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Invisible Woman: Not an appreciation thread

UnidentifiedCreatureUnidentifiedCreature Posts: 589 ★★★
edited October 2020 in General Discussion
Invisible Woman can deal some great damage and is fun to play. She can be very effective for certain scenarios, but the chances of you encountering those scenarios will decrease the closer you are to being an Endgame player. Allow me to explain.

Let's talk about her abilities first. There's something special about Invisible Woman- she can finish fights with 100% health even with the suicide masteries. However, that is possible only if you use the intended playstyle for Invisible Woman. That playsyle being-
Intercepting the enemy's attacks till you get to the SP3, fire it off, and then, keep doing the same till you get to the SP2, fire that off, and to maximize the damage you get from the passive fury, build up to till you get to the SP1, and finally fire that one off.

You could say that she's a combination of Quake and Ghost, in the sense that she relies on evading a lot, and that most of her damage output comes from the SP2. And, let's not forget, she's tricky to play.

Let's get back to her rotation now. Let's just ignore that some of the shorter healthpools in the game won't even survive till you get to the SP1, and focus on her survivability, aka, defensive capabilities. I mentioned earlier that can she finish fights with 100% health even with the suicide masteries. Can't say that about many characters, can you? But how is this possible? She doesn't have immunities, and she can't even shrugg off debuffs. Well, it's due to her forcefield. It reduces damage taken from all sources, even the suicide masteries. So, if you have willpower active, you will be taking much less damage than usual, and the healing you get via willpower would be more than enough to keep you at 100% health. There is a crucial flaw here, but I'll address it later. All I'm gonna say for now is that she still isn't the best champion to run suicides with, or to take on debuff nodes with, despite this mechanic of hers.

The 'intended playstyle' that I mentioned only requires you to intercept, therefore completely removing blocking, and therefore, block damage from the picture. Also, if you mess up with the intercepts, don't worry, because if you had dodged an attack before via the dexterity mastery, you won't get hit, as the Invisibility would protect you for 2 seconds. And if you aren't invisible when you get hit, the forcefield absorbs almost all the damage that she takes from all sources, so her forcefield will absorb a lot of that damage, which is a mechanic oddly similar to Korg's rock stacks. So, not only was she designed to not take a lot of damage, even if she gets hit, she won't take too much damage.

Now that we've established what her defensive capabilities are, let's talk about her damage output. But first, let's look at how she builds it up. Every time she dodges an attack via the dexterity mastery, she places an indefinite vulnerability debuff on the opponent. She can place a maximum of 50 vulnerabilities on the opponent. These debuffs don't deal any damage to the opponent, but they increase the damage that you deal when attacking the opponent. Invisible Woman also deals a burst of physical damage equal to her attack rating for each debuff on the opponent. Her forcefield also plays a big part in enabling her massive damage output. Her forcefield begins at 100 strength. Whenever you use the SP3, the forcefield gains 100 additional strength, and with her spouse Mr. Fantastic on the team, the forcefield gains 10 strength each time the opponent uses a special attack, but this synergy isn't really necessary. The greater the strength of the forcefield, the bigger the fury you get from the SP2, since the fury scales with the strength of the forcefield. If you flawlessly carry out the rotation that I mentioned, you will dodge so many hits, you will inevitably place 50, or close to 50 vulnerabilities on the opponent by the time you launch the SP3. After that, when you fire off the SP2, the fury will be amplified with the high strength of the forcefield, giving Invisible Woman a pretty high damage boost. On top of that, you have the high number of vulnerabilities that will deal extra damage. Both these aspects combined will end up dealing massive damage.

With the things that I've said, Invisible Woman probably sounds like one of the best, if not the best character in the game. You might be wondering why a lot of people don't consider her to be anywhere near the God tier characters in this game. It's because of one thing only. Because of the elephant in the room. It is, in fact, a gigantic elephant in the room. It's a very abysmal and amusing elephant too. It's that there doesn't seem to be a mention of even the most basic utility in the game in the entirety of her toolkit. Trust me, I checked more times than I should've. Sure, she doesn't take too much damage from any sources while her force field is up, but that isn't even close to compensating for her lack of an ability to ignore evade effects, reduce ability accuracy, stop/reverse regeneration or power gain, or, in simpler words, having nothing that's genuinely valuable.

I'll talk about the drawbacks of not having basic utility later, for now now, let's focus on the crucial flaw that I mentioned- she can't even negate the damage from suicide masteries without it hurting her damage output. Since the forcefield loses some of its strength everytime Invisible Woman takes some damage, unless you're only running double edge, her forcefield will be depleting forever until you KO the opponent. And let's not mention- recoil. Yes, she won't take too much damage from it, but it will weaken the strength of her forcefield. So, having suicides on while using Invisible Woman is more of a detriment than anything. This might be a design flaw, but it might also be something that the devs did intentionally to 'keep her balanced'.

