TRENDING: Champs who counter/punish basic attack mechanics???
KeepinItReal
Member Posts: 229 ★
I really didn't notice but some friends have recently pointed out that many newer champs combat basic attack actions. Not including specific buff-node combos or unavoidable damage. Their Examples:
-Guilly99: ML Combos
-Moleman: hitting into blocks
-Mojo, Tigras, BWDOrigins: SPs that "screen travel" pushing wall cornering.
*Also, many champ designs that require/hugely benefit from heavies which require block/chip damage. (Cull, Colossus, etc)
Not saying there are no counters or way to avoid some of this not that Kabam shouldn't design these, it's their game & in business to make $$$.
Have u noticed a trend or similar designs or is this nonsense?
-Guilly99: ML Combos
-Moleman: hitting into blocks
-Mojo, Tigras, BWDOrigins: SPs that "screen travel" pushing wall cornering.
*Also, many champ designs that require/hugely benefit from heavies which require block/chip damage. (Cull, Colossus, etc)
Not saying there are no counters or way to avoid some of this not that Kabam shouldn't design these, it's their game & in business to make $$$.
Have u noticed a trend or similar designs or is this nonsense?
TRENDING: Champs who counter/punish basic attack mechanics??? 15 votes
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Comments
Cull with guardian synergy might actually make him semi-viable.
if you get used to them, long distance specials aren't too bad
for moleman, is it that hard to either bring an unstoppable counter or just not hit into block?
G99, its only a 15% chance. Either prepare to miss, or just heavy the whole fight