Champion Spotlight - Magneto


About Magneto
The Master of Magnetism, Magneto is one of the most powerful- and iconic - mutants on Earth. As Max Eisenhardt, he experienced unspeakable atrocities. As Magneto, he crusades for the rights of mutants - often at any cost. He commands the forces of magnetism, generating force bolts or manipulating metal at will. Sometimes champion, sometimes fanatic, Magneto has fought with the X-Men as often as he has fought against them.
Magneto’s Mechanics
Magneto is the new king of Prowess and Bleed in The Contest. Using his mastery over metal he will reduce #Metal opponents to nothing more than a slight annoyance. Unleash massive Special Attacks after stacking tons of Prowess buffs for insane damage.
BASE STATS & ABILITIES
Health | Attack | PI (Max Signature) | |
3-Star | 6548 | 490 | 1669 |
4-Star | 15660 | 1092 | 4804 |
5-Star | 31398 | 2189 | 10490 |
6-Star (Rank 3, Level 45) | 40458 | 2820 | 13469 |
Character Class: Mutant
Basic Abilities:
Prowess, Armor Break, Bleed
STRENGTHS:
- Bleed and Shock Resistance:
- The new and improved Magneto now rocks a massive 90% reduction to both Bleed and Shock Potency
- Massive Burst Damage:
- With the sheer amount of Prowess you can get in Magneto’s kit, you’ll be able to dish out massive damage with his Special Attacks
- Anti-Healing:
- Magneto’s mastery of the #Metal Champions lets him immediately ignore and reverse any incoming healing they may gain!
- Nullify:
- The updated Magneto has got a ton Buffs popping at every turn. Shutting down his Buffs with a powerful Mystic will severely hamper his damage
- Stun Immune:
- Magneto's new kit has him throwing tons of Heavy Attacks. He has some counters to stun immune, but you really want to be able to land Parry whenever you can!
ABILITIES:
The following Stats and Abilities are based on a Rank 5, Level 65, 5-Star Champion
Magnetism - Fighting #Metal Champions
- #Metal opponents suffer an indefinite Magnetized Passive which is applied 1 second[s] after the start of the fight and does the following:
- -70% Ability Accuracy & -105% Regeneration rate.
- Magneto’s abilities gain special [Magnet] bonuses.
Mutation - Always Active
- Magneto’s attacks deal Energy damage instead of Physical.
- Incoming Bleed & Shock Debuffs suffer -90% Potency.
- [Magnet] +50% Perfect Block Chance.
- [Magnet] +656 Attack rating.
- [Magnet] Attacks cannot be Auto-Blocked or Miss.
[Magnet] Ignore Class Disadvantage
- During fights where Magneto has a Class Disadvantage, he removes his Attack Penalty and his opponent loses their Attack Bonus.
Knock the Opponent Down
- 100% chance to gain an indefinite Prowess Buff, which is removed after Magneto’s next Special Attack and grants +20% Special Attack damage. Max Stacks: 5. [Magnet] No Max Stack limit.
- Magneto’s force field grants him an Unstoppable Buff during the attack. If struck during a Heavy Attack, this effect goes on cooldown for 14 seconds. [Magnet] Cooldown shortened by 10 seconds.
- If held for 0.7 seconds, each Prowess Buff has a 100% chance to grant another Prowess Buff, lasting 10 seconds and providing +5% Special Attack damage. Max Stacks: 30.
[Magnet] Enhanced Bleed Debuffs
- Personal Bleed Debuffs are upgraded into Shrapnel Bleeds which inflict 1532 Physical damage when they expire.
- If the opponent is Immune to a Bleed Debuff, inflict an Armor Break Debuff, reducing Armor Rating by 525 for 12 seconds.
Special 1 Attack: SHRAPNEL
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Special 2 Attack: FRACTURE
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Special 3 Attack:COLD-BLOODED FUSION
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Signature Ability: Homo Superior
Mutation - Always Active |
SYNERGY BONUSES
Enemies - with Wolverine, Wolverine (X-23), Old Man Logan
- All Champions Gain +155 Critical Rating
Nemesis - with Cyclops (Blue Team), Professor X
- All Champions Gain 6% Attack
Rivals - Storm, Cyclops (New Xavier School), Apocalypse
- All Champions Gain +115 Critical Damage Rating
Mutant Agenda - Omega Red, Rogue, Sunspot
- Mutant landed strikes during Special Attacks gain +12% Attack rating
My Metallic Antipathy - with Wolverine, Mojo, Guillotine 2099, M.O.D.O.K.
- Magneto: While fighting #Metal Champions, Special Attacks gain +15% Attack rating and cost 15% less Power.
- Solo: Only affects this Champion and does not stack.
My Brotherhood - Juggernaut, Magik, Scarlet Witch, Sabretooth
- Magneto: Knocking the opponent down has a 100% chance to inflict a 12 second Heal Block Debuff. [Magnet] Inflict a Heal Block Passive instead.
- Solo: Only affects this Champion and does not stack.
My Contest Now- with Ultron, Doctor Doom, Kingpin, King Groot
- Magneto: While fighting #Hero Champions, Special Attacks gain +15% Attack rating and gain a Cruelty Buff lasting 14 seconds and increasing Critical Damage Rating by 800.
- Solo: Only affects this Champion and does not stack.
My Hellfire Club - with Archangel, Phoenix, Night Thrasher, Emma Frost
- Magneto: Personal Armor Break and Bleed Debuffs gain +20% Duration.
- Solo: Only affects this Champion and does not stack.
RECOMMENDED MASTERIES
Deep Wounds
- Magneto has a ton of bleed damage in his new kit, make sure to max that out with Deep Wounds!
Double Edge
- Magneto now has a massive 90% Reduction to incoming Bleed Damage making him an amazing candidate to rock Double Edge
Coagulate
- Magneto has already got 90% reduction to Bleed Damage in his base kit. Add an extra 10% to totally ignore any Bleed Damage!
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Comments
Pretty sure everything else is the same I'm sure someone else will chime in if not
1) Heavy prowess stacks reduced to a maximum of 30 from 40.
2) Armor break potency was decreased a little bit for the bleed immune champs.
3) shrapnel bleed damage increased
4) Bleed damage from sp3 decreased from 1640 to 1203
It also reduces his sp3 bleeds and armor breaks effectively because they are based on Prowess.
Also his attack was 2680 in the beta. So they decreased his attack rating by 500 also. Great.
So, now he is different champ from what we saw in beta.
Knock the Opponent Down
100% chance to gain an indefinite Prowess Buff, which is removed after Magneto’s next Special Attack and grants +20% Special Attack damage. Max Stacks: 5. [Magnet] No Max Stack limit.
indefiniate buffs typically last until something uses them.
Compare this to sunspot, he gets massive bonuses from his prowesses, but can only get 10, and that is not easy to get to. you can get to 35+ of these preatty easily against non metal, and a lot more against metal easily. At 35 he is going to be doing 700% damage increase, so 2.5 flare states, but it also works on ANY SP, not just the SP2.
I remember Seatin say "if he keeps at least 70% of his current power" about the beta. My math rn shows that well, he has approcimately 0.8*0
84 = 0.672% of his shown power in the video, as well as bleed nerfs, and not to mention the armor break nerf so realistically more like 60%.