlights how differently people experience the difficulty. I find it pretty suspect that you did 6.2.5 exploration and the entirety of 6.3 and 6.4 exploration for 800 units though. If you could do that, Champion wouldn't have cost 3200 units...did you mean 6.2?



    Ultimately I agree with you and I think Kabam are listening about not making content so narrowly focused on a few champs. I just hope the team deliver against their roadmaps but my expectations couldn't be lower considering what they said about AW versus the map we've been playing on this week. AW roadmap was just a load of lies lol
  • Haji_SaabHaji_Saab Posts: 5,097 ★★★★★
    DannyB01 said:

    Haji_Saab said:


    Abyss initial clear cost me 2480 units which is low cost. But my whole Act 6 exploration costed me 4k units (with 3200 on champion only). So, I am not sure why the same people that love Abyss, hate act 6. The only thing that I can think of is that Abyss allows you to brute force whereas Act 6 is very punishing for brute forcers.

    Those are some very interesting units numbers, guess it highlights how differently people experience the difficulty. I find it pretty suspect that you did 6.2.5 exploration and the entirety of 6.3 and 6.4 exploration for 800 units though. If you could do that, Champion wouldn't have cost 3200 units...did you mean 6.2?



    Ultimately I agree with you and I think Kabam are listening about not making content so narrowly focused on a few champs. I just hope the team deliver against their roadmaps but my expectations couldn't be lower considering what they said about AW versus the map we've been playing on this week. AW roadmap was just a load of lies lol
    Yes, those numbers are for 6.2.6 The Champion boss ... 2400 units on No Retreat.. it was late at night and I just wanted to get through it and kept throwing units at it and the rest on enhanced ability accuracy as he kept stunning me ... no Symb Supereme so was using S-Hulk / CapIW.

    I restart paths a lot of times. Think of it like a less stringent version of BG's itemless runs. :D I did use plenty of revives and potions. There are a lot of free items in the game. My runs were spread over a few months. I started when a chapter was dropped and 100% explored just before the next chapter was about to drop. If you spread it out, you will be surprised at how many free revives we get.
  • Ebony_NawEbony_Naw Posts: 1,250 ★★★★
    Haji_Saab said:

    DannyB01 said:

    Haji_Saab said:


    Abyss initial clear cost me 2480 units which is low cost. But my whole Act 6 exploration costed me 4k units (with 3200 on champion only). So, I am not sure why the same people that love Abyss, hate act 6. The only thing that I can think of is that Abyss allows you to brute force whereas Act 6 is very punishing for brute forcers.

    Those are some very interesting units numbers, guess it highlights how differently people experience the difficulty. I find it pretty suspect that you did 6.2.5 exploration and the entirety of 6.3 and 6.4 exploration for 800 units though. If you could do that, Champion wouldn't have cost 3200 units...did you mean 6.2?



    Ultimately I agree with you and I think Kabam are listening about not making content so narrowly focused on a few champs. I just hope the team deliver against their roadmaps but my expectations couldn't be lower considering what they said about AW versus the map we've been playing on this week. AW roadmap was just a load of lies lol
    Yes, those numbers are for 6.2.6 The Champion boss ... 2400 units on No Retreat.. it was late at night and I just wanted to get through it and kept throwing units at it and the rest on enhanced ability accuracy as he kept stunning me ... no Symb Supereme so was using S-Hulk / CapIW.

    I restart paths a lot of times. Think of it like a less stringent version of BG's itemless runs. :D I did use plenty of revives and potions. There are a lot of free items in the game. My runs were spread over a few months. I started when a chapter was dropped and 100% explored just before the next chapter was about to drop. If you spread it out, you will be surprised at how many free revives we get.

