Defender diversity is lot of fun
Noob_2yrs
Member Posts: 67
Can we have different diversity points for 3*, 4* and 5*'s?
Also can we have offender diversity points as well?
Also can we have offender diversity points as well?
6
Comments
" feeling of defeat that comes with taking one shot at a defender, losing, and feeling that you're now helping the other Alliance, so you stop playing, even though you have 2 perfectly good attackers still there"? Whom diversity in AW is apparently geared towards, so that they dont continue to feel that way knowing eventually they will grow to be a beautiful swan??
They already made it a 2 day login calendar, just not one where everyone gets the same rewards
Well that's one idea. Though I suggest creating a war system that encourages diversity, doesn't require it. A scoring system that more heavily favors the play where defender and attacker kills have the largest impact on outcome. Could even through in weighted nodes, so miniboss nodes are worth more for a attacker kill. There are several things you can do that would be an improvement on the old system. Just about anything you do would be an improvement on the current system.
I think the important part is to create a system and test it, run it through scenarios so you can see if the scoring is fair, does it offer multiple paths to success. If it doesn't work, tweak it, or trash it; find something that works. This war abomination didn't even need to leave the brain storming stage before it was trashed. They had some good ideas on what they wanted to accomplish with it and did an awful job of accomplishing it. Like fixing the mild pain in your elbow by breaking your knee. This really shouldn't be so difficult for a group of smart and creative people.
Why yes! Units! Why, here's some rank-up packages for only $49.99! How's about that?
Seems to me the new AW is designed just fine for Kabam.
You're so right. Having to use items just to get through a lane of spidey, nc, hyperion and md juicers is so much more fun.
While it sucks to lose wars due to the numbers game, it's more fun to finish and release my champs for other content. If we lose, so be it. Free shards and loyalty.
You made a good point. Would you agree that In the previous AW, you would have to be above avg skill level in order to get through your hypothetical lineup without items? And also agree that using items was dependant on how close the match appeared to be to warrant their use, because defender kill points could have given unecessary points to the opponent, which could have been the difference of winning or losing(all things being equal) dependent on the CHOICES WE MAKE?
If your answers are yes to both, would I be correct in understanding that you would rather everyone need less skill to be sucessful and be free to use items to get kills without making an impact on the outcome so that our champions can be released?
IMO, although far from perfect, the original AW was by far more entertaining and closer to what "war" is meant to be than the current version.