Champion Spotlight - Sasquatch




About Sasquatch
Dr. Walter Langkowski was a professor of both physics and biophysics at McGill University. Trying to achieve a “Hulk-like” transformation similar to colleague Bruce Banner, Langkowski subjected himself to self-experimentation with gamma radiation. Unknowingly opening a doorway between our world and the "Realm of Great Beasts". This allowed a mystical beast named “Tanaraq” to possess his body, granting him the ability to transform into a super-strong, orange-haired beast that resembled the legendary Sasquatch.


Sasquatch’s Mechanics

    Sasquatch is the definition of a tank. Using stacks of Rage to reduce incoming damage and a powerful healing factor to mend his wounds, Sasquatch can take quite a punch before going down. Sasquatch also doesn’t rely on his Nullify to be strong, instead he becomes more powerful based on the Opponent’s Buffs, without needing to remove them! Throughout his fights Sasquatch will build Rupture Debuffs on the Opponent with his Medium Attacks, and use his Special 2 to convert them into raw damage. This works especially well when he’s in the “Wrath of Tanaraq” since this mode makes his Special Attacks cost a lot less Power and makes him Unstoppable in the process!

BASE STATS & ABILITIES
   Health  Attack  PI (Max Signature)
 3-Star  8791  422  1908
 4-Star  22045  1058  4806
 5-Star  44201  2121  10630
 6-Star (Rank 3, Level 45)  56955  2733  13670

Character Class: Mystic
Basic Abilities:
Rupture,Stagger, Stun, Regeneration

STRENGTHS:
  • High Survivability

  • Sasquatch has very high base health along with abilities to regenerate in his Special 3 and when struck below 40%. This combined with his damage reduction granted with each Rage Stack allow him to take quite the beating.

  • Lots of Special Attacks
  • Sasquatch gains a lot of Power, especially against Buffed Opponents. Additionally during Wrath of Tanaraq, his Special Attacks are much cheaper allowing him to spam many of these attacks back to back with no issue.

  • No worries about the Opponent’s Special 3

  • During Wrath of Tanaraq Sasquatch’s Special and Heavy Attacks are Unstoppable, grant the Opponent less Power and will cause Power Drain if the Opponent is at Special 3! Even though Sasquatch is best played very aggressively he will never need to worry about pushing too far with this ability active!
WEAKNESSES:
  • Debuffs: Especially Exhaustion, Enervate and Slow

  • Sasquatch needs to build stacks of Rage in order to dish out high damage, Exhaustion and Enervate will prevent this from occurring, stopping him in his tracks. Slow Debuffs will prevent his Unstoppable abilities, removing his ability to Spam Special and Heavy Attacks.

  • Power Control or Power Stings
  • Sasquatch thrives when throwing a lot of Special Attacks and requires doing so to be effective, controlling his Power or punishing the activation of his Specials will shut him down fast.

  • Debuff Immunity
  • Sasquatch is most effective when he can stack many Rupture Debuffs on the Opponent, when this is taken away his viability drops significantly.

ABILITIES:
The following Stats and Abilities are based on a Rank 5, Level 65, 5-Star Champion


From the Bush:
  • A thick fur coat provides 90% Coldsnap resistance along with immunity to Frostbite effects and Armor Break Debuffs.
  • If Regeneration Rate is inverted, all Regen effects are removed.
  • Gain +25% Combat Power Rate if the Opponent has a Buff or is suffering from a Stagger Debuff, this is increased to +50% if the Opponent has 4 or more of these effects.
Medium Attacks:
  • 30% chance to inflict a Rupture Debuff, dealing 1060.5 Physical Damage over 17 seconds. +70% chance during Wrath of Tanaraq.
Heavy Attacks:
  • Inflict Stagger for 14 seconds causing the next Buff the Opponent gains to be Nullified. Max 2.
Spirit of Rage - Max Stacks 15:
  • Light Attacks have a 30% chance to build 1 Rage. Chance increased to 100% on the 3rd Light Attack in each combo.
  • Build 1 Rage every 4.5 seconds that Sasquatch didn’t land a hit.
  • Each stack of Rage reduces incoming damage from all sources except Special 3 by 5% per stack.
  • Rage is not affected by Ability Accuracy reduction but is prevented while suffering from an Enervate or Exhaustion Debuff.
Dev Note: Sasquatch’s damage reduction from Rage will also reduce incoming DOT damage, allowing him to take a lot of punishment from multiple sources.


