Champion Spotlight - Cosmic Ghost Rider [UPDATED]
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edited October 2020 in Champion Spotlights
About Cosmic Ghost Rider
During Earth’s last stand against Thanos the Punisher, Frank Castle, was struck and killed. A lifetime of killing saw his soul sent to Hell, and a deal struck with Mephisto saw him to become the latest Ghost Rider. But by the time he returned to Earth, everything was dead, and Thanos was gone. After endless years alone, Ghost Rider was found by Galactus, who agreed to make him his Herald in exchange for being allowed to devour Earth. And so he became the Cosmic Ghost Rider, and a Herald of Galactus.
Cosmic Ghost Rider’s Mechanics
Playing Cosmic Ghost Rider is like a “Choose Your Own Adventure” of Buffs. Different actions trigger different Buffs, and Buffs cause Judgments. Judgments are what Cosmic Ghost Rider is after as they increase the Duration of further Buffs, until he consumes his Judgments and the loop starts over. Controlling the order Cosmic Ghost Rider’s Buffs are triggered in is key to getting maximum value out of the high impact ones, and then combining them with Armor Breaks to reach max potential. When battling against Cosmic Ghost Rider your concern becomes preventing his Buffs, and therefore their associated Judgments. Fate Seal is a useful reset button on his building counter, and the Unblockable Buff on his Special 1 needs to be respected if that Judgement hasn’t triggered yet. Once his Signature Ability unlocks he becomes much more dangerous on Defense, as allowing him to reach his 5th Judgment will then trigger a much more dangerous Damnation Debuff.
BASE STATS & ABILITIES
|Health||Attack||PI (Max Signature)|
|6-Star (Rank 3, Level 45)||38494||2965||13680|
Character Class: Cosmic
Immunity Bleed, Immunity Incinerate, Fury, Armor Break
- Cosmic Ghost Rider has some very strong Buffs which you have quite a bit of control over triggering, allowing him to stack them for some big combos and dps spike moments!
- Full Immunity to Bleed and Incinerate gives him some good matchups against Champions and Quest Buffs which rely on these effects.
- Controllable Playstyle
- While Cosmic Ghost Rider certainly wants to unleash hell when he reaches 5 Judgments, you actually have quite a bit of control over when this happens, making Cosmic Ghost Rider surprisingly viable even in more complicated fights.
- Buffs are one of the classic MCoC double edged swords. They can be very powerful, but if Cosmic Ghost Rider runs into something that will Nullify his Buffs he’s in trouble.
- Armor Break/Debuff Immunity
- Cosmic Ghost Rider can stack up a lot of Armor Breaks on his Opponent without having to try very hard. If they’re able to remove or ignore these effects, he’ll definitely feel the difference in his damage output.
- Power Control
- Cosmic Ghost Rider needs to be able to use his Power Gain Buff correctly to slingshot him through his loop. If he gets Power Controlled at a bad moment it can break his rotation.
The following Stats and Abilities are based on a Rank 5, Level 65, 5-Star Champion
Immunities - Passive
- A lack of blood provides Full Immunity to Bleed.
- Being wreathed in hellfire provides Full Immunity to Incinerate.
Cosmic Penance Stare - Debuff
- When fighting a #Villain, at the start of the fight gain a 100% Chance to place an indefinite Armor Break Debuff on the Opponent reducing their Armor Rating by 700, and removing an active Armor Up Buff.
Cosmic judgment - Passive
- When Cosmic Ghost Rider triggers Armor Up, Fury, Precision, Cruelty, Power Gain, Unblockable, Vigilance, or Aptitude Buffs he also has a 100% chance to gain a corresponding judgment.
- Each judgment can only be stacked a single time, but lasts indefinitely.
- Each judgment increases the duration of any Buff Triggered by 20%. While you have 5 judgments in place, this bonus is doubled.
- Upon gaining any 5 or more judgments there is a 100% chance to place a Power Lock Debuff on the Opponent for **6 seconds.
- After this Power Lock ends or if it fails to apply, all judgments on the Opponent are converted to Armor Break Debuffs, reducing their Armor Rating by **525 for 10 seconds, and removing an Armor Up Buff.
- If Cosmic Ghost Rider gains a Fate Seal Debuff, he Removes all of his judgments, and he cannot trigger new ones until it ends.
- When Struck if the Judgment of Armor is not active: 100% Chance to trigger an Armor Up Buff granting +900 Armor for 10 seconds.
Finish a 5-Hit Combo with a Medium attack
- If the Judgment of Vigilance is not active: 100% Chance to trigger a Vigilance Buff, preventing your attacks from Missing for 10 seconds.
Finish a 5-Hit Combo with a Light attack
- If the Judgment of Power Gain is not active: 100% Chance to trigger a Power Gain Buff, granting 75% of a Bar of Power over 1.25 seconds.