    Yeah I dropped too many units on my first run at the champion, but I do the same thing. I'll often end up restarting paths until I'm happy with my progress. I also search through story mode when I'm not doing EQ for free revives. As long as you stay patient you can do Act 6 on a budget (and improve your skills vs certain nodes).
  • qartweliqartweli Posts: 489 ★★★
    Are we expecting today some news or there is another delay?
  • Capn_DanteCapn_Dante Posts: 446 ★★
    Lostone said:

    kabam Mike. I didn’t read it anywhere because there is too much to read....the 50% penalty of remaining life for drop outs.. it is not fair.. the line drop out is beyond my control.. if the line drops out between my iPad and kabam server ..why should I lose 50% ?.. why doesn’t opponent lose 50%?.. sort it out so it is fair and equitable... at the moment those silly enough to buy health after a drop out are the ones that are really losing..

    Because of "ooo this fight isn't going great... Let me just turn on airplane mode and disconnect real quick and try again"
  • Wozzy101Wozzy101 Posts: 571 ★★★

    Lostone said:

    kabam Mike. I didn’t read it anywhere because there is too much to read....the 50% penalty of remaining life for drop outs.. it is not fair.. the line drop out is beyond my control.. if the line drops out between my iPad and kabam server ..why should I lose 50% ?.. why doesn’t opponent lose 50%?.. sort it out so it is fair and equitable... at the moment those silly enough to buy health after a drop out are the ones that are really losing..

    Because of "ooo this fight isn't going great... Let me just turn on airplane mode and disconnect real quick and try again"
    I’ve had plenty of fights that won’t even connect and lose half of my health without taking a hit. They must be able to do something where if applying the 50% loss of health results in a health pool of 50% then the game understands no fight actually took place and put the health back at 100%.
  • Capn_DanteCapn_Dante Posts: 446 ★★
    Wozzy101 said:

    Lostone said:

    kabam Mike. I didn’t read it anywhere because there is too much to read....the 50% penalty of remaining life for drop outs.. it is not fair.. the line drop out is beyond my control.. if the line drops out between my iPad and kabam server ..why should I lose 50% ?.. why doesn’t opponent lose 50%?.. sort it out so it is fair and equitable... at the moment those silly enough to buy health after a drop out are the ones that are really losing..

    Because of "ooo this fight isn't going great... Let me just turn on airplane mode and disconnect real quick and try again"
    I’ve had plenty of fights that won’t even connect and lose half of my health without taking a hit. They must be able to do something where if applying the 50% loss of health results in a health pool of 50% then the game understands no fight actually took place and put the health back at 100%.
    How can they tell if someone disconnected or forced their connection to quit? They can't and that would be a big exploit they left in... I agree it would be great to not lose half your health when you disconnect but I don't think it's possible for them to fix that without leaving open a big exploit where people can just quit out if the fight doesn't go well
  • J0eySn0wJ0eySn0w Posts: 305 ★★
    Lemme wrap up how awesome this is to 50. I really hope everything is executed well, and even if it falls short the team quickly make the needed adjustments. These changes won't come overnight but I hope it's worth the wait. Personally, I've taken a break from alliance activities and will still stay this way. But I'm observing 😎 from a close distance
  • GomezlinkGomezlink Posts: 129

    Please Kabam, post the dates when the changes will happen in Act 6, I am stuck in the game with nothing to play, since there is no point in risking something complicated if it will be relieved ...
  • Gmail12345Gmail12345 Posts: 170 ★★
    edited July 2020
    @Kabam Miike @Kabam Zibiit @Kabam Vydious @Kabam Porthos @Kabam Lyra
    Any chance of one of you actually answering our questions?
    In the diary it says the act 6 changes are coming before book 2, some if not all.
    Then on this thread mike has said the changes will all happen at the same time and all before book 2.
    So what’s the truth?
    Also as you’ve said the compensation cut off is usually 3 months before any changes but with act 6 it’s not going to be that, so please can you tell us what it is as we have no idea if we should carry on with act 6, you could just turn around and say from the minute the diary was posted that was the cutoff, you’ve left so many people in limbo.
    You put these diaries out there and then disappear when it comes to important questions.
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