Before we get into the drawbacks of the lack of basic utility in her kit, let me tell you that Invisible Woman can be really frustrating to play. Even if you accidentally block a hit, you will lose some amount of strength of the forcefield, you'd lose the invisibility and you'd lose all the vulnerabilities that you'd placed on the opponent. Now let me tell you how not having even the most basic utility is so bad for Invisible Woman. This frustration is amplified by the lack of utility. Let me give you an example. Suppose, you're fighting an opponent who can evade. For no real reason at all, let's assume that the opponent is Mr. Fantastic. Imagine you've built up a few vulnerabilities on him, and you're trying to build up to a special attack, and he evades you and hits you. For a few milliseconds, your brain might think that she's fine because she didn't take any damage, but right after that, when your eyes fall on the Invisibility timer that's going to expire, you soon realise that you're gonna have to go the tedious rotation once again, and that you can only hope that he doesn't evade and punish a single one of your attacks again. Maybe, if each vulnerability decreased the opponent's ability accuracy, reduced the potency of their regeneration/power gain buffs, allowed her to bypass mechanics like miss and auto block, or, in simple language, if they actually served a purpose other than increasing her damage, she could've been a wildly different character.

Now, let's get to the importance of utility. Imagine you've opened up 2 Science/Mystic dual class crystals hoping for a good science character. If you just pulled Hulk Ragnarok and Invisible Woman, both of them being completely brand new addtions to your roster, which one would you choose? Most players would choose Hulk Ragnarok over Invisible Woman. Memes like 'he thicc' aside, why would the majority of the players choose Hulk Raganarok? His damage is quite underwhelming, I agree, but his utility is fantastic. To explain to you why utility is much more preferred than damage, It's because you can always afford to have a few more hits on your combo meter and to use more specials than usual than not being able to counter an annoying node or an annoying character mechanic. The scenarios that I mentioned right at the beginning were ones in which no utility would be required, quite literally, none at all. The only 'difficult' content which can be described as being one of those scenarios is ROL. Hulk Ragnarok would most likely take 100 hits, or more to KO ROL Winter Soldier than Invisible Woman would, even if he was at a higher rank. Despite that, he's still a more popular rank-up choice.

Speaking of Winter Soldier, he is often called the 'punching bag of MCOC'. Let's assume for a second that that is the case, and that Winter Soldier is a literal punching bag. Invisible Woman, and the multiple other characters like her, would be the 'boxing gloves of MCOC'. Sure, these boxing gloves are really effective against this punching bag, but where else can you use them? This is, in my opinion, Invisible Woman's biggest flaw- her lack of utility. It leaves you with no choice other than to check out her damage numbers in ROL, since you can't use her in other areas of the game.

It's truly a shame that a character with cool animations and a frustrating yet fun rotation, a lot of great abilities, who is also widely loved Marvel character and a member of the Fantastic Four, is often regarded as being a mediocre character, and that too, for good reason...

Comments

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    cx23433cx23433 Posts: 465 ★★
    What
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    UnidentifiedCreatureUnidentifiedCreature Posts: 589 ★★★
    cx23433 said:

    What

    It's a post about, but not exclusive to Invisible Woman.
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    DarkKnyghtDarkKnyght Posts: 12
    I think she’s awesome and super underrated. She’s awesome because she can dodge hard to dex special attacks when she’s invisible. Cleans up those dexing mistakes. She was great for last month EQ boss Apocolypse’s SP1 and 2 without taking damage.
    She’s also great for nodes that grant regeneration or power for using buffs. You can turn off dexterity mastery, and she can still dodge all attacks. Same for endgame Dormmamu matchups. She can dodge without dexing so no degeneration.

    Not to mention, the more you dodge the more damage she deals to where the additional damage can outpace your actually damage for crazy SP2 numbers with the build up of the shield as well.
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    UnidentifiedCreatureUnidentifiedCreature Posts: 589 ★★★

    I think she’s awesome and super underrated. She’s awesome because she can dodge hard to dex special attacks when she’s invisible. Cleans up those dexing mistakes. She was great for last month EQ boss Apocolypse’s SP1 and 2 without taking damage.
    She’s also great for nodes that grant regeneration or power for using buffs. You can turn off dexterity mastery, and she can still dodge all attacks. Same for endgame Dormmamu matchups. She can dodge without dexing so no degeneration.

