So Sayeth Doom

Bwest289Bwest289 Member Posts: 183
It’s now going into the third day and no response. How was addressing a synergy for a champ that hasn’t been released yet that much more important than addressing this issue?

This modifier is terrible. You centered a modifier around 4 specific champs, of whom have no way to inflict poison or bleed. When we have to use champs other than the fantastic 4, we must play every fight perfectly as there is no way to remove the debuffs for 3 fights once you get them.

Yes there are champs like Elsa who can slowly shrug off the debuffs but they come right back the next fight.

There is no reward like the removal of the debuffs on a champ when you successfully complete the prompt.

Speaking of prompts, getting double special prompts at the beginning of the fight is auto-failure.

You need to address this for the community. This modifier along with the path nodes are ridiculous. If this is the intend experience, please let the community know so everyone can pack their bags.

Comments

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  • Lvernon15Lvernon15 Member Posts: 11,598 ★★★★★
    This node is awful. Debuffs are basically unavoidable, most of the counters (f4 aegon kg) aren’t exactly champs you want to be using in aq, cmm is the only great counter who’s also great for aq, but look at the thing mini, what options are there normally? Quake stealthy, and I guess other slow champs but not really. This node screws up both of the proper counters a fair bit, and basically just encourages timeout play for literally an hour to get him down. Also this node on gimme. It’s almost impossible to avoid the heal block, once your heal blocked you’re dealing no damage. This node should be 1 prompt every 17 seconds or 2 every 25 and they can’t stack
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