Should 5* basic crystals cost be cut in half
Lormif
Member Posts: 7,369 ★★★★★
There is not a good reason to pull a 5* basic anymore, and I feel you should pull them completely or drop their price in half. Even if you have an equal number of needed pulls from every class the dual class crystals are a better value. In addition if you stick to the same dual class crystal you will max sig your 5*s of those classes faster leading to more 6* shards.
Reducing the cost of the 5* will keep it as a desired crystal, while maintaining its pool size.
Reducing the cost of the 5* will keep it as a desired crystal, while maintaining its pool size.
Should 5* basic crystals cost be cut in half 162 votes
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IT is likely a wish come true
I was surprised that the dual crystals cost 10k, was expecting higher, maybe 12,500.
Mutant is mutant/skill.
Skill is Skill/science.
Science is Science/mystic.
Mystic is Mystic/Cosmic.
Cosmic is Cosmic/Tech.
Tech is Tech/Mutant.
So make that change, then make the general 5* crystal 8k. Think that's more reasonable than cutting it in half.
The pros of the basic: You have more champs and variety in classes. You're not missing out on a single class.
The cons of the basic: You have a 1/6 chance of getting a specific class.
The pros of the dual: You have 1/2 a chance of getting a specific class.
The cons of the dual: The classes are fixed, meaning if you buy one dual crystal, you miss out on the other 2/3 of the classes.
I think that they should both stay 10k.
As it stands these dual crystals are only really of benefit for late game players who are targeting specific parts of their roster, or specific champs. I will eventually be going for them to pull Quake, but there’s only 5 more 5* that I actually want and I’m trying to start focussing my resources on 6* these days. more junior player with a more limited roster would be far better off going for either the generic 5* or possibly the featured as that’s going to have such good odds of pulling a ‘god tier’.
If you limit yourself to choosing between 3 sets of class types there are going to be massive holes in your roster in a way that generic 5* are more likely to fill.
Cavaler make 5000