Wrath of Tanaraq:
  • If Sasquatch has 5 or more Rage, each stack gained above this threshold has a flat 10% chance to remove all stacks and trigger Wrath of Tanaraq. This lasts for 1.70 seconds per stack removed.
  • During Wrath of Tanaraq, Sasquatch is Stun Immune.
  • Gain 1130.77 Block Penetration and +50% Combat Power Rate.
  • Special Attack 1 and 2 cost 50% less power and Special Attack 3 costs 25% less Power.
  • While the Opponent has 3 full Bars of Power, Special and Heavy Attacks will Power Drain 5% of their max Power.
Dev Note: Once above 5 stacks of Rage each time an additional stack is gained Sasquatch has an increased chance to enter wrath. The longer Wrath of Tanaraq takes to trigger, the longer it will last, so there is no real downside if it doesn’t trigger right away.

During Wrath of Tanaraq, you’ll be getting a ton of power. Throw medium-light-medium combos into Special 2s and watch those Ruptures stack up some nice damage. Additionally, if Sasquatch is Awakened, he will be Unstoppable during Heavy and Special Attacks allowing him to spam opponents with little risk.


SPECIAL ATTACKS
Special 1:
  • Each hit refreshes the Opponent's Rupture Debuffs. This can trigger into the Opponent's block.
  • If the final hit is blocked it has a 20% chance to inflict a Stun Debuff for 3 seconds. Chance increased to 100% during Wrath of Tanaraq.
Dev Note: Special 1 is best used when Wrath of Tanaraq is not active, allowing you to refresh any active Ruptures for a big Special 2 once you reactivate Wrath of Tanaraq.

Special 2:
  • The first 2 hits remove the Opponent's Rupture Debuffs, gaining 2969.4 Attack Rating for each Rupture removed. This is increased by 50% if activated during Wrath of Tanaraq.
  • The final hit inflicts up to 3 Rupture Debuffs, each dealing 3181.5 Physical Damage over 17 seconds.
Dev Note: Special 2 is best used with a large stack of Ruptures on the Opponent and while Wrath of Tanaraq is active. The more Ruptures you can stack the bigger this damage will be! Most of the damage here comes from the hits in this attack rather than the Ruptures themselves so removing some stacks of Rupture to gain more Attack Rating is a worthwhile exchange to make!

Special 3:
  • Passively Regenerate 10% of missing health over 5 seconds. This is increased by a flat +1% per Rage Stack.
  • Gain up to +5 Stacks of Rage and enter Wrath of Tanaraq. These stacks don’t count toward the Regeneration.
Dev Note: Special 3 is best used to top up on missing health or jump start a long lasting Wrath of Tanaraq! Also because this attack triggers Wrath, it will cost 25% less power, leaving you very close to a Special 1 right after!

Signature Ability - Old Beast of the North
  • When below 40% of max health getting struck by a Contact Attack has a 70% chance to activate Sasquatch’s healing factor, Passively Regenerating 5% of missing health over 20 seconds. Max stacks 3.
  • During Wrath of Tanaraq Sasquatch becomes Passively Unstoppable during Special and Heavy Attacks and the Opponent’s Defensive Combat Power Rate is reduced by 70% when struck by these Attacks.
Dev Note: Sasquatch’s Signature Ability regeneration can be great when going Unstoppable and eating a hit or two during Wrath. Additionally, although his Specials and Heavy will never push the Opponent to their Special 3, his sig will slow down the rate at which they gain power from these hits, meaning less Special baiting and more smashing!



SYNERGY BONUSES
JUST HAIR AND THINGS - Unique Synergy - With Man-Thing and Sabretooth
  • Sasquatch: During Wrath of Tanaraq gain +12% Attack.
  • Man-Thing:Striking a Buffed Opponent with a Medium Attack builds +5 additional Agitation.
  • Sabretooth: Once per fight, throwing Special Attack 3 grants 1 Persistent charge.

GAMMA RAY - Unique Synergy With Hulk
  • Sasquatch: Special 2 inflicts 1 additional Rupture Debuff.
  • Hulk: While a Fury Buff is active, the Opponent’s Ability Power Rate is reduced by 150%, this effect lingers for 0.2 seconds after Fury expiry.

FURRY BUDS - Unique Synergy - With Squirrel Girl
  • Sasquatch: Rupture effects last 20% longer.
  • Squirrel Girl: When Tippy-Toe attaches to the Opponent she stays on for 30% longer.

