Best Suicides Mastery for all. Try and rate IT
MiStaLova
Member Posts: 942 β
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I want share witch You my Best mastery setup. Many set ups many try's i think its the Best.
If you dnt want Just go read another posts π€
If you dnt want Just go read another posts π€
Post edited by Kabam Habanero on
7
Comments
Deep Wounds is kind of roster dependent. While this summoner has Blade as one of their top champs, if you're not using him much, or other bleed champs for that matter, deep wounds is a little pointless.
The reason you want one point, is that it makes OR fully immune to bleed damage, but you can still "bleed". It means you can get Death field and heal from it with no damage taken from bleed. The same is true for Red Magneto with his buff, being 90% Bleed immune going to 100% with one point in coagulate.
If i get another mystic like Dragon Man, then he will benefit as well.
It really is roster dependant, but coagulate has no downside for any champ running suicides and can benefit. If you have a heavy Mystic team, then sure MD is more important, but there are set ups for that as well. I think the set up that OP is trying to show is the one that's most well rounded for all champions, rather than focusing on a specific group.
I still kind of disagree with the 3/3 in coagulate, but it doesn't necessarily hurt the build overall. There's no perfect build that suits everyone's particular needs or wants.
put the two other points into deep wounds or even despair
Physical resistance is overrated. 160 resistance means at best a reduction of damage by 7.62% (when facing a rank 2 6*).
If you would put those points in greater vitality, you increase health by 2.8%. For a champion with 30k health that's an increase by 840.
For physical resistance to pay off, you need to cumulatively reduce damage done by more than 840. This corresponds with more than 11.025 taken damage (or a loss of 37% of total health to 63% remaining).
This doesn't take into account base resistance value. If you've a champion like Luke Cage that has 1000 resistance, adding 160 changes next to nothing. Resistance works with a diminishing return function.
The better player you are, the less value resistance has. If you only lose small bits of health due to block damage, resistance will add next to nothing. You're counter-intuitively better off with greater vitality.
Main features:
- Suicides
- Suicide damage mitigation
- 4 in MD
- Cheap to respec for a suicide build
- Proficiency masteries help way more than I realized
- Decent PI boost for arena.
Downsides:
- No Despair or DW. Doesn't affect my roster, though. Few bleeders and Warlock/Torch/Mags handle regen.
- 3 in Coag might be a bit much, but I the DW reduction and the ability to tank some nodes.
That said, I honestly don't get the train of thought that specials are bad for suiciders. Or non-immunes, for that matter. You lose 5% health per special, but gain 30% attack on top of the 60% for suicides. It's fine as long as you focus on sp2/sp3s.
Unless you never parry/block and just intercept/dex everything, or you use champs that are SP1 dependent, then most champions will probably end the fight with roughly the same health loss in tough fights due to chip damage since you're ending fights much quicker.
As for immunities, well, Quake says I lose ~5% per fight from DW/LC. Pretty good trade-off, imo.
Basically no suicides.