Here's What Kraven the Hunter's Abilities Should Be If He Were Added
Drew_D23
Member Posts: 102 ★
Class: Skill
General: Kraven’s sp1 has 3 hits (he throws an axe at the opponent, then uses his spear to pole vault into the opponent with a two legged kick which propels Kraven back into the air and before landing he throws a gas grenade at the opponent). Kraven’s sp2 has 6 hits (Kraven takes out his rifle and shoots the opponent with a tranquilizer dart, then takes out his spear and hits the opponent in the head with the point, then twirls it over his head which strikes the opponent 3 times, and he ends it by jumping into the air with his spear over his head and stabs the opponent as he falls). Kraven’s sp3 (the opponent runs at Kraven but trips over a tripwire, activating a rope trap that lifts the opponent off the ground, trapping them. While the opponent is inside the trap, Kraven pulls a lever which reveals a pit of spears and spikes which Kraven drops them into).
Signature Ability - (Trophy Hunt):
When Kraven defeats an enemy, he takes a trophy from that fight and brings it with him for the rest of the quest. Trophies have different effects depending on which class type Kraven defeats. Once Kraven has taken a trophy from a specific class, he will not be able to take another trophy from that class. Values based on signature level. Mutant Trophy not available.
Science Trophy: 10 to 50% chance when inflicting a Rupture debuff to inflict an additional Rupture debuff.
Skill Trophy: Increase Critical Damage Rating by 10 to 50%.
Cosmic Trophy: Gain an indefinite Power Gain buff, granting Kraven 1 to 10% of a bar of power each second.
Tech Trophy: Each Wounded charge decreases Power Gain and Regeneration rate by 5 to 15%.
Mystic Trophy: Entering Killing Strike nullifies 1 to 4 buffs on the opponent.
Passive: Each time one of Kraven’s attacks fails to be a critical hit (on basic, heavy, and special attacks), Kraven gains a Fury buff granting him +10% attack rating for 5 seconds. If Kraven is affected by a debuff (damaging or non-damaging) and has at least 3 furies active, he will purify the debuff and consume 3 furies.
Evade Unstoppable: If the opponent has an Unstoppable buff or passive and hits into Kraven or his block, Kraven will evade and throw a Tranquilizer grenade at the opponents’ feet. Grenade inflicts a Poison debuff, dealing (X) damage, and a Slow debuff both lasting 10 seconds. 15 second cooldown.
Wounded: Each time a damaging debuff falls off of the opponent, 50% chance for a wounded charge to appear in its place. Wounded charges decrease the opponent’s attack rating by 7% each. When the opponent reaches 5 wounded charges, they are removed and Kraven enters Killing Strike. Wounded charges are passive and cannot be affected by Ability Accuracy reduction.
Killing Strike: Enter Killing Strike when the opponent reaches 5 Wounded charges. Killing Strike grants Kraven a passive Fury increasing his attack rating by 100% and a passive True Strike for 20 seconds. Wounded charges cannot be placed on the opponent during the Killing Strike.
Basic Attcks: Inflict rupture dealing (X) damage over 5 seconds on first light attack and both medium attacks. Kraven uses a Tranquilizer Dart on the fourth light attack which applies a Poison debuff, dealing (X) damage, and Slow debuff for 10 seconds each.
Heavy Attacks: (Kraven throws a bomb at the opponent’s feet) Inflict a Shrapnel Bleed dealing (X) damage over 2 seconds and a burst of bleed damage at the end.
Special Attacks: Pause all personal Fury buffs during special attacks. Furies will not pause during the opponent’s special attacks.
Special Attack 1: Inflict a Bleed debuff on the first hit dealing (X) damage over 3 seconds and a Poison debuff on the last hit dealing (X) damage over 5 seconds.
Special Attack 2: Tranquilizer Dart inflicts a Poison debuff, dealing (X) damage, and a Slow debuff that both last 15 seconds. Inflict a Rupture debuff on the first and last spear hit dealing (X) damage over 5 seconds.
Special Attack 3: Apply a Bleed debuff dealing (X) damage over 20 seconds.
Synergies:
“Spider Hunt” with Stealth Suit Spiderman and Stark Enhanced Spiderman-
Kraven the Hunter: Reduce the cooldown of the Unstoppable Evade by 5 seconds.
Stealth Suit Spiderman: Gain a Regeneration buff every 30 seconds that regenerates 5% health over 5 seconds.
Stark Enhanced Spiderman: Gain a Poise Charge every 5 seconds.
“Big Cats’ Revenge” with Tigra and Sabretooth-
Kraven the Hunter: Refresh all personal Fury buffs at the start of special attacks.
Tigra: While the opponent is Neutralized, each hit of Tigra’s basic, heavy, and special attacks have a 10% chance to Nullify a buff.
Sabretooth: If the opponent is immune to Bleed, inflict a Rupture debuff instead.
