Adding up to level 80

Maaz_Khan4Maaz_Khan4 Member Posts: 56
edited September 2020 in General Discussion
My claim is that kabam should add another 20 levels each level giving us more energy and mastery. (Total of 90 energy at full and 20 more points in mastery).
I'm saying this because its time we start to conquer all the masteries because of the coming up content thats gonna be harder. I'm not asking that we need new masteries as its very difficult to do so with so many new characters in place. However its still possible for us to get atleast all the masteries that are already present in the game. Also act 6 takes a crazy loads of energy to complete I'm pretty sure the upcoming challenges will be the same.

Comments

  • Maaz_Khan4Maaz_Khan4 Member Posts: 56
    It would actually be so cool and possibly game changing if we can have both the assassins as well as suicides with most of utility masteries active. What do you guys think?
  • Eb0ny-O-M4wEb0ny-O-M4w Member Posts: 14,013 ★★★★★
    You don't need masteries to beat endgame content. Apart from maybe PArry and Dexterity.

    So no, no more mastery points for now. Increase the level cap? Sure, but with no additional rewards or achievements for it.
    But since that wouldn't be of the likes of the majority of the player's, is just better not to increase it as well
  • CrcrcrcCrcrcrc Member Posts: 7,963 ★★★★★
    I think all Act 7 and beyond title milestones should just give +10 max energy
  • K00shMaanK00shMaan Member Posts: 1,289 ★★★★
    I would like some system where you can avoid spending units to redo your masteries as long as you're not abusing it. An example would be maybe adding a boost to the monthly calendar that grants you free mastery changes for 15 minutes, etc. You could add 2-4 of these a month and I think it would be a nice change for players. Some of the newer content really requires specific counters and mastery setups and I think this would be a nice change.
  • Thicco_ModeThicco_Mode Member Posts: 8,852 ★★★★★
    K00shMaan said:

    I would like some system where you can avoid spending units to redo your masteries as long as you're not abusing it. An example would be maybe adding a boost to the monthly calendar that grants you free mastery changes for 15 minutes, etc. You could add 2-4 of these a month and I think it would be a nice change for players. Some of the newer content really requires specific counters and mastery setups and I think this would be a nice change.

    I think it would be cool if we got like 3 free setup slots, where we could freely change between each of those setups. they could also have extra slots that might be for units or for sigil. if you want to change the masteries in one of those slots, you pay a unit fee, but most players won't need to change them ever
  • LormifLormif Member Posts: 7,369 ★★★★★
    K00shMaan said:

    I would like some system where you can avoid spending units to redo your masteries as long as you're not abusing it. An example would be maybe adding a boost to the monthly calendar that grants you free mastery changes for 15 minutes, etc. You could add 2-4 of these a month and I think it would be a nice change for players. Some of the newer content really requires specific counters and mastery setups and I think this would be a nice change.

    none of the content requires you to change masteries.
  • Maaz_Khan4Maaz_Khan4 Member Posts: 56
    Its again very true that you don't need all the masteries to play the game.... but you guys need to understand... having legs to travel and having a vehicle to travel is the same, but it certainly helps having the vehicle. The same way having those masteries would actually help again it is not need but always a good thing to have.
  • WhatElseWhatElse Member Posts: 186 ★★★

    Yeah I'd understand if this was discussed before.... but back then the content was not as intense and complicated as its now. So I still feel its a good time to make such a change.

    The content was not intense and complicated back then but now we are able to have dozens of 5* r5 for diversity reasons and end game players even managed to 100% explore Abyss of Legends in less than a week after released.

    We have a limited set of mastery points to be able to change strategies depending on content. It's "part" of the game charm.
  • Soyheyor123Soyheyor123 Member Posts: 395 ★★
    Lormif said:

    K00shMaan said:

    I would like some system where you can avoid spending units to redo your masteries as long as you're not abusing it. An example would be maybe adding a boost to the monthly calendar that grants you free mastery changes for 15 minutes, etc. You could add 2-4 of these a month and I think it would be a nice change for players. Some of the newer content really requires specific counters and mastery setups and I think this would be a nice change.

    none of the content requires you to change masteries.
    Variant 5 says hi
  • The_Blue_JaguarThe_Blue_Jaguar Member Posts: 253 ★★
    Lormif said:

    K00shMaan said:

    I would like some system where you can avoid spending units to redo your masteries as long as you're not abusing it. An example would be maybe adding a boost to the monthly calendar that grants you free mastery changes for 15 minutes, etc. You could add 2-4 of these a month and I think it would be a nice change for players. Some of the newer content really requires specific counters and mastery setups and I think this would be a nice change.

    none of the content requires you to change masteries.
    What’s your progression, Act 4? Technically no, you aren’t required to change masteries. But changing setups can be a fun and helpful way to combat certain nodes or character abilities. Power flood with dexterity is just a basic example. Another prime example is arenas—most people love suicides to boost points but (rightly) hate recoil for questing. So sure, changes aren’t necessary for harder content. In that sense neither is having any champion other than Iron Man.
  • Scopeotoe987Scopeotoe987 Member Posts: 1,555 ★★★★★
    I think they’ll do level 70 before 80, the benefits would be maybe +1 energy a level and at lv70 you get 1 mastery point. But that’s just a theory.
  • SiriusBreakSiriusBreak Member, Guardian Posts: 2,156 Guardian
    At BEST 5 more Mastery points would be nice provided they added new ones. With the current availability of Masteries, there's little reason or incentive on Kabam's side to allot players anymore Mastey points (as stated above, choices must be made). Now, let's say they added 2 new Masteries per section (total of 6), then perhaps an allotment of 5 more points to be earned could be warranted. Until they add new Masteries, I don't see any more points being made available to players.

    Now increasing the Level cap is a little past due if it was to occur. Aside from a number next to your player ID, it's relatively inconsequential to the grand scheme. Now again, if they were to add more Masteries, then perhaps adding onto the Level cap would be warranted as a means of allocation of new Mastery points. As to this being a means of increasing the energy cap, by itself, it also seems frivolous. While having more energy would be nice, it wouldn't be a massive game changer. For F2P players it would be good times, just not something that would drive me to grind out XP for new Levels on their own, and I would wager many would agree.
  • Nick1109Nick1109 Member Posts: 598 ★★★
    We definitely wouldn't get any more mastery points as they're very specific but I would like an energy boost.
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