Ant-Man buff idea
ManiacalMe
Member Posts: 57 ★
Okay, so we all know ant-man isn't exactly terrible. He just doesn't have the most uses.
I also think we could all agree that his poison is the only thing that you work towards while attacking with him. So I was wondering if maybe a buff could help people not be so upset whenever they pull him. I only have a r2 5* antman so his fatigue is set at a 20% chance for light attacks. So maybe someone can help me do the math with a maxed ones abilities. What do you think?
Passive ability?
Once Ant-Man poisons his enemy, his chance to fatigue the target increases by 30% (giving him a 50% chance as a r2 5*)
Now AMs poison from his s2 as a r2 5* deals 528.75 over 18 seconds. So let's add to it.
Each fatigue that is placed on the target adds a stack of poison, doing 420 direct damage over 12 seconds. There is a max of 10 stacks.
Also, this effect lasts the remainder of the fight. Preventing AM from having to spam an s2 over and over.
Is this too OP? I just think it sounds like a good fit for the little guy.
I also think we could all agree that his poison is the only thing that you work towards while attacking with him. So I was wondering if maybe a buff could help people not be so upset whenever they pull him. I only have a r2 5* antman so his fatigue is set at a 20% chance for light attacks. So maybe someone can help me do the math with a maxed ones abilities. What do you think?
Passive ability?
Once Ant-Man poisons his enemy, his chance to fatigue the target increases by 30% (giving him a 50% chance as a r2 5*)
Now AMs poison from his s2 as a r2 5* deals 528.75 over 18 seconds. So let's add to it.
Each fatigue that is placed on the target adds a stack of poison, doing 420 direct damage over 12 seconds. There is a max of 10 stacks.
Also, this effect lasts the remainder of the fight. Preventing AM from having to spam an s2 over and over.
Is this too OP? I just think it sounds like a good fit for the little guy.
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