Champion Spotlight - Dragon Man


About Dragon Man
Dragon Man was a lifeless android constructed by Professor Gregson Gilbert, then brought to life by Diablo through a combination of Science and Alchemy. Dragon Man spent much of his existence being manipulated into combat by Heroes and Villains alike, until Valeria Richards upgraded his Programming. Now with both super-intellect and immense strength, Dragon Man acts as a guardian for the children of the Future Foundation.
Dragon Man’s Mechanics
Dragon Man is a momentum based Champion focused on sticking his opponent in the corner and beating the heck out of them. Dragon Man uses his aggressive Power Gain to repeatedly knock his Opponent down and generate Unblockable for a short duration, keeping up his momentum. Once he gets the Opponent in the corner he gains massive bonuses to Attack and reduces Power generated by the Opponent when struck.
BASE STATS & ABILITIES
Health | Attack | PI (Max Signature) | |
3-Star | 6245 | 467 | 1952 |
4-Star | 15660 | 1171 | 4904 |
5-Star | 31398 | 2346 | 10630 |
6-Star (Rank 3, Level 45) | 40458 | 3023 | 13670 |
Character Class: Mystic
Basic Abilities:
Power Charge, Ineptitude, Unblockable
STRENGTHS:
- Power Gain
- Dragon Man’s Power Charge ability is one of the strongest Power generating abilities in the game. As long as Dragon Man can keep at least one Power Charge active he will always have a Special Attack ready.
- Knockdowns:
- When Knocking his Opponent down, Dragon Man gains an Unblockable Buff for a short duration. This Buff is paused during Special Attacks, so if Dragon Man can link multiple Heavy Attacks and Specials Attacks back to back, he can keep his Unblockable effect up for a long time.
- Opponents with Buffs:
- Dragon Man is the first Champion to use Ineptitude, which inverts the Potency of Fury, Armor Up, Precision, and Cruelty Buffs quite significantly. This becomes especially powerful if the Opponent is using infinite Duration Buffs.
- Stun
- When Stunned, Dragon Man loses all stacks of Power Charge. Since his Combat Power Rate is quite low, without Power Charge he will struggle to retaliate against his Opponent.
- Petrify:
- Dragon Man’s Power Gain can be turned against him with Petrify. If his Power Charge potency is reduced his threat is minimal. If it’s reversed, he will lose Power at an alarming rate.
- Nullify and Purify:
- Dragon Man is a powerhouse of a Champion. But all of his Abilities are either Buffs or Debuffs, making him very susceptible to Nullify and Purify effects.
ABILITIES:
The following Stats and Abilities are based on a Rank 5, Level 65, 5-Star Champion
Passive:
- Dragon Man’s thick Armor and Advanced Robotics grants full immunity to Bleed, Poison, and Armor Shattered.
- If under the effects of an Armor Break, Dragon Man releases currents of mystical energy, dealing 117.3 Degeneration Damage every 0.5 seconds. Damage is increased by 100% against Cosmic Champions.
- Offensive Combat Power Rate is reduced by 35%.
- At the start of a fight, gain Power Charge, generating 12% of a bar of Power every second. Power Charge is removed when Stunned.
- If 0 Power Charges are active, create one after 12 seconds. When Defending, this duration is reduced by 4 seconds.
- When fighting Science Champions, upon receiving a Non-Damaging Debuff, pause cooldown Duration for 0.35 seconds.
- While the Opponent’s back is against the wall they gain Cornered. Cornered is unaffected by Ability Accuracy modifications.
- Each hit deals 821.1 physical damage. This damage is increased by 50% for each Ineptitude or Unique Buff on the Opponent. Up to 150%
- Opponents Defensive Combat Power Rate is reduced by 70% while above 2 bars of Power.
- Gain an Unblockable Buff for 3 seconds. Duration is paused during Special Attacks.
- On Hit, remove any Incinerates on the Opponent, each dealing a burst of 1173 energy damage. If 6 or more Incinerates are removed, this damage is increased by 50%.
