Champion Spotlight - Dragon Man




About Dragon Man
Dragon Man was a lifeless android constructed by Professor Gregson Gilbert, then brought to life by Diablo through a combination of Science and Alchemy. Dragon Man spent much of his existence being manipulated into combat by Heroes and Villains alike, until Valeria Richards upgraded his Programming. Now with both super-intellect and immense strength, Dragon Man acts as a guardian for the children of the Future Foundation.



Dragon Man’s Mechanics

    Dragon Man is a momentum based Champion focused on sticking his opponent in the corner and beating the heck out of them. Dragon Man uses his aggressive Power Gain to repeatedly knock his Opponent down and generate Unblockable for a short duration, keeping up his momentum. Once he gets the Opponent in the corner he gains massive bonuses to Attack and reduces Power generated by the Opponent when struck.

BASE STATS & ABILITIES
   Health  Attack  PI (Max Signature)
 3-Star  6245  467  1952
 4-Star  15660  1171  4904
 5-Star  31398  2346  10630
 6-Star (Rank 3, Level 45)  40458  3023  13670

Character Class: Mystic
Basic Abilities:
Power Charge, Ineptitude, Unblockable

STRENGTHS:
  • Power Gain
  • Dragon Man’s Power Charge ability is one of the strongest Power generating abilities in the game. As long as Dragon Man can keep at least one Power Charge active he will always have a Special Attack ready.

  • Knockdowns:
  • When Knocking his Opponent down, Dragon Man gains an Unblockable Buff for a short duration. This Buff is paused during Special Attacks, so if Dragon Man can link multiple Heavy Attacks and Specials Attacks back to back, he can keep his Unblockable effect up for a long time.

  • Opponents with Buffs:
  • Dragon Man is the first Champion to use Ineptitude, which inverts the Potency of Fury, Armor Up, Precision, and Cruelty Buffs quite significantly. This becomes especially powerful if the Opponent is using infinite Duration Buffs.
WEAKNESSES:
  • Stun
  • When Stunned, Dragon Man loses all stacks of Power Charge. Since his Combat Power Rate is quite low, without Power Charge he will struggle to retaliate against his Opponent.

  • Petrify:
  • Dragon Man’s Power Gain can be turned against him with Petrify. If his Power Charge potency is reduced his threat is minimal. If it’s reversed, he will lose Power at an alarming rate.

  • Nullify and Purify:
  • Dragon Man is a powerhouse of a Champion. But all of his Abilities are either Buffs or Debuffs, making him very susceptible to Nullify and Purify effects.

ABILITIES:
The following Stats and Abilities are based on a Rank 5, Level 65, 5-Star Champion


Passive:
  • Dragon Man’s thick Armor and Advanced Robotics grants full immunity to Bleed, Poison, and Armor Shattered.
  • If under the effects of an Armor Break, Dragon Man releases currents of mystical energy, dealing 117.3 Degeneration Damage every 0.5 seconds. Damage is increased by 100% against Cosmic Champions.
  • Offensive Combat Power Rate is reduced by 35%.
Power Power Charge - Buff:
  • At the start of a fight, gain Power Charge, generating 12% of a bar of Power every second. Power Charge is removed when Stunned.
  • If 0 Power Charges are active, create one after 12 seconds. When Defending, this duration is reduced by 4 seconds.
  • When fighting Science Champions, upon receiving a Non-Damaging Debuff, pause cooldown Duration for 0.35 seconds.
Cornered - Passive:
  • While the Opponent’s back is against the wall they gain Cornered. Cornered is unaffected by Ability Accuracy modifications.
  • Each hit deals 821.1 physical damage. This damage is increased by 50% for each Ineptitude or Unique Buff on the Opponent. Up to 150%
  • Opponents Defensive Combat Power Rate is reduced by 70% while above 2 bars of Power.
On Opponent Knockdown:
  • Gain an Unblockable Buff for 3 seconds. Duration is paused during Special Attacks.
Heavy Attacks:
  • On Hit, remove any Incinerates on the Opponent, each dealing a burst of 1173 energy damage. If 6 or more Incinerates are removed, this damage is increased by 50%.

SPECIAL ATTACKS
Special 1: Blitzkrieg
  • The final hit inflicts a non-stacking Slow for 8 seconds, preventing the effects of Unstoppable and passively lowering Evade and Unstoppable Ability Accuracy by -100%. Opponents with Natural Class Advantage cannot be slowed.
  • The first hit that contacts the Opponent consumes 1 Power Charge to inflict an Ineptitude Debuff reducing the potency of new Fury, Armor Up, Precision, and Cruelty Buffs by 75% for 30 seconds.
Developer’s Note: Ineptitude reduces the Potency of any Buffs activated after Ineptitude is in place. If fighting a Buff heavy Opponent, get these Ineptitudes on them as early as possible. Ineptitudes can invert the potency of Buffs, allowing you to reverse the effects of the Opponents Buffs.

