Impending stun is up there once they start add other effects.
Spite too since they seem to think it should be combined with other stuff a lot
Depends on what mighty charge you're talking about. I personally only find mighty charge 3 annoying. Impending stun isn't that bad, and spite can be annoying at times (RTTL Doctor Strange, anyone?)
3 most annoying for me (so far...) 1. No retreat (I forgot there was other) 2. Catlops (if you have no bleed immune) 3. Bane (mostly when the opponent holds block the second bane transfers) These are the most annoying as I have encountered these more often in act 5 and more annoyed by them as some of the others like encroaching stun is easy if you do a special the second it actuvates it canceles out, and something else that annoys me is Spiked armor because when im using someone with high critical rate and running glass cannon 3/3 it can drain health also if your running Suicides
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luckily act 6 is in 2 more chapters got a bit
Come on that is just the worst of the absolute worst nodes ever designed in any video game ever.
1. No retreat (I forgot there was other)
2. Catlops (if you have no bleed immune)
3. Bane (mostly when the opponent holds block the second bane transfers)
These are the most annoying as I have encountered these more often in act 5 and more annoyed by them as some of the others like encroaching stun is easy if you do a special the second it actuvates it canceles out, and something else that annoys me is Spiked armor because when im using someone with high critical rate and running glass cannon 3/3 it can drain health also if your running Suicides