Some small QoL requests
MikeBeas
Member Posts: 28 ★
Hi all (and hopefully some Kabam people).
I have just a few little quality-of-life requests that I thought I’d put out here just in case somebody from Kabam sees it and goes “ah yeah we should have that.”
• Stark-Enhanced Spider-Man’s EMP Web doesn’t have any kind of visual indicator that it’s ready or recharging beyond a callout that’s very often covered by my thumb or appears when I’m glancing at a health bar or enemy status effect. Could we please have an “EMP Ready” status icon? Or a cool down timer like Luke Cage’s indestructible?
• Corvus Glaive (and maybe other champs with missions, like Cull Obsidian) make it a little tricky to remember which missions you haven’t yet completed for a persistent charge. If I leave the game in the middle of a quest and come back the next day, I can’t remember if I got the mission for an Avenger or not, etc., or which ones I still need. Now that we have screens for things like pre-fight abilities and cross-fight abilities, could you leverage one of those to show which missions are done or not done for these champs?
• OK, this one isn’t so small. More of a long-term QoL update. Quest path navigation is sometimes a real pain. It takes time for the map to become responsive after a fight (iPhone XS here, it’s not my phone), the map zoom resets when I zoom out and then move, champion tiles cover nodes on other paths, stuff like that. Could we have the zoom stay where we put it (with a reset button maybe), and could we perhaps have some sort of automatic navigation, where we either preset a path, or choose a point further down on a route, or maybe a list of preset paths to choose from, with the ones we’ve already finished marked? Really the question here is “can we have something to make navigating the quest board faster and easier?” It hasn’t changed much since launch so it really could use some love at this point.
Anyway, thanks for all the hard work. Really looking forward to the new direction with quests going forward. Glad to see you guys are listening to player feedback and taking it seriously!
I have just a few little quality-of-life requests that I thought I’d put out here just in case somebody from Kabam sees it and goes “ah yeah we should have that.”
• Stark-Enhanced Spider-Man’s EMP Web doesn’t have any kind of visual indicator that it’s ready or recharging beyond a callout that’s very often covered by my thumb or appears when I’m glancing at a health bar or enemy status effect. Could we please have an “EMP Ready” status icon? Or a cool down timer like Luke Cage’s indestructible?
• Corvus Glaive (and maybe other champs with missions, like Cull Obsidian) make it a little tricky to remember which missions you haven’t yet completed for a persistent charge. If I leave the game in the middle of a quest and come back the next day, I can’t remember if I got the mission for an Avenger or not, etc., or which ones I still need. Now that we have screens for things like pre-fight abilities and cross-fight abilities, could you leverage one of those to show which missions are done or not done for these champs?
• OK, this one isn’t so small. More of a long-term QoL update. Quest path navigation is sometimes a real pain. It takes time for the map to become responsive after a fight (iPhone XS here, it’s not my phone), the map zoom resets when I zoom out and then move, champion tiles cover nodes on other paths, stuff like that. Could we have the zoom stay where we put it (with a reset button maybe), and could we perhaps have some sort of automatic navigation, where we either preset a path, or choose a point further down on a route, or maybe a list of preset paths to choose from, with the ones we’ve already finished marked? Really the question here is “can we have something to make navigating the quest board faster and easier?” It hasn’t changed much since launch so it really could use some love at this point.
Anyway, thanks for all the hard work. Really looking forward to the new direction with quests going forward. Glad to see you guys are listening to player feedback and taking it seriously!
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