Feedback is welcome!
General: Kraven’s sp1 has 3 hits (he throws an axe at the opponent, then uses his spear to pole vault into the opponent with a two legged kick which propels Kraven back into the air and before landing he throws a gas grenade at the opponent). Kraven’s sp2 has 6 hits (Kraven takes out his rifle and shoots the opponent with a tranquilizer dart, then takes out his spear and hits the opponent in the head with the point, then twirls it over his head which strikes the opponent 3 times, and he ends it by jumping into the air with his spear over his head and stabs the opponent as he falls). Kraven’s sp3 (the opponent runs at Kraven but trips over a tripwire, activating a rope trap that lifts the opponent off the ground, trapping them. While the opponent is inside the trap, Kraven pulls a lever which reveals a pit of spears and spikes which Kraven drops them into).
Signature Ability - (Trophy Hunt):
When Kraven defeats an enemy, he takes a trophy from that fight and brings it with him for the rest of the quest. Trophies have different effects depending on which class type Kraven defeats. Once Kraven has taken a trophy from a specific class, he will not be able to take another trophy from that class. Values based on signature level. Mutant Trophy not available.
Science Trophy: 10 to 50% chance when inflicting a Rupture debuff to inflict an additional Rupture debuff.
Skill Trophy: Increase Critical Damage Rating by 10 to 50%.
Cosmic Trophy: Gain an indefinite Power Gain buff, granting Kraven 1 to 10% of a bar of power each second.
Tech Trophy: Each Wounded charge decreases Power Gain and Regeneration rate by 5 to 15%.
Mystic Trophy: Entering Killing Strike nullifies 1 to 4 buffs on the opponent.
Passive: Each time one of Kraven’s attacks fails to be a critical hit (on basic, heavy, and special attacks), Kraven gains a Fury buff granting him +10% attack rating for 5 seconds. If Kraven is affected by a debuff (damaging or non-damaging) and has at least 3 furies active, he will purify the debuff and consume 3 furies.
Evade Unstoppable: If the opponent has an Unstoppable buff or passive and hits into Kraven or his block, Kraven will evade and throw a Tranquilizer grenade at the opponents’ feet. Grenade inflicts a Poison debuff, dealing (X) damage, and a Slow debuff both lasting 10 seconds. 15 second cooldown.
Wounded: Each time a damaging debuff falls off of the opponent, 50% chance for a wounded charge to appear in its place. Wounded charges decrease the opponent’s attack rating by 7% each. When the opponent reaches 5 wounded charges, they are removed and Kraven enters Killing Strike. Wounded charges are passive and cannot be affected by Ability Accuracy reduction.
Killing Strike: Enter Killing Strike when the opponent reaches 5 Wounded charges. Killing Strike grants Kraven a passive Fury increasing his attack rating by 100% and a passive True Strike for 20 seconds. Wounded charges cannot be placed on the opponent during the Killing Strike.
Basic Attcks: Inflict rupture dealing (X) damage over 5 seconds on first light attack and both medium attacks. Kraven uses a Tranquilizer Dart on the fourth light attack which applies a Poison debuff, dealing (X) damage, and Slow debuff for 10 seconds each.
Heavy Attacks: (Kraven throws a bomb at the opponent’s feet) Inflict a Shrapnel Bleed dealing (X) damage over 2 seconds and a burst of bleed damage at the end.
Special Attacks: Pause all personal Fury buffs during special attacks. Furies will not pause during the opponent’s special attacks.
Special Attack 1: Inflict a Bleed debuff on the first hit dealing (X) damage over 3 seconds and a Poison debuff on the last hit dealing (X) damage over 5 seconds.
Special Attack 2: Tranquilizer Dart inflicts a Poison debuff, dealing (X) damage, and a Slow debuff that both last 15 seconds. Inflict a Rupture debuff on the first and last spear hit dealing (X) damage over 5 seconds.
Special Attack 3: Apply a Bleed debuff dealing (X) damage over 20 seconds.
Synergies:
“Spider Hunt” with Stealth Suit Spiderman and Stark Enhanced Spiderman-
Kraven the Hunter: Reduce the cooldown of the Unstoppable Evade by 5 seconds.
Stealth Suit Spiderman: Gain a Regeneration buff every 30 seconds that regenerates 5% health over 5 seconds.
Stark Enhanced Spiderman: Gain a Poise Charge every 5 seconds.
“Big Cats’ Revenge” with Tigra and Sabretooth-
Kraven the Hunter: Refresh all personal Fury buffs at the start of special attacks.
Tigra: While the opponent is Neutralized, each hit of Tigra’s basic, heavy, and special attacks have a 10% chance to Nullify a buff.
Sabretooth: If the opponent is immune to Bleed, inflict a Rupture debuff instead.
Feedback is welcome!
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