When Charging a Heavy Attack
- If the Judgment of Aptitude is not active: 100% Chance to trigger an Aptitude Buff increasing the potency of any Armor Up, Fury, Cruelty, and Precision Buffs triggered by 50% for 8 seconds.
When Activating a Special Attack
- If the Judgment of Cruelty is not active: 100% Chance to trigger an Cruelty Buff granting +737 Critical Damage Rating for **10 seconds.
| Special 1 - Hellfire -Channeling Hellfire through his chains and blasters, the Cosmic Ghost Rider, rips and tears at his opponent before blasting them away.
| Special 2- Power Cosmic - Wielding the Power Cosmic, Ghost Rider lifts into the air and unleashes lightning blasts of energy at his opponent.
| Special 3 - Cosmic Judgment - Combining the Power Cosmic with the Spirit of Vengeance, the Cosmic Ghost Rider summons his Hell Cycle before unleashing all his power on his victim.
| Signature Ability - Cosmic Vengeance - Cosmic Ghost Rider’s vengeance is so great that, even after they’re removed, his Judgments weaken the very fabric of his opponents.
SPIRITS OF VENGEANCE - Unique - With Ghost Rider
- Cosmic Ghost Rider: Gain +50% Buff Duration if you have no Judgments active on the Opponent.
- Ghost Rider: Increase Fury Buff Duration by 100%.
HERALDS OF GALACTUS - Unique - With Silver Surfer, Terrax, Air-Walker
- Cosmic Ghost Rider: Once Per Fight: Dash Back and Hold Block for 1.2 seconds, the next Judgment you attempt to trigger has -100% Ability Accuracy.
COSMIC JUSTICE ON WHEELS - Unique - With Night Thrasher
- Cosmic Ghost Rider: Increased Armor Break Debuff Duration by **20%.
- Night Thrasher: The last hit of a Heavy Attack refreshes 1 active Taunt Debuff.
COSMIC BANE OF EVIL - Unique - With Man Thing
- Cosmic Ghost Rider: On Heavy Charge gain a 100% Chance to trigger an Unstoppable Buff, lasting 0.5 seconds, then going on Cooldown for 10 seconds.
- Man Thing: Gain 5 Agitation whenever you Nullify a Buff.
Punishments of Infinite Variety - Unique - With Punisher 2099
Cosmic Ghost Rider: The first time your Opponent reaches Max Power each fight, drain 5% of their Power and trigger a Power Lock Debuff lasting 2 seconds.
Punisher 2099: Heavy Attacks have a 100% chance to grant a Fury Buff increasing Attack Rating by 25% for 20 seconds.
- Cosmic Ghost Rider gets 5 Armor Breaks each time his Judgments get consumed, so it’s pretty easy for him to keep this Mastery stacked up without even having to try.
- Being Immune to Bleed, as well as having a strong Power Gain to make him less reliant on his SP1 and SP2, and makes Cosmic Ghost Rider pretty Suicide friendly.
Block Proficiency/Perfect Block:
- So yes this is generically a very useful Mastery, but given CGR’s interaction with Dexterity (or more specifically the Precision it triggers), he’s a little more likely than most to want to Block instead of Dodge. His base Block Prof is pretty good, but every little bit helps!
UPDATED: October 5, 2020Please see above for **updated numbers. Thank you.
Post edited by Kabam Boo on
Build to SP3, placing your vigilance buff on the way there. Once you reach your SP3, charge your heavy into SP3. This is going to give your cruelty and Fury 50% potency, and one of them will have 60% extra duration, the other 80%. I’m not sure which bonus will go to what buff. I think the fury might get the 80% taking its duration to 27 seconds and the cruelty to 24 seconds. Your aptitude is lasting 10 seconds.
Upon the end of the SP3, you go straight into your power gain, which will have 200% duration. Taking it to 3.75 seconds and 225% of a bar of power. So you’ll be at your SP2. Your aptitude should still be active at this point
Throw off the SP2, get the precision and bobs your uncle, you’ve got an SP2 with your cruelty, fury and precision all boosted by the aptitude, your precision is lasting 45 seconds, your opponent should be armour broken by the time you throw your SP2, and it applies an armour break.
Big yellow freaking numbers.
Am I right?
Really sad he doesn't have the Regen/Life Steal Ability anywhere though, Ghost Rider Classic's Survivability was one of his most insane features...
Power lock duration was increased from 4 to 6 seconds
The armor break potency reduced from 1130 to 525
His synergy with NT - armor break duration increased initially by 35% now resuces to 20%
Surely the original still deserves a little attention.
Especially that armor break potency, that is a huge decrease in potency
Give him poison immunity and he's perfect.
Dont add healing. It'll make him too overwhelming.
Now time to take Cosmic Frank for a spin