Upcoming Fix To King Groot’s Interaction with Omega Red’s Death Spores
CoatHang3r
Member Posts: 4,965 ★★★★★
In the recently updated known issues post this was posted.
There is an issue where King Groot's ability to shrug off Debuffs is not affected by the ability accuracy reduction from Omega Red's Death Spores.
Resolved Next Update
This is concerning because King Groot’s shrug has never been subject to Ability Accuracy Reduction. This is part of why we have recently seen so many KG rank ups to deal with So Sayeth Doom along with other new AQ modifiers.
Is this an change to the interaction with Omega Red or a change to King Groot’s shrug mechanic itself now being subject to Ability Accuracy Modification?
Bear in mind this has been with King Groot since release.
There is an issue where King Groot's ability to shrug off Debuffs is not affected by the ability accuracy reduction from Omega Red's Death Spores.
Resolved Next Update
This is concerning because King Groot’s shrug has never been subject to Ability Accuracy Reduction. This is part of why we have recently seen so many KG rank ups to deal with So Sayeth Doom along with other new AQ modifiers.
Is this an change to the interaction with Omega Red or a change to King Groot’s shrug mechanic itself now being subject to Ability Accuracy Modification?
Bear in mind this has been with King Groot since release.
9
Comments
Omega red reduces the ability accuracy of purify abilities by 10% per death spore so at 10 spores King Groot shouldn't purify debuffs as the ability to do this has effectively been reduced to 0. Its a bug that has existed for a while and was never fixed, but it was a bug.
We know that Kabam is finicky when it comes to wording.
https://forums.playcontestofchampions.com/en/discussion/138396/why-couldnt-king-groot-remove-the-poison-in-variant-3-2
While Kabam does seem to call it a bug, the evidence presented (in search of clarity) was never answered.
Any chance of citing that official explanation? It’s come up twice now.
The presumption moving forward was if it was an ability, and had an ability trigger, it should be assumed to have a base 100% chance to occur, but could be affected by ability accuracy reduction unless specified otherwise. I think many offensive abilities are like this as well, where there's no specified chance to occur but offensive ability accuracy reduction can turn them off.
As I mentioned, its the default presumption that abilities have base 100% trigger unless there's a reason to believe otherwise, but there's no absolute rule or absolute way to tell whether something is affected by ability accuracy changes short of testing. Sometimes you just have to know, for example Adrenalin (the 6* health bar recovery mechanism) isn't healing. It might look like healing, it might act like healing, but as far as the game is concerned it is not healing. So nothing that affects healing affects Adrenalin ordinarily. This goes so far, Adrenalin is even completely unaffected by the normal rule that says you can't heal once your opponent is dead. If your opponent dies in the middle of a special attack, all your heals stop at that instant, but Adrenalin keeps working until the fight is over.
Needless to say, Adrenalin is (as far as I've been able to determine) also unaffected by ability accuracy changes of any kind.
Here he is magnetized against thorns and never once takes Reflective damage.
https://youtu.be/167VWZaot3o
Here it is again.