GIANT CHALLENGERS - Unique Synergy
With King Groot, Thing and Sentinel
  • Sasquatch: Start the fight with 3 Stacks of Rage.
  • King Groot: Start the fight with +3 paused personal Furys.
  • Thing: Start the fight with 3 Rock Stacks.
  • Sentinel: Start the fight with 30 Analysis Charges.

COMMON HISTORY - Unique Synergy - With Hulkbuster
  • Sasquatch: Each stack of Rage increases Wrath of Tanaraq by an additional 0.3 seconds.
  • Hulkbuster: Start the fight with an indefinite Armor Up Buff, granting +15% Armor Rating. This can stack above Hulkbusters Armor Up cap.



RECOMMENDED MASTERIES
Recovery
  • Increases the overall regeneration potential of Sasquatch’s healing factor.

Mystic Dispersion
  • Increases the amount of Power Available to Sasquatch when fighting Buffed Opponents which are Opponents he wants to be fighting anyway.

Despair & Inequity
  • Sasquatch has the ability to stack a lot of Rupture Debuffs on the Opponent, allowing him to make good use of both the regeneration and Attack Rating reductions offered by these masteries.
Post edited by Kabam Zibiit on
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Comments

  • bob59300bob59300 Posts: 30
    if sasquatch is good, sabretooth with all his synergy is gonna be nuts : with killmonger, omega red, and/or domino. Cool.
  • TheInfintyTheInfinty Posts: 1,035 ★★★★
    Lvernon15 said:

    Sungj said:

    The synergies are amazing, makes sabretooth have infinite carry over of his fury buffs. Being one of my favourite champions the synergies alone make me excited for sasquatch.

    Yeah, that’s a HUGE synergy for sabre
    His biggest problem has always been not being able to gain more charges but This is a game changer synergy this could possibly make him a very viable option for new content
  • RockypantherxRockypantherx Posts: 2,111 ★★★★★
    Sounds like Mole Man 2.0 in terms of his rage mechanic. Hoping that doesn't let down the champ.

    Sounds interesting, don't think he's going to be touching any mystic staples but could be good for progressing players with his tankiness and will probably have his uses in various places throughout Act 6
  • theMercenarytheMercenary Posts: 500 ★★★
    I didn’t get synergy with the hulk.
  • SaiyanSaiyan Posts: 448 ★★★

    I didn’t get synergy with the hulk.

    I assume it means while Hulk has a Fury buff champs like Hyperion will have -%150 power gain while his power gain buff is up.
  • MagrailothosMagrailothos Posts: 2,989 ★★★★★
    edited June 26

    I didn’t get synergy with the hulk.

    GAMMA RAY - Unique Synergy With Hulk

    • Sasquatch: Special 2 inflicts 1 additional Rupture Debuff.
    • Hulk: While a Fury Buff is active, the Opponent’s Ability Power Rate is reduced by 150%, this effect lingers for 0.2 seconds after Fury expiry.
    I don't understand what this synergy means, either. What's the "Ability Power Rate"? And what happens when it's reduced by 150%?

    Is this essentially referring to Passive Power Gain effects, like Mystic Dispersion? I'm guessing that's why it's important for this synergy to remain in effect after the Fury buff expires...
  • BigPoppaCBONEBigPoppaCBONE Posts: 1,326 ★★★★

    I didn’t get synergy with the hulk.

    GAMMA RAY - Unique Synergy With Hulk

    • Sasquatch: Special 2 inflicts 1 additional Rupture Debuff.
    • Hulk: While a Fury Buff is active, the Opponent’s Ability Power Rate is reduced by 150%, this effect lingers for 0.2 seconds after Fury expiry.
    I don't understand what this synergy means, either. What's the "Ability Power Rate"? And what happens when it's reduced by 150%?

    Is this essentially referring to Passive Power Gain effects, like Mystic Dispersion? I'm guessing that's why it's important for this synergy to remain in effect after the Fury buff expires...
    I'm assuming it means power gains not from hitting or defending.
  • BigPoppaCBONEBigPoppaCBONE Posts: 1,326 ★★★★
    edited June 26

    Hulk new best Hyperion counter??

    If you have Sasquatch along for the ride and your Hulk is ranked up, and you get lucky with furies or bring Heimdall + Hela/Angela. That's a lot compared to just using someone else.