Special 2: Scorched Earth
  • All 3 hits of Dragon Man’s fire breath inflict Incinerate, dealing 1173 energy damage over 25 seconds. Incinerate also reduces the Opponent’s Block Proficiency by 50% and prevents the activation of Perfect Block.
  • Consume 1 Power Charge to generate a Fury Buff, increasing Attack Rating by 1524.9 for 30 seconds.
Developer’s Note: After connecting two Special 2’s in a row, quickly try and land a Heavy Attack to deal a huge burst of Damage.

Special 3: Danger Close
  • Consume all stacks of Power Charge. Each contributing 4 seconds to an Unstoppable Buff. While active, this Unstoppable instantly regenerates 85% of hit damage received from all attacks other than Special 3’s.
  • After this Special Attack ends, generate 3 stacks of Power Charge. Additional stacks of Power Charge do not generate additional Power.
Developer’s Note: This Special Attack ends with the Opponent Cornered. Use the unstoppable to charge into combat and keep Dragon Man’s forward momentum up.

Signature Ability - Tactical Programming
  • When any Non-Science Opponent has specific Buffs active, gain a unique effect. Potency is increased by 100% when fighting Cosmic Champions.
  • Regen: Reduce Opponents Regen Rate by 35%.
  • Power Gain: Reduce Opponents Ability Power Gain Rate by 35%.
  • Fury: Gain 1130.76 Armor Rating.
  • Armor Up: Gain 821.1 Attack Rating.
  • Precision: Gain 1130.76 Critical Resistance.
  • Cruelty: Gain 35% Critical Damage Resistance.
Developer’s Note: Dragon Man doesn’t have any way to remove the Opponent’s Buffs, but he gains strength the more Buffs the Opponent has active.



SYNERGY BONUSES
Full Metal with Diablo
  • Dragon Man: Dragon Man’s Special 3 generates an additional stack of Power Charge.)
  • Diablo: Instantly consume Concoctions after they've been brewed. Additionally, Concoctions have a 50% chance to be recovered after brewing.
  • Unique Synergy: Does not stack with duplicate Synergies.

Student Loans with Mr. Fantastic
  • Dragon Man: Ineptitude reduces the Opponents Armor Rating, Attack Rating, Critical Rating, and Critical Damage Rating by 10%.
  • Mister Fantastic: Each Careful Study Passive on the Opponent increases Mister Fantastic’s matching Special Attacks damage by 50%.
  • Unique Synergy: Does not stack with duplicate Synergies.

First Crush with Invisible Woman
  • Dragon Man: While Unstoppable and being attacked, Dragon Man reduces his Opponents Offensive Ability Accuracy by 50%.
  • Invisible Woman: When becoming visible, retain 40% of Vulnerabilities on the Opponent.
  • Unique Synergy: Does not stack with duplicate Synergies.

Not so Hidden Dragon with Tigra
  • Dragon Man: While the Opponent’s is Cornered, their Defensive Combat Power Rate is reduced by 25% when struck by Special Attacks.
  • Tigra: Neutralized Opponent’s have -100% Auto-Block Ability Accuracy.
  • Unique Synergy: Does not stack with duplicate Synergies.

Enemies with Punisher, Punisher 2099, and Elsa Bloodstone
  • All Champions gain +155 Critical Rating.



RECOMMENDED MASTERIES
Double Edge and Liquid Courage:
  • Being a Robot, Dragon Man gains full immunity to Bleed and Poison effects. This allows him to gain extra damage provided by these masteries without the downfall of taking the damaging Debuffs.

Despair
  • Dragon Man inflicts long duration Debuffs on the Opponent. He should be able to have 6 Debuffs on the Opponent throughout the fight.

Inequity and Resonate:
  • Similar to Despair, Dragon Man is already inflicting long duration Debuffs making this potency Masteries in his hands. However, with ineptitude, Dragon Man is capable of inverting Fury Buffs. Coupled with these Masteries Dragon Man can significantly reduce the Opponents Opponents Attack Rating.
Post edited by Kabam Zibiit on

Comments

  • KDSuperFlash10KDSuperFlash10 Posts: 1,696 ★★★★

    YES! THE DIABLO SYNERGY! THANK YOU KABAM!

    PRAISE THE KABAM OVERLORDS
  • MuffinBrainMuffinBrain Posts: 548 ★★★

    YES! THE DIABLO SYNERGY! THANK YOU KABAM!

    Annihilus 2.0 with diablo synergy
  • RiderofHellRiderofHell Posts: 2,655 ★★★★★
    Degen and unblockable unbelievable. Yet releasing this on champs and still dont wanna release a degen immune champ 🙄🙄
  • Thicco_ModeThicco_Mode Posts: 2,984 ★★★★★
    edited July 28
    seems pretty cool. no disrespect to the designers, but I'm more excited for this guy. the ineptitude seems open to some awesome cheese like the the toxic armor on vtd
    edit: both champs also seen kinda annoying in defense
  • odishika123odishika123 Posts: 181
    Awesome
  • Moot4LifeMoot4Life Posts: 199 ★★
    I'm glad because this is more of a simple champion unlike some others, yet he still seems to be powerful. Excited for him!
  • MayisMayis Posts: 672 ★★★

    YES! THE DIABLO SYNERGY! THANK YOU KABAM!

