**WINTER OF WOE - BONUS OBJECTIVE POINT**
As previously announced, the team will be distributing an additional point toward milestones to anyone who completed the Absorbing Man fight in the first step of the Winter of Woe.
This point will be distributed at a later time as it requires the team to pull and analyze data.
The timeline has not been set, but work has started.
As previously announced, the team will be distributing an additional point toward milestones to anyone who completed the Absorbing Man fight in the first step of the Winter of Woe.
This point will be distributed at a later time as it requires the team to pull and analyze data.
The timeline has not been set, but work has started.
There is currently an issue where some Alliances are are unable to find a match in Alliance Wars, or are receiving Byes without getting the benefits of the Win. We will be adjusting the Season Points of the Alliances that are affected within the coming weeks, and will be working to compensate them for their missed Per War rewards as well.
Additionally, we are working to address an issue where new Members of an Alliance are unable to place Defenders for the next War after joining. We are working to address this, but it will require a future update.
Additionally, we are working to address an issue where new Members of an Alliance are unable to place Defenders for the next War after joining. We are working to address this, but it will require a future update.
Acid Burn Debuff... why not on Man Thing
Savage
Posts: 621 ★★★
Canonically