    That Sabretooth synergy is a game-changer though.
  • RasiloverRasilover Posts: 571 ★★★
    the sabretooth and sentinel synergy is HUGE
  • Thicco_ModeThicco_Mode Posts: 6,558 ★★★★★
    Looks like a great champ for progressing players. Not meta-defining but pretty good. Synergies also seem good
  • WhathappenedWhathappened Posts: 751 ★★★
    Haven't seen him in action yet but his regen looks stronger than old Namor, hope they don't nerf him. Looks great otherwise.
  • Huskers327Huskers327 Posts: 81

    Hulk new best Hyperion counter??

    If you have Sasquatch along for the ride and your Hulk is ranked up, and you get lucky with furies or bring Heimdall + Hela/Angela. That's a lot compared to just using someone else.

    That Sabretooth synergy is a game-changer though.
    The hulk + Heimdall + hela/Angela synergy is extremely interesting. Being able to shut off and even reverse passive power gain is a pretty legit.
  • mbracembrace Posts: 409 ★★
    The synergy with Hulkbuster makes HB suicide friendly. That should have been included in the base abilities of the buff, but whatever. I thought the same thing about the Sabertooth synergy and suddenly wanted a Sasquatch. The inability to maintain charges was his greatest weakness.
  • ZoomshotZoomshot Posts: 2
    Can anyone tell me how King Groot synergy works? It says “King Groot start the fight with +3 paused personal Furys.” but when I’m in Fury Phase and use special attack, which Fury is used? Regular gained one (that has timer) or Paused one? I think that is important because if he could keep the three paused Furies and uses not paused one for his special attacks’ bonus effects (such as doubling the poison damage), that would be really huge for King Groot. I hope the answer would be not paused one🙏🏻

    Edit: Spelling
  • RocketWaffleRocketWaffle Posts: 43
    Although it is difficult to really say how good Sasquatch is without testing him or seeing gameplay, his Sabertooth synergy is definitely a reason for me to go for him, as I have a R5 Sabertooth. His Sentinel synergy also seems pretty nice for Sentinel, and although it would take 4 team spots, having Sasquatch, Hulk, Heimdall and Angela/Hela would allow Hulk to shut down anybody with power gain pretty much as soon as the fight starts, which is nice if Kabam ever throws a Dr Strange with 200% (or more) power gain *cough* 6.2
  • LibertyPrimeV1LibertyPrimeV1 Posts: 2,463 ★★★★
    Before anyone tries to argue against Hulk Countering the Mystics, if you run the new Hulkbuster Synergy with Hulk and this new Sasquatch Synergy (as well the Heimdall+Angela/Hela Synergy yes). Champions like Dr Strange won't be able to Nullify the Fury Buffs allowing you to still mess with his Power Gain, there's also the Silver Surfer Synergy that makes Hulk's Fury Buffs into Passives and gives addition Crit Chance.
  • DrAwkwardPhDDrAwkwardPhD Posts: 191
    Just wait till Magneto gets buffed, and you start running Sabretooth, Omega, Magneto, Killmonger, Sasquatch 👀
  • ChampioncriticChampioncritic Posts: 3,223 ★★★★
    Stun immune as well as passively unstoppable during his heavies and specials during wrath of tanaraq? after experiencing him in Canadian difficulty that combination might be a bit OP as a defender IMO.
  • PaytoPlayPaytoPlay Posts: 770 ★★★
    Sabretooth: Once per fight, throwing Special Attack 3 grants 1 Persistent charge.

    Will sabretooth still gain this persistent charge if he uses the sp3 to finish the fight so he can gain the stronger fury?? Or it has to be within the fight like CG gaining his TS charge?
  • KaruseusKaruseus Posts: 409 ★★
    His rupture debuff is DoT debuff, no?
    Why can’t ghost convert it to passive fury when phasing?
  • ImranImran Posts: 522 ★★★
    Just want to see the synergy gameplay. Specially the sabretooth one.
  • winterthurwinterthur Posts: 4,482 ★★★★
    Tried chaining CAIW's special 2 from heavy a few times. Sasquatch will recover to block the special 2.

    Any work around?
  • LunaeLunae Posts: 343 ★★
    Awesome job with Squatch hyped to see he has an anti sp3 mechanic to really allow some aggressive play for max potential. This has been a big deterrent in the past for a lot of champions who require agressive play taking all the fun away, really great direction the design team is going in. Also awesome job on the synergies. He also looks to be suicide friendly, noice B)
  • So question:

    What rarities of sasquatch will have the Sabretooth synergy (just hair and things)?
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