True Strike Description Is Outdated/Inaccurate

CoatHang3rCoatHang3r Posts: 4,155 ★★★★★
edited October 2020 in Bugs and Known Issues
True Stike is described as ignoring all armor and resistances but this is only(?) physical and energy resistance tmk. This is confusing as there are bleed resistance characters where true strike does not bypass their resistance.

Guardian at max sig, with armor buff, has ~80% bleed resistance but bleeding him when true strike is active does not ignore that resistance.

Video: *a bleed is first inflicted without true strike then again with true stike; while it does change from 40 to 48 that is due to KM’s signature ability granting +attack.

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Comments

  • Yep, True Strike probably just applies to Physical and Energy Resistances, those are ones that have statistical values for each champ in addition to mastery modification of that Resistance (probably some synergies as well ?).

    Bleed damage is a fixed amount per attacker's current status, the opponents don’t have any inherent variable statistical Resistance value to Bleed. This 80% bleed damage reduction (and maybe other champs that either take xx% less damage, or reduces the duration) are sort of a different thing from “Resistance”.
  • CoatHang3rCoatHang3r Posts: 4,155 ★★★★★
    Additionally the inaccuracy of abilities that ignore resistances extends beyond that of true strike.

    Hit Monkey in his Primal Rage state ignores resistances but this do not extend to bleed.

    Video:
    First bleed outside primal rage ticks for 11 and for the same while in the primal rage state.
  • CoatHang3rCoatHang3r Posts: 4,155 ★★★★★

    This 80% bleed damage reduction (and maybe other champs that either take xx% less damage, or reduces the duration) are sort of a different thing from “Resistance”.

    Yeah, yet they are described as resistance.

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