SPECIAL ATTACKS
Special 1: Blitzkrieg
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Special 2: Scorched Earth
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Special 3: Danger Close
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Signature Ability - Tactical Programming
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SYNERGY BONUSES
Full Metal with Diablo
- Dragon Man: Dragon Man’s Special 3 generates an additional stack of Power Charge.)
- Diablo: Instantly consume Concoctions after they've been brewed. Additionally, Concoctions have a 50% chance to be recovered after brewing.
- Unique Synergy: Does not stack with duplicate Synergies.
Student Loans with Mr. Fantastic
- Dragon Man: Ineptitude reduces the Opponents Armor Rating, Attack Rating, Critical Rating, and Critical Damage Rating by 10%.
- Mister Fantastic: Each Careful Study Passive on the Opponent increases Mister Fantastic’s matching Special Attacks damage by 50%.
- Unique Synergy: Does not stack with duplicate Synergies.
First Crush with Invisible Woman
- Dragon Man: While Unstoppable and being attacked, Dragon Man reduces his Opponents Offensive Ability Accuracy by 50%.
- Invisible Woman: When becoming visible, retain 40% of Vulnerabilities on the Opponent.
- Unique Synergy: Does not stack with duplicate Synergies.
Not so Hidden Dragon with Tigra
- Dragon Man: While the Opponent’s is Cornered, their Defensive Combat Power Rate is reduced by 25% when struck by Special Attacks.
- Tigra: Neutralized Opponent’s have -100% Auto-Block Ability Accuracy.
- Unique Synergy: Does not stack with duplicate Synergies.
Enemies with Punisher, Punisher 2099, and Elsa Bloodstone
- All Champions gain +155 Critical Rating.
RECOMMENDED MASTERIES
Double Edge and Liquid Courage:
- Being a Robot, Dragon Man gains full immunity to Bleed and Poison effects. This allows him to gain extra damage provided by these masteries without the downfall of taking the damaging Debuffs.
Despair
- Dragon Man inflicts long duration Debuffs on the Opponent. He should be able to have 6 Debuffs on the Opponent throughout the fight.
Inequity and Resonate:
- Similar to Despair, Dragon Man is already inflicting long duration Debuffs making this potency Masteries in his hands. However, with ineptitude, Dragon Man is capable of inverting Fury Buffs. Coupled with these Masteries Dragon Man can significantly reduce the Opponents Opponents Attack Rating.
Post edited by Kabam Zibiit on
5
Comments
edit: both champs also seen kinda annoying in defense
Can you confirm:
If a single Power Charge grants 12% of a bar of Power per second, do three charges give you three times the power?
So after you throw an SP3, you'll have 3 stacks of Power Charge, and be gaining 36% of a bar of Power per second?
Without even any power from hitting your opponent, that'll have you back at your SP3 in just under nine seconds..
I mean there are obvious counters (he's going to be destroyed by Dr Octopus...) and eventually your opponent will throw an SP3 of their own, but he's going to be insane on offense.
One other question - those 'Power Charge' buffs sound a lot like 'Power Gain' buffs except with a different name. Do they activate Dr Doom's Sig ability if he Nullifies/Staggers them?
We've gone ahead and updated his SP3 info to clarify this. We've also updated his SP2 to fix a typo and clarify that the Fury it gives him is a Buff, not a Passive.
eneptitude is good idea, but instead of lower power gain %.. why not change it to 50% power drain or power steal.. Because once they are cornered and i start wailing away, I have to back away so I don't get them to sp3 power bar level.. bait them to use the power then corner them again.. it looses the continuity of attack.
How do you guys use him? Maybe I'm playing him wrong..
i parry -> heavy (to get unblockable and unstoppable) -> combo -> parry -> heavy (refresh the unblockable and unstoppable) -> sp1 or sp2 or sp3 (depending on my power bar level)[usually opponent is cornered by this time].
Love the champ. Finnaly a good answer to can't stop, wont stop node.