    Not to mention, the more you dodge the more damage she deals to where the additional damage can outpace your actually damage for crazy SP2 numbers with the build up of the shield as well.

    Now that I think about it, I never tried out this specific ability. But I'll never do it anytime soon, since I don't think it will make me reconsider my opinions on her.
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    I like using her but she is not AQ friendly....freaking mystic AI just blocking and not attacking
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    FintechFintech Posts: 178 ★★★
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    ChikelChikel Posts: 2,059 ★★★★
    Fintech said:
    Wouldn't it have been easier to build up vulnerability and let heal reversal do the job for you?
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    Agent_X_zzzAgent_X_zzz Posts: 4,494 ★★★★★
    Chikel said:

    Fintech said:
    Wouldn't it have been easier to build up vulnerability and let heal reversal do the job for you?
    that wasn't the purpose, it was to showcase her "insane damage potential" hence the title, her damage output can be ramped infinitely, but is impractical.
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    UnidentifiedCreatureUnidentifiedCreature Posts: 589 ★★★
    edited October 2020
    Fintech said:
    I don't know if you noticed, but I wrote an entire paragraph dedicated to her damage output, which even I acknowledged, was really good. What this video shows us is cool, but it's stupidly impractical too. Not to mention, ramping up her forcfield has literally no other benifits than increasing her damage.
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    LunaeLunae Posts: 371 ★★★
    She’s basically a harder to use Starlord. Both have potential for big damage, but lack utility. Guardians a much better designed version of what Invisible Woman could of been.

    Outside Thing it’s seems Kabam did a rush job with the rest of the team because they have or had some design flaws that clearly need addressing.

    I also don’t understand why they didn’t make her anti evade like Ghost seeing how they both become invisible, seems stingy.
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    UnidentifiedCreatureUnidentifiedCreature Posts: 589 ★★★
    Lunae said:

    She’s basically a harder to use Starlord. Both have potential for big damage, but lack utility. Guardians a much better designed version of what Invisible Woman could of been.

    Outside Thing it’s seems Kabam did a rush job with the rest of the team because they have or had some design flaws that clearly need addressing.

    I also don’t understand why they didn’t make her anti evade like Ghost seeing how they both become invisible, seems stingy.

    I agree with most of what you said. I think that Human Torch and Thing are the only 2 members of the Fantastic Four that have actual value in the game. Mr. Fantastic and Invisible Woman feel like they have a lot of wasted potential within their kits. Both of them feel like wierd hybrids of older characters who are much better despite being older than them.

    Mr. Fantastic, because of his big number of debuffs, his dependence on heavy attacks and his SP2, and his evade mecahnic, feels like a combination of Stark Spidey and Void, whereas Invisible Woman, as I said in the post, feels like a combination of Ghost and Quake. Out of all the champions that I mentioned, none of them are anywhere near bad. In fact, all of them are considered MCOC gods. But, despite Invisible Woman and Mr. Fantastic sharing some very common traits with them, are nowhere near their power level.
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    Ja1970Ja1970 Posts: 114
    I like her mechanics much better then Ghost, her play style is better, and more suited for an average or casual player. I have her as a r2 6*(also have ghost as well at r2 as a 6*). I would take her up to r3, maybe even over Thing(have him too)
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    NOOOOOOOOPEEEEENOOOOOOOOPEEEEE Posts: 2,803 ★★★★★
    Somebody compared her to SL but honestly isn't sparky the best comparison to make? Since you they basically have the same gimmick of dex attacks
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    UnidentifiedCreatureUnidentifiedCreature Posts: 589 ★★★

    Somebody compared her to SL but honestly isn't sparky the best comparison to make? Since you they basically have the same gimmick of dex attacks

    That's a playstyle comparison, not an abilities comparison.
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    The_Sentry06The_Sentry06 Posts: 7,781 ★★★★★
    Ja1970 said:

    I like her mechanics much better then Ghost, her play style is better, and more suited for an average or casual player. I have her as a r2 6*(also have ghost as well at r2 as a 6*). I would take her up to r3, maybe even over Thing(have him too)

    Invisible Woman is harder to use than Ghost imo.
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    UnidentifiedCreatureUnidentifiedCreature Posts: 589 ★★★

    Ja1970 said:

    I like her mechanics much better then Ghost, her play style is better, and more suited for an average or casual player. I have her as a r2 6*(also have ghost as well at r2 as a 6*). I would take her up to r3, maybe even over Thing(have him too)

    Invisible Woman is harder to use than Ghost imo.
    I agree. She's more stressful too. And let's not ignore the very obvious design flaws of Invisible Woman, which make her inconvinient to use.
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