**Mastery Loadouts**
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
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Player progression rewards

End game players are complaining about the lack of rewards compared to the effort for cav difficulty. Others that are building rosters are happy with them.

My alliance is arguing over the same thing. People with 1.4M+ ratings in my alliance aren’t even putting the time in for eq because of the lack of rewards. They just aren’t generally excited about it either.

We have cavalier crystals, uncollected crystals, etc based on each persons progression through the content. Why not make eq rewards similar. If you are proven, then you can take on the tougher quests to get more rewards but they are scaled to build your team to take on content (or story mode since that’s what your player progression is based on) at your level. If you’re uncollected, maybe the eq rewards are good as they stand. Completing both uncollected and cavalier difficulty is 7,500 6* shards which is a lot for an uncollected player. Then a cavalier player that completes the same content gets a different pool of rewards. It scales up for whatever the next difficulty is beyond cavalier.

Everything in the game gets better as you progress. Calendar rewards, crystal options, unit store purchases, and event quest rewards.
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