I agree with Seatin about the new cav difficulty
GravediggerMCOC
Member Posts: 193 ★
I know a lot of people disagree with Seatin, but, as someone focused on eq and story quest, i expect both to be fun with good rewards. The cav difficulty definitely was fun, but didn't have good enough rewards. I really hope you can change the cav difficulty a little so it can have better rewards. Also, i feel like the rewards have to be something worthwhile and great for bigger content. Thank you.
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1,500 extra 6* shards
4,000 extra 5*
Maybe that’s a bit much but ya. A bit more
We should be getting 10 6 star Abyssal Nexuses every month for cav difficulty completion
We should be getting 10 T6CC selectors for cav difficulty exploration
We should be getting a 7 star nexus crystal for exploration
Rewards could be better than that but I'm trying to be reasonable here.
to me, time is money. according to KT1 and some other end game youtubers it took them approximately 10 hours to explore 100& Cav diff. So that is my mayor concern. I decided not to go for the exploration rewards because it takes way too much time. I only 100& the first 2 chapters. I have the champs and skills to fully explore chapter 3 but i counted the remaining lanes and i still need to explore 11 paths LOL hahaha. so yeah if i get bored before the month ends i might go for exploration.
I have no problem with the difficulty. i have a problem with the rewards and time required to 100%. if the time required stays the same then I expect Cav Difficulty completion and exploration reward to include the following
7500 to 10k 6* Shards
18-20k 5* Shards
1 fully formed T5B
2 fully formed T2A
15-20% T5CC in 5% fragment crystals.
5 T4b
10 T1A
20 Generic 5* Signature Stones
15 6* Signature Stones Crystals
750,000 - 1 Mill Gold
Why so much 6 star shards?
why not? have you seem the 6 star base pool? joe fixit, daredevil, iron patriot, storm, deadpoolxforce, jugg, kingpin, groot, kinggroot, jane foster, ..... and the list goes on and on.
Why so much 5 star shards?
just because. it is all about the 6 star nowadays. most major events we have 6 star opponents. so yeah.
Why so much T4b and T1A, those are minor things.
Kabam in their inital statements said cav diff are meant to help you R5 5 star. how come they didn't include T1A? it takes 6 of them to R5 5 star.
But you could get the T4B and T1A in lower difficulties like UC and Master.
Yes, I know. But that's more time now added to our game time. where is the Quality of Life Improvement??? We already have AQ and AW, incursions, Arena grind. We can't spend 10 hours daily on the game. Too much Stress. and too much time away from your friends and family.
3 basic 6* crystals and 10 basic 5* every two month for completing both does not seem out of proportion in the meta for a cavalier and would keep me interested at least for some months.
However in terms of the cav EQ as a whole, I agree completely with Brian Grants view.
Don’t be like a bunny who needs a carrot dangled in front of them to move ahead.
Personally, I play for the experience. I enjoyed the Cav direction in the sense that it made me THINK of how to get things done efficiently. And if I didn’t have the optimal champ(s), how to get it done.
Whether the rewards were ground breaking or account changing or whatever, I don’t really care as long as they’re half decent
roster wise, I'm definitely not end end game, but have nearly 100ed abyss, have 30+ r5s, and few r2s. Yes, I'm enjoying Cav difficulty, but it does take very long. So far ive finished until chap2 itemless, onto chap3. I look at the rewards and sigh. It feels really less and stale. Only reason I'm doing it is for the 10% t5cc (+10% t5cc).
If the rewards are "geared" for endgamers, where is the t2a everyone is starving for? THe rewards do not reflect the effort. The content is definitely enjoyable, i'd give Kabam that. But if the rewards are bad now, its value will be nothing in a few months.
The rewards could use a bit of an upgrade. Ideally, I agree with some earlier posters that 7500 6* shards in total for 100% would be ideal. This would make it comparable to uncollected when it was released for 5* shards, and make the total available 6* shards from both EQ difficulties an even 10,000. As mentioned above, the 6* pool is quite large now, and many cavalier players are at a point where 6*s are the only ones that really excite them.
Increasing shard availability does not impact the in-game economy in the way that increased rank-up resources do. What good are all of the best 6*s in the game if you can’t rank them up? So I understand Kabam being slow on rolling out new rank-up materials, but I would like to see an increase in shards.
I have not thought much about the rank up materials, to be honest. I think they are mostly sufficient, as AQ provides the bulk of rank up resources for most cavalier players, I assume. I wouldn’t be upset with getting more, but I’m also very much not expecting it.
Everything about the game mode otherwise is fine but I wouldn't mind if they removed some paths to save us an hour or two of time overall.