    AND THERE IS ANOTHER FOR INVISIBLE WOMAN!!!
    AND AIR WALKER BUFFS EBONY MAW
  • H_I_ZH_I_Z Posts: 485 ★★

    Degen and unblockable unbelievable. Yet releasing this on champs and still dont wanna release a degen immune champ 🙄🙄

    Ghost
  • SneakykoSneakyko Posts: 64
    What star rating dragonman will you need for the diablo synergy
  • MuffinBrainMuffinBrain Posts: 548 ★★★
    Sneakyko said:

    What star rating dragonman will you need for the diablo synergy

    4*
  • MagrailothosMagrailothos Posts: 2,791 ★★★★
    edited July 28



    STRENGTHS:

    • Power Gain
    • Dragon Man’s Power Charge ability is one of the strongest Power generating abilities in the game. As long as Dragon Man can keep at least one Power Charge active he will always have a Special Attack ready.

      Power Power Charge - Buff:
      • At the start of a fight, gain Power Charge, generating 12% of a bar of Power every second. Power Charge is removed when Stunned.
      • If 0 Power Charges are active, create one after 12 seconds. When Defending, this duration is reduced by 4 seconds.
      • When fighting Science Champions, upon receiving a Non-Damaging Debuff, pause cooldown Duration for 0.35 seconds.
    • Special 3: Danger Close
      • Consume all stacks of Power Charge. Each contributing 4 seconds to an Unstoppable Buff. While active, this Unstoppable instantly regenerates 85% of hit damage received from all attacks other than Special 3’s.
      • After this Special Attack ends, generate 3 stacks of Power Charge
    He sounds like Hyperion 2.0

    Can you confirm:

    If a single Power Charge grants 12% of a bar of Power per second, do three charges give you three times the power?

    So after you throw an SP3, you'll have 3 stacks of Power Charge, and be gaining 36% of a bar of Power per second?

    Without even any power from hitting your opponent, that'll have you back at your SP3 in just under nine seconds..

    I mean there are obvious counters (he's going to be destroyed by Dr Octopus...) and eventually your opponent will throw an SP3 of their own, but he's going to be insane on offense.

    One other question - those 'Power Charge' buffs sound a lot like 'Power Gain' buffs except with a different name. Do they activate Dr Doom's Sig ability if he Nullifies/Staggers them?
  • WhiteManWhiteMan Posts: 7
    incredible synergy with invisible woman
  • Wildblue333Wildblue333 Posts: 30
    So looking forward to Dragon Man. When I was a kid 13 years old, Marvel printed one of my letters in powerpack #6 . Dragon man was the "bad guy"


  • STRENGTHS:

    • Power Gain
    • Dragon Man’s Power Charge ability is one of the strongest Power generating abilities in the game. As long as Dragon Man can keep at least one Power Charge active he will always have a Special Attack ready.

      Power Power Charge - Buff:
      • At the start of a fight, gain Power Charge, generating 12% of a bar of Power every second. Power Charge is removed when Stunned.
      • If 0 Power Charges are active, create one after 12 seconds. When Defending, this duration is reduced by 4 seconds.
      • When fighting Science Champions, upon receiving a Non-Damaging Debuff, pause cooldown Duration for 0.35 seconds.
    • Special 3: Danger Close
      • Consume all stacks of Power Charge. Each contributing 4 seconds to an Unstoppable Buff. While active, this Unstoppable instantly regenerates 85% of hit damage received from all attacks other than Special 3’s.
      • After this Special Attack ends, generate 3 stacks of Power Charge
    He sounds like Hyperion 2.0

    Can you confirm:

    If a single Power Charge grants 12% of a bar of Power per second, do three charges give you three times the power?

    So after you throw an SP3, you'll have 3 stacks of Power Charge, and be gaining 36% of a bar of Power per second?

    Without even any power from hitting your opponent, that'll have you back at your SP3 in just under nine seconds.
    Additional Power Charges won't give Dragon Man additional Power per second. Once he has a Power Charge, he'll generate the same amount of Power no matter how many he has, so feel free to use his Special Attacks to consume extra charges in whatever way is most beneficial to you in that fight.

    We've gone ahead and updated his SP3 info to clarify this. We've also updated his SP2 to fix a typo and clarify that the Fury it gives him is a Buff, not a Passive.
  • Spiderstriker14Spiderstriker14 Posts: 2
    Well that's interresting
  • winterthurwinterthur Posts: 4,216 ★★★★




  • DavEPICDavEPIC Posts: 5
    Please! Put the SP descriptions back ! I want to read those so much fun !!!
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