The Daily Quests are ridiculous

Bluto152Bluto152 Member Posts: 9
Void has now wiped my team of 4 & 5 max champs twice with this stupid “can’t use the same attack twice” debuff that takes hp because it’s Void and I’ve only taken about 20% off of him. So I’m going to quit it wasting the entrance token and the team revive.

It’s a *daily*. Not even the highest level daily. Is it really necessary for it to be this hard? It’s ridiculous.

Comments

  • MauledMauled Member, Guardian Posts: 3,957 Guardian
    So don't use the same attack twice in a row?

    The best thing to do with these dailies is identify which resource you want - shards/materials - then looking at the lineups for each of the days identify which best suits your abilities/roster and target that one repeatedly. I'm after shards and I'm only doing the Cosmic day because I've got a R5 Doom and R2 Sym Supreme, both of whom shred Aarkus and I can do it entirely stress free. I'm not doing the Void path because it's one of the worst days for me and I'm running suicides at the moment so NF who's probably my best counter is severely neutered.
  • Thicco_ModeThicco_Mode Member Posts: 8,852 ★★★★★
    pick the day that fits your counters. if you don't even do that, read the nodes and change your playstyle to fit the node
  • Thicco_ModeThicco_Mode Member Posts: 8,852 ★★★★★
    read their other discussions for context
  • The_Sentry06The_Sentry06 Member Posts: 7,803 ★★★★★
    I am getting reminded of that mbrace guy
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  • Lobster44Lobster44 Member Posts: 147

    Yeah I personally think it’s way higher difficulty then most side quests for the same amount of rewards. My friend does master difficulty and he says the void boss still has spry mix master and shifting immunity’s. Imo that’s a lot for only master difficulty, because up until now I never saw any master level side quest have ANY nodes and now they kinda got slammed with quite difficult ones. Not saying its undoable for lower level players but it’s much harder for the same/slightly better rewards

    Yeah this quest is definitely harder than the last ones but I wouldn't say it's painfully bad, although it definitely expects a bigger roster and more planning. I can just about get through master on the mystic day with max 4* HT + poison immunity for man thing (I find the right path easier for some reason) even though I don't really have any other useful sciences as I only really have 1-2 of each class at 4/40 or better, although I've needed a revive occasionally if I screwed the doom boss. I personally think the rewards are good enough to justify the extra difficulty though, if you only go for shards on master you hit aboutt as many shards as was in last months epic (provided I didn't screw the maths), which I also just about managed (got all the shards on the first 3 and gave up on the last one).
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