Improvements for Ms. Marvel(Kamala Khan), Ant-Man, and Luke Cage
Some new takes on champions that greatly need some love.
Kamala Khan:
The All-New All-Different Ms. Marvel is a underwhelming display of the title, not even able to consistently keep up with her predecessor, while also lacking the most defining aspect of her comic book abilities: Regeneration. My take on how she can Regenerate will allow her to be the more sustainable Ms. Marvel.
+ New Ability: Refresh : When Kamala Khan dashes back and holds block for 2.0 seconds, each Fury buff she has active has a 45% chance to convert into a Regeneration buff, healing up to (4.5%) of her Health over 10 seconds based on the Potency of the Fury buff converted.
+ Mechanic Change: Heavy Furies : When striking an opponent with a successful Heavy attack, gain a stack of Fury, each increasing Attack by (12%) for 15 seconds. Maximum of 4 stacks.
+ Signature Ability Adjustment : Morphogenetics : Ms. Marvel starts to figure out this whole Contest thing, increasing her base Fury durations by (2 - 7.5) seconds and each Fury buff grants an additional 300.5 Block Proficiency. Additionally, Regeneration conversion chance increase by a flat (10-20%) and each Regeneration buff grants an additional 120 Physical Resistance.
*The permanent Fury from the 3rd special will not be converted. Along with this, the Fury gained will be passive. The Block Proficiency bonus from the Fury buffs are removed and placed into the Signature Ability instead.*
Ant-Man:
This microscopic man-bug is more of a nuisance than a benefit, having his tankiness overwhelmed by his inability to handle anything beyond basic attacks and Special 3 attacks. I will be changing his tankiness to a more agile approach, without giving his a out of control Evade like Spider-Man or Nightcrawler.
+ New Ability: Shrink : Ant-Man shrinks and avoids any incoming attacks, with each successful Shrink applying Fatigue to the opponent for 10 seconds, each reducing critical rating by 201.74. Cool-down: 2 seconds.
+ New Ability: Poison : Heavy Attacks consume 1 Fatigue debuff and Poison the opponent, dealing (120% of attack) over 10 seconds. :Special 2: Consume every Fatigue debuff on the opponent into a Poison stack, each dealing (120% of attack) over 10 seconds.
+ New Animations: Dash back is Ant-Man shrinking then enlarging after. Heavy attack is Ant-Man calling ground ants to eat the opponent in 1 hit.
+ Special 1 change : Each hit applies a Fatigue for 15 seconds, reducing critical rating by 201.74.
+ Special 3 change : Inflicts a Tired debuff, reducing the opponents critical rating by 1100 for 20 seconds. This debuff does not stack and cannot be converted into a Poison.
+ New Ability: Tire : When the opponent reaches 5 or more stacks of Fatigue, their critical rating is reduced by 1100 for 15 seconds. Additional Fatigue debuffs lose their Crit rate reduction for this duration, but for each Fatigue on the opponent, they suffer a -15% Ability Accuracy.
*Fatigue debuffs during the Tire duration are not retroactive.*
Luke Cage:
"Bullet Proof Skin" is not what he is known for. The new change instead focuses on pure damage tanking and a small regen added to the Physical Resist buff to make it more useful.
+ Ability Adjustment: Resist Physical : When Luke Cage is struck by a Physical attack, he gains a 25% chance to gain a Physical Resistance Buff, increasing Physical Resistance by 2100 for 15 seconds. Luke Cage regenerates 45% of the damage dealt by Basic attacks over this duration.
+ Ability Adjustment: Exhaustion : Light attacks have a 15% chance to apply a Exhaustion debuff on the opponent, reducing their critical damage rating by 200.75 for 7.5 seconds. If the Exhaustion debuffs ever go beyond 4, the next hit from the Opponent will trigger a Physical Resistance buff, but consumes every Exhaustion debuff.
+ New Signature Ability: Tough It Out : The first time Luke Cage is struck during a fight, his bullet-proof skin allows him to become Indestructible and ignore all incoming damage for (1.5 - 3.5) seconds. Additionally, if the Exhaustion buffs ever go beyond 4, the next direct hit will trigger Indestructible.
*The signature Indestructible buff replaces the Physical Resist buff when directly hit. The Physical Resist will trigger on Blocks.*
Will do more once I get more ideas for each "bad" champion in the contest. Feel free to leave comments or even adjust the above to a more balanced