Champion Spotlight - Gambit


About Gambit
Remy LeBeau, raised by thieves on the dark streets of New Orleans was eventually forced to leave that life behind after winning a duel he wasn’t meant to. Gifted with the power to supercharge objects he touches with powerful kinetic force, Gambit now fights alongside his fellow mutants to protect mankind, while also occasionally dipping into his more scoundrel-like nature to pull off a heist here and there.
Gambit’s Mechanics
Gambit is coming back into The Contest with a new Stun stacking special smashing style. Use your prowess to deal some huge special damage and stack your Stuns to lower the opponents Combat Power rate and Regen rate.
BASE STATS & ABILITIES
Health | Attack | PI (Max Signature) | |
3-Star | 6124 | 476 | 2134 |
4-Star | 15356 | 1193 | 5348 |
5-Star | 30789 | 2392 | 10580 |
6-Star (Rank 3, Level 45) | 39672 | 3082 | 13610 |
Character Class: Mutant
Basic Abilities: Prowess, Concussion, Flak Jacket, Stun
STRENGTHS:
- Anti-Thorns
- Gambit’s Updated Kit now lets him counter Thorns by ignoring the damage he would take from Thorns type abilities.
- Special Damage
- Gambit has got a huge amount more prowess now, as well stacking his prowess faster for stronger specials than ever before.
- Bleed Resist
- Gambits Flak Jacket lets him ignore 100% of incoming bleed debuff damage letting him be a reliable counter to any bleeds you may run into!
- Stun Immune
- Gambits Utility relies a lot on him being able to Stun, and stack Stuns on the opponent. Running into Stun immune is going to have him struggle with applying his Regeneration and Combat Power Rate reductions.
- Nullify
- Gambits Damage is heavily based on his Prowess, running into an enemy that has the ability to nullify or remove your buffs often is going to lower his damaging abilities.
ABILITIES:
The following Stats and Abilities are based on a Rank 5, Level 65, 5-Star Champion
Blocking
- Gambit charges his weapons while holding Block, gaining a Kinetic Charge every 0.40 seconds. Kinetic Charges build up more slowly as Gambit accumulates more of them. Max Charges: 10.
When Charging a Heavy Attack
- Gambit cashes out, converting his Kinetic Charges to Prowess Buffs, each increasing Special Damage by 30% for 16 seconds.
Stun
- Each Stun Debuff on the Opponent Reduces Regeneration Rate and Combat Power Rate by 40% while active.
- All Stun Debuffs currently on the Opponent are Paused for the duration of Gambit’s Special Attacks.
Medium, Heavy, Special 1 and Special 2 Attacks
- These attacks utilize a burst of kinetic energy, reducing the amount of damage the opponent can deal with Passive effects when being struck by 100% for 0.20 seconds.
Flak Jacket
- Gambit begins each fight with a Flak Jacket charge which is lost once Gambit has taken 15394.5 Attack Damage. Tech Champions’ Attack Damage counts double for this purpose.
- While Flak Jacket is active, Gambit gains +1400 Armor Rating and incoming Bleed effects suffer -150% Potency.
- Against Non-Contact Physical Attacks, the Flak Jacket provides an additional +1400 Armor Rating and Critical Resistance.
SPECIAL ATTACKS
- If the opponent does not have an Armor Up BUff, all hits gain +20% Ability Accuracy.
Special 1
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Special 2
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Special 3
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Signature Ability - Ragin’ Cajun
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SYNERGY BONUSES
Friends - With Wolverine (X23), Warlock
- All Champions Gain +130 Armor Rating
Romance - with Rogue
- All Champions Gain +5% Power Gain
Teammates - with Nightcrawler, Beast, Magneto(House of X)
- All Champions gain +5% Perfect Block Chance
Enemies - with Magneto, Apocalypse, Mister Sinister
- All Champions gain +155 Critical Rating
Idol - with Professor X
- All Champions gain +4% Health & Attack Rating
RECOMMENDED MASTERIES
Precision:
- Up your Crit Rating to get some lucky crits on those Special Attack to really make that Signature Ability and Prowess Shine
Petrify
- Pair Petrify with Gambit’s Stun stacking to lower the opponents Regeneration Rate even further!
Post edited by Kabam Miike on
15
Comments
Thanks! Pretty excited about the buff
But yeah no synergy boost is very disappointing. And looks like the only way to guarantee his stuns now is if he's a horseman right? And does his kinetic charges do anything before they get turned into prowess buffs? Would have liked to see them reduce AA or something. That way you can kinda change how you want to play him. Lastly would have been nice to see his flak jacket be able to tank an sp3 or something. Like while active damage from an sp3 cant exceed a certain % but then will break after. It would've been a neat little addition.
Hoping this is all enough to make him a champ worth max rank and very relevant in the meta though. Excited to see it all in gameplay. Fingers crossed 🤞😬🤞
Also, each stun reduces regen and combat power rate by 40%. So if you can only have up to two stuns at a time, that means you can only have a max of 80% reduction, which only occurs for around 2.5 or 5 seconds each time, right?
Is that correct or did I miss a few lines somewhere, cause it feels like I'm maybe missing some info here.
So if he suffers more damage than this then he's no longer bleed immune?
Don't get me wrong, I'm happy to see him get any kind of usability, just wish that the character ingame felt more like the way he fights in the comics. IMO his abilities would feel more in character if they were based upon his reflexes and fast movement from his ability to generate energy thru fast movement and kinetic energy manipulation. Kinda like Sparky generating poise charges via shallow evades. Gambit could have a similar mechanic where he gains his kinetic charges in much the same way.
Plus would be cool to see his "Jedi Mind Trick" as an easter egg, allowing him to shrug off telepathic effects like inverted controls based on his mutation that shields him from telepathy. (see UXM 276, UXM 324) Kinda like how DD has that "can't miss" hidden attribute.
Just my 2 cents. I know these changes are pretty much nailed in.
HOWEVER,
Spotlight says "Gambit cashes out, converting his Kinetic Charges to Prowess Buffs, each increasing Special Damage by 40% for 16 seconds."
But the game says "Gambit cashes out, converting his Kinetic Charges to Prowess Buffs, each increasing Special Damage by 30% for 16 seconds."
We starting out the month on the wrong foot already LOL