So... AQ mini
Panchulon21
Member Posts: 2,605 ★★★★★
So taking a look at the new AQ mini, you remove sym supreme, arguably the easiest one of the 3 (due to his nodes) and you add one of the hardest champs to fight (not including nova already on a variation map).
I thought the point of alliance quest was to expand your roster; use champs you never used before? How can we manage that when we need a certain champ for megamind (Claire, sym, sabretooth to name a few) then some of us need a regen champ for degeneration lines, others need power control for all or nothing, and then others need double immune and finally someone need a gladiator hulk.
I understand make things challenging, but make them fun also. This isn’t challenging nor fun.
I thought the point of alliance quest was to expand your roster; use champs you never used before? How can we manage that when we need a certain champ for megamind (Claire, sym, sabretooth to name a few) then some of us need a regen champ for degeneration lines, others need power control for all or nothing, and then others need double immune and finally someone need a gladiator hulk.
I understand make things challenging, but make them fun also. This isn’t challenging nor fun.
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