Can we get July side quest details to avoid a situation like June side quest
Bawa69
Member Posts: 488 ★★★
pretty much what i said above...to avoid huge backlash and if needed a change in rewards can be implemented properly
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I agree with OP and want July side quest to drop as early as possible, like this week, not next. Cav difficulty side quest is a huge deal and I'm very surprised that they weren't announced for July in the Quest Roadmap yesterday. That, sadly, leads me to believe they will be disappointing.
They are almost undoubtedly decided and coded as Apple requires updates at least 3 weeks before they go live. The next side quest is less than 1 week away. The earlier the discussion and feedback the better.
Maybe they do both that would be cool too. Kabam mike did mention he dropped the ball last month cuz it was later than usual, they could be late again with all this stuff they now have on their plate.
In all fairness though, it must be a bit annoying at times being a guardian.
People will moan whatever
But with AW rewards/structure and now the delay clearly there is something that is off. I’m worried the issue is “economy” related. That the “economy” is still being pinched to tight and over analyzed.
For me I know the rewards are my biggest gripe. When I don’t feel like there are many 5* I care about pulling and 1/10 6* I open(really 1/20 with T5CC resources scarcity) be worth my time then I don’t understand why I’m playing anymore.
I’m not a high Plat tier AW player by choice. Bounce between map 6 alliance to retirement alliance in 3 month increments. So I’m not even the top tier of rosters. Still have about 15-20 r5 5*. At this point I have more max ranked 5* than 4* which I ranked when they were the meta. I don’t care about 5* for the most part anymore and don’t get 6* I care about either.
The loot drops have been too stagnant for too long resulting in a stalemate. You may get 1 6* every 6 months you would rank because either they Typically aren’t good enough for the materials or I would rank there 5* first because I would never r3 their 6* based off either overall value or sig scaling.
Unfortunately this game at its core is a loot based game. It’s a rpg style looter. If it isn’t for you great but that is the game design because you chase loot to make yourself stronger so you can chase more loot. But when the loot you pull feels that 95% of the time it doesn’t add value to you then well what’s point.
This has to be fixed along with cool new content. It’s why every announcement is hit with backlash on rewards. The rewards don’t match where the player base wants to be from a progression standpoint(it’s not even close). We feel like we are running on a hampster wheel that is not going anywhere most of the time. And eventually you just want to get off the wheel no matter how much you like playing or how much you’ve invested into the game.
Kabam only gives the bare minimum because by giving more than the minimum, it means that more rewards have to be given after that, in an exponential increase. I say exponentially because if Kabam gives players 10,000 5* shards, the players aren't going to be satisfied with 10,100 5* shards next month. They would have to give 11,000 5* shards. This amount would keep increasing since the player base demands more. That's not really the problem, though. The problem would be that since rewards are increasing exponentially, the content we face would need to be harder and harder, basically rushing development, and getting trash content like Book 2 Act 1. An increase in rewards means Kabam would have to increase the difficulty of content soon.