Why can’t you balance content difficulty?

Can you explain to me why there never is a middle ground in content difficulty? Content is either easy and boring or so stupid hard and frustrating. Here is a perfect example. Uncollected competition with not even a single champ death. First quest of Cavalier can’t get past without revives and health. Defender 30k. My 5*R5 has to hit them 80 plus times but he kills me with one combo. I want to keep playing but things like this still the last remaining fun of the game.

Comments

  • KingKiahKingKiah Member Posts: 192

    Can you explain to me why there never is a middle ground in content difficulty? Content is either easy and boring or so stupid hard and frustrating. Here is a perfect example. Uncollected competition with not even a single champ death. First quest of Cavalier can’t get past without revives and health. Defender 30k. My 5*R5 has to hit them 80 plus times but he kills me with one combo. I want to keep playing but things like this still the last remaining fun of the game.

    Bro, honestly 80 hits is nothing, you need to be able to perfectly nail 200 hit fights at cavalier level, if you can't, then practice and improve your skills, I can't do cavalier myself, I'm not crying about the difficulty, improve and practice, that's the key
    "gEt GuD"
    this guy has a point
    the game is either walk in the park easy or so teeth pulling it puts me into a state of anxiety
    sometimes the game gets to a point i have to reset it because it feels it gets enraged without the enrage buff
  • SneakyWarriorSneakyWarrior Member Posts: 853 ★★★★

    Can you explain to me why there never is a middle ground in content difficulty? Content is either easy and boring or so stupid hard and frustrating. Here is a perfect example. Uncollected competition with not even a single champ death. First quest of Cavalier can’t get past without revives and health. Defender 30k. My 5*R5 has to hit them 80 plus times but he kills me with one combo. I want to keep playing but things like this still the last remaining fun of the game.

    Bro, honestly 80 hits is nothing, you need to be able to perfectly nail 200 hit fights at cavalier level, if you can't, then practice and improve your skills, I can't do cavalier myself, I'm not crying about the difficulty, improve and practice, that's the key
    not many fights take 200 hits at cav level if you use 5* r5s.
  • Panchulon21Panchulon21 Member Posts: 2,605 ★★★★★
    80 hits id average for regular fights. That’s not bad at all. You just have to get used to it.

    80 is pretty average unless you’re mastered certain champs then it’s less.
  • Soyheyor123Soyheyor123 Member Posts: 395 ★★

    Can you explain to me why there never is a middle ground in content difficulty? Content is either easy and boring or so stupid hard and frustrating. Here is a perfect example. Uncollected competition with not even a single champ death. First quest of Cavalier can’t get past without revives and health. Defender 30k. My 5*R5 has to hit them 80 plus times but he kills me with one combo. I want to keep playing but things like this still the last remaining fun of the game.

    Bro, honestly 80 hits is nothing, you need to be able to perfectly nail 200 hit fights at cavalier level, if you can't, then practice and improve your skills, I can't do cavalier myself, I'm not crying about the difficulty, improve and practice, that's the key
    not many fights take 200 hits at cav level if you use 5* r5s.
    I think the longest fights if you use the right champions don't go past 80-100 hits
  • DNA3000DNA3000 Member, Guardian Posts: 19,658 Guardian

    Can you explain to me why there never is a middle ground in content difficulty?

    Because there are more players playing the game than there are difficulty tiers, so there aren't enough to make a difficulty tier for every player's strength. Moreover, the range of strength of players goes from Heroic to Cav to beyond Cav. It is a huge range of strength to cover with a finite set of difficulty tiers. There are bound to be many players that fall in between tiers.

    Since players should be getting better over time, players should drift from one tier to the next tier, with times when difficulty just happens to be just right for them, and other times when they outgrow that content but haven't quite gotten strong enough that the next higher tier is easy for them. That's unavoidable.
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