Why can’t you balance content difficulty?
Can you explain to me why there never is a middle ground in content difficulty? Content is either easy and boring or so stupid hard and frustrating. Here is a perfect example. Uncollected competition with not even a single champ death. First quest of Cavalier can’t get past without revives and health. Defender 30k. My 5*R5 has to hit them 80 plus times but he kills me with one combo. I want to keep playing but things like this still the last remaining fun of the game.