chunkyb wrote: » This poll is confusing. Or I'm dumb. But maybe both. My vote would be that defender kill points were awesome and should be a part of war. And that the lack of them and the great import placed on diversity points discourages me from wanting to participate in the game mode formerly known as war.
chunkyb wrote: » Their presence in old war or the lack of them now? Their presence in the old wars did not discourage me. The lack of them and the prevalence of diversity points in this new **** do discourage me.
chunkyb wrote: » Why did they come about @GroundedWisdom?
chunkyb wrote: » "Abundance of same champs" is now a penalty for using the champs that kabam created as good defenders. Overpowered matches is simply war rating. This one makes no sense as the matchups are still based on war rating. Penalties for trying? No, there were no penalties for "trying". There were penalties for failing... But it's a competition, so the presence of a scoring system like that makes sense. Stagnancy in tiers isn't changed by a bad scoring system. Unless it's exploited. Better allis are still gonna have enough available diversity to allow that same "stagnancy" to continue. Allis should work hard to avoid stagnancy instead of looking for a game change to assist them. These are bad points.
chunkyb wrote: » Actually, those are all facts that disprove what you posted... Except the last part. That's a pov. But it's backed up by the rest of those facts.
GroundedWisdom wrote: » chunkyb wrote: » Actually, those are all facts that disprove what you posted... Except the last part. That's a pov. But it's backed up by the rest of those facts. Good Defenders and Bad Defenders is subjective and based on opinion.
chunkyb wrote: » GroundedWisdom wrote: » chunkyb wrote: » Actually, those are all facts that disprove what you posted... Except the last part. That's a pov. But it's backed up by the rest of those facts. Good Defenders and Bad Defenders is subjective and based on opinion. No, it's not. Not at all. It's based on cold, hard numbers over many wars completed by many allis. It's a simple fact that some specific champs are harder to defeat than others. You said (in a very matter of fact way) that you understood why they made the changes. But your points are all easily refutable by facts.
chunkyb wrote: » At this point it seems as though your "understanding of why the changes came about" comes down to either: 1- because you say so Or 2- because it was hard Except the war tiers were the control for difficulty and gave players the ability to find the proper difficulty level to be able to either thrive or challenge themselves if they wanted. So now we're down to the first option. Since we've figured that part out, i'll add to that it with this. As I've gone thru quest after quest in this game, I've noticed that I very rarely face the champs that most would consider bad defenders. If I do see them, they're buffed beyond belief... for a reason. It seems like kabam knows what makes for a challenging map. And it doesn't include the idea of diversity.
GroundedWisdom wrote: » chunkyb wrote: » Actually, those are all facts that disprove what you posted... Except the last part. That's a pov. But it's backed up by the rest of those facts. Good Defenders and Bad Defenders is subjective and based on opinion. That's entirely dependent on who people prefer to use, most commonly the Champs that have a good amount of Kills. The issue was the lack of diversity in War. That is not Kabam's doing. Who people use is up to them. Which is why the issue was addressed. Overpowered Matches were not only because of War Rating. We've seen many instances where War Rating has been close, but Allies are twice and 3 times the size of each other. Which ties in to the monopoly on Tiers. Though not considered an exploit, when there is an allegiance at the top for Allies to avoid fighting each other, that results in continuous Matches where the War Rating is very far off, and the opposition has very little chance. That is not only the monopoly, but it also results in a stagnancy because in a Tiered System, the top affects everything underneath it. The Defender Kills were a contributing factor to the overpowering. The Ally literally had to die trying. Which means it's not really based on skill at all. Just who has the fattest Roster of the same few Champs who were known to cause many kills. That in essence created a Pecking Order that left very little opportunity for Players to advance easily. When the system Matches you and you have absolutely no chance to win, that's a problem. It's all point of view.