Everything that's wrong with current AW in one picture
SuperFarz
Member Posts: 166 ★
Dear Kabam/fellow players,
300K player here that's been playing for a long time. Done easy Path LoL so close to end game material.
Previous AW was a lot challenging but everything changed with the current setup.
Summary of what always happens;
- Tier 1/2 always 100%
- Everyone brings 150 diversity
- Defender rating decides the match;
Since defence kills no matter the outcome is already known prior the war start by looking at the teams total PI. In most cases the bigger alliance always wins.
In this case we gave less kills away for fighting a stronger defense. They gave more kills to a weaker defense. But why is this not a criteria that is calculated towards? Why does skill no longer represent the scoreboard?
The new changes that it will be towards full diversity soon will only make things worse. The scoreboard will look more or less the same but the team with atleast one more unique defender will always have the upper hand. How is this faire?
Please rethink the strategy before AW loses it's glory and for me it was the most fun element in the game.
Losing the challenge of AW will mean the end of the game for me and for so many others I know.
There are a lot of changes that can be made to rebalance it. If Kabam is stuck and needs help from the players to advance that's not a shame to admit. Communicate with your players before it's to late and your players abandon the game.
BR
9
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Comments
- If this war happened under the old system, are you GUARANTEEING that you would've won?
- We have had the opportunity to run 6 wars at this point under the new system. Have you lost all 6 in this manner?
I am a veteran player who is in a semi retired ally and we have lost 5/6 since the new war started. The reason is we have guys that don't play enough so those of us that play a lot can't just dominate the middle and drop bosses. Not good for us but good for the other teams in our 4/5 tier that play more right? There are other tiers besides 1/2 where about 90% of the player fall into that the game needs to think about.
P.s. Yes I'm looking for a new alliance lol
Not sure of the relevance of this having to had happened multiple times to show a flaw in scoring.
Or we could have a system that required some skill instead of just who has the higher PI. With the current setup there is no need for the fights to even happen. Just take one alliance roster and match it against the other and handout rewards. It's a boring waste of time.
I am trying to understand where you are going with this. But regardless of the OP's single pic, this is a current ongoing issue for the community as a whole. The image shows to alliance who could easily be of equal skill, both used maxed diversity, and followed all aspects of the new scoring system. But in this case the least skilled alliance won, giving up more defender kills and won simply based on on being higher rated. This is a major flaw on its own, among all the other issues alliances are suffering with the new scoring system, thats best saved for the main discussion thread as to not take this one off topic.
I completely agree. This war was over before it started.
Reading this again, I understand it. But theres a flaw in it. The OP did do the exact same thing as their opponent, by maxing diversity. They just lost based on ratings. As far as attempting to do that to another alliance would be to assume that they can guarantee they will be higher rated than their next opponent. Thats not possible.
- We lost one war vs an alliance that used the no defense strategy, one war because we didn't place full diversity ( can only blame yourself there ) and now this one. There is nothing we as an alliance can do more based on the current point system. If we are unlucky we can even lose the following 6 wars exactly like this.
- The changes that can be made should effect all tiers but the biggest weaknesses in the current scoreboard are shown in tier 1/2. I have many ideas on how to improve it but that's another discussion.
You are correct.
Thank you, that's the perfect summary of my whole post.
The whole system is flawed from the perspective of the player that believes you should be rewarded for doing well as opposed to being rewarded for having the most money. But, from the perspective of kabam as a business, it is great—reward the alliances that spend more money (assuming people have any interest in playing this terrible system anymore).
You are mistaken. The scoreboard is now per BG and will be changed to full alliance if all goes through. As you can see the war is decided on 80 points. As out of this moment there are 106 champions in the game and some real rare ones for example ( OG DP / KANG). If one alliance places one more champ that's unique that will guarantee the win for them. This won't fix anything but will make it even more frustrating for the alliance missing the right champions.
I really question a lot of your posts. You have this backward. It is now per bg and it is getting “fixed” to ally wide (which will make the problem of the bigger spending alliances always winning worse—it has become crystal wars).
Previously you claimed to be in tier 1 and have won all of your wars using your old “good” defense. I was already skeptical of that claim—now I just think it’s totally false.
While your statement is completely backwards, I do agree on defender kills needing to be worth something.
Arguing for defense kills to be a factor is arguing for more expensive wars.
Actually you can. Based on that image war defender kills would have been the deciding factor.
You can say that under the old system both alliances would have used a different strategy and the outcome could have been different.
But we aren't trying to be hypothetical. We are looking at the new system and how an alliance gave up much more defender kills and still won, which wouldn't have happened in the old system. Thats all that is being pointed out.
Defender Kills shouldn't be used in examples showing that you would or have won AW with old scoring.
The number of defender kills are skewed big time since its not scored. With 15.0 I have started several fights with minimal health because I getting killed doesn't count. I NEVER would have started a fight with 1k health in old scoring. Last war I fought 3 consecutive fights with AA, 1st fight I had 1,200 health. Didn't use a pot and won 2 lost 1.
That worked out great, but in old system there wouldn't have been a defender kills.
I have come to like that defender kills aren't counted. If I am forced to use team revives I want to use my entire team. I like that I can sacrifice a champ with min health to damage and scout my next appointment.
The biggest problem now is with the weight of divirisity scoring. In my opinion their should be a small divirisity bump to the current defender rating. Enough to make the divirisity with PI a tie breaker strategy, And Not a war strategy.
Scoring weight should be
#1 boss
#2 raise exploration (attackers kills is part of this, change % to number node difficulty with Defender scores more)
#3 defender kills (a fraction of attacker kills weight)
#4 Defender rating (PI and divirisity)
#5 Number of defenders placed needs to be minimized, change to penalty for not placing 40+ or whatever number eliminates the no defender strategy.
EXACTLY!!
OP is suggesting that this screen shot would've been a win under the old system. That may be true but the other alliance wouldn't have played the same way with different circumstances.
I know you're all wanting to discuss this matter, but please remember that we have a discussion already open on sharing feedback towards this topic. Opening multiple threads on the topic will make it harder for our game team to go through and see everything being said by all of you. Creating multiple topics about the same matter will clutter the forums.
Please head over to this thread for continued discussion: http://forums.playcontestofchampions.com/en/discussion/17904/15-0-alliance-wars-update-discussion-thread#latest