Better alliance war idea.
Dark_King888
Member Posts: 227 ★
Alliance war is broken and every youtuber is giving out ideas. Heres my 2 cents. This should enable many things which dont really matter now - making the game skill based,
looking forward to new characters in 3 stars as well,
ensuring true diversity in defense not tilting in favor of any champ or class,
Still encourage item use modestly.
Here goes
Hey, I would rather make an even platform for skill based play.
For every person,
3 attackers, Min 1 3 star, max 1 5 star.
5 defenders, min 1 3 star, max 2 5 stars.
Timers will be 30 mins, only stars will be visible, class, champ and PI will not be available to see. Condition is, any tier defender can only be fought with equal or lower tier champ. Example, a 5 star may be fought with anyone, but a 3 star defender needs to be fought with a 3 star attacker only, a 4 star by a 4 or 3 star. This can be bypassed if, example, a 3 star attacker is dead and person chooses not to revive, in which case, the attacker killed is halved if 4 star attacker kills 3 star defender, 5 star attacker kills 4 star defender and becomes 0 if 5 star attacker kills 3 star defender.
Nodes would be decently strong and defender kills will count. Defender kills will be 1.5 times if 3 star defender kills 4 star attacker and 2 times if 3 star defender kills 5 star attacker.
New iteration of defender diversity will be simpler. Every team member who brings 5 different classes to defense, it gives additional 10% defender rating score to him and that also increases overall base PI by 10% before nodes and synergies. Another count is (no of unique defenders/no of defenders placed) times 10% times defender rating additional. So if 40 unique defenders out of 50, that factor will be 8% additional defender rating (not just in score, but thats what base PI in war for each champ will get increased by, before being increased by nodes and synergies)
This ensures people can increase base PI by upto 20% and score higher but not get away with just placing low star characters or bringing just low star attackers into the game. Here, I would also suggest that nodes be more in line with stats rather than utilities. Example - Nodes should increase Attack, Block Proficiency, Armor Penetration, Challenger rating etc so people can use right set of champs in attack. Nodes should not be based on any other properties. Like increasing attack could increase bleed based on percent of attack for an x23 or could increase shock of storm too. Basing all nodes of stats will ensure almost all champs can be used in some useful way. Only minibosses and bosses may have extra like Powergain, regen, immunity, etc
These nodes will increase in strength (multiplier) as tier increases.
I think this is a well rrounded scoring and fight system. Please share thoughts and improvements.
looking forward to new characters in 3 stars as well,
ensuring true diversity in defense not tilting in favor of any champ or class,
Still encourage item use modestly.
Here goes
Hey, I would rather make an even platform for skill based play.
For every person,
3 attackers, Min 1 3 star, max 1 5 star.
5 defenders, min 1 3 star, max 2 5 stars.
Timers will be 30 mins, only stars will be visible, class, champ and PI will not be available to see. Condition is, any tier defender can only be fought with equal or lower tier champ. Example, a 5 star may be fought with anyone, but a 3 star defender needs to be fought with a 3 star attacker only, a 4 star by a 4 or 3 star. This can be bypassed if, example, a 3 star attacker is dead and person chooses not to revive, in which case, the attacker killed is halved if 4 star attacker kills 3 star defender, 5 star attacker kills 4 star defender and becomes 0 if 5 star attacker kills 3 star defender.
Nodes would be decently strong and defender kills will count. Defender kills will be 1.5 times if 3 star defender kills 4 star attacker and 2 times if 3 star defender kills 5 star attacker.
New iteration of defender diversity will be simpler. Every team member who brings 5 different classes to defense, it gives additional 10% defender rating score to him and that also increases overall base PI by 10% before nodes and synergies. Another count is (no of unique defenders/no of defenders placed) times 10% times defender rating additional. So if 40 unique defenders out of 50, that factor will be 8% additional defender rating (not just in score, but thats what base PI in war for each champ will get increased by, before being increased by nodes and synergies)
This ensures people can increase base PI by upto 20% and score higher but not get away with just placing low star characters or bringing just low star attackers into the game. Here, I would also suggest that nodes be more in line with stats rather than utilities. Example - Nodes should increase Attack, Block Proficiency, Armor Penetration, Challenger rating etc so people can use right set of champs in attack. Nodes should not be based on any other properties. Like increasing attack could increase bleed based on percent of attack for an x23 or could increase shock of storm too. Basing all nodes of stats will ensure almost all champs can be used in some useful way. Only minibosses and bosses may have extra like Powergain, regen, immunity, etc
These nodes will increase in strength (multiplier) as tier increases.
I think this is a well rrounded scoring and fight system. Please share thoughts and improvements.
2
Comments
Diversity is the dumbest idea. Maybe not Kabam's dumbest they have some pretty stupid ones. War should be rolled back until they can get better development. Alliances are in disarray once again because Kabam did not think things thru. Many are falling apart. So many players are just tires of all the horrible design in game over last 6-10 months. I myself am really thinking of hanging up a game that use to be a huge part of my life.