Please bring back % crit rate and damage, but make them unique
DariusYi
Member Posts: 171 ★
Dear Kabam,
Please bring back % based crit rate and damage. At least make it a unique synergy and not for the whole team.
Newer champs have an essay-length abilities when old champs that used to be good because of the crit synergy only has like 2-4 lines of abilities description.
Newer champs keep getting more overpowered, like Guardian, Sasquatch and hit monkey, while older champs get pushed back further and further. Yes you talk about buffing some of the champs, but reworking the synergy would make most old champs better in one go, and you dont have to worry about going through and re-tweaking old content because of the new buff.
Please bring back % based crit rate and damage. At least make it a unique synergy and not for the whole team.
Newer champs have an essay-length abilities when old champs that used to be good because of the crit synergy only has like 2-4 lines of abilities description.
Newer champs keep getting more overpowered, like Guardian, Sasquatch and hit monkey, while older champs get pushed back further and further. Yes you talk about buffing some of the champs, but reworking the synergy would make most old champs better in one go, and you dont have to worry about going through and re-tweaking old content because of the new buff.
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Comments
Also for example changing the Crit Chance Synergy on an old Champion from a Set Number to a Percent wouldn't be a Buff, that wouldn't make them any more usable than they already are in a fight, they'd just be there for Synergies... A pretty Bad Synergy at that seeing as now a days you want to be using each one of those Team Spaces to the fullest, those type of Synergies used to be good when there wasn't as many Champions and Nodes with such Varied Abilities requiring certain counters. They game is constantly evolving, why would we want to go backwards into what's now useless Synergies compared to the Insane ones that can make or break a Champion.
Problem with the old crit rate team is that people stack crit rate and damage and then use one champ that doesn't have the synergy but benefits from it.
Example if you bring magneto, cyclops, wolverine, storm and scarlet witch. The synergy stacks for magneto, cyclops, wolv and storm, because they are the synergy members. But not for switch.
That's what i'm trying to propose.
And again No One uses those Synergies like the old Mutant Crit Team in Regular Content because they are outdated and unnecessarily cumbersome, no one brings an Entire Team just to buff 1 Champion's Crits a bit in a Monthly EQ where you need Various Utility and Classes that Wolverine/Magneto/Cyclops/Storm doesn't have. As well making it so the Synergies then only affected the owner would make it Even Worse!!! The Mutant Crit Team would then be Even More Worthless because not only would the 4 not all boost each other they now wouldn't boost anyone else, I can't fathom why you would want to make these Synergies Even Worse instead waiting patiently for the Champions themselves to get Buffed
Kabam nerfed the crit rate team because it makes certain champ overpowered.
Now they have better control/programming capability, they could rework the synergy system so that it brings the intended benefit, which is to the characters with the synergy.
I'm guessing that you have a lot of good champions and already in the end game, already cavalier. You don't even use the crit synergy.
But there are some people out there, like me, who has limited number of champs, and could use the synergy but not using it because it's too "weak", so to say.
But thank you for your opinion about my opinion.
But what I'm trying to get at is if there are still people using that Synergy for example, changing it like you suggest would make it worse but cutting the spread of the Ability to only the 2 Champions in the Synergy. As well like @Edeuink said making those Synergies Percentage Based would be broken, there's a reason those are the only Base Stat Synergies that are Set Numbers...
I'm not trolling, I was trying to explain how you suggesting them making the Synergies Unique but still Stack makes no sense since the Description of the Unique Synergy Tag is that it Can't Stack which is why I said you don't know what you are talking about.
But what i'm asking is for kabam to revisit the crit synergy and make them better, in whatever way they can. As you mention, it's really outdated. When you are using 4, 5 and 6 star champs, those number doesn't really matter.
At the very least they can make the set number bigger depending on the star rating.
As i see it, kabam nerfed the crit rate team because scarlet witch was too op. Cap America and daredevil was too op with the perfect block rate.
It's justchanging to Percentages could be Insane for certain Champions, for example a Champion with a Crit Rate of 20% then another Champion with a Crit Rate of 26% is a Big Difference (something you can test right now in game) and could make a Champion like Wolverine with Bleeds on his Crits absolutely Broken with all the Crit Chance Boosting Synergies he has. Even if the Synergies were Only Affecting the Holder and Activator, some like Wolverine again with a bunch of Enemies Synergies as well the Omega Red Synergy would make his Crit Rate Insane (let's say the Percentage was set at even just 3% Per Synergy then 5% from the Omega Red Synergy, you could get 14% Additional Crit Rating on top of Wolverine's 23% as a 5 Star giving him probably the Highest Crit Chance at 37% with each Crit having an 80% Chance to Bleed!) and this is Wolverine we are using as an example a Champion known for having insane Regen at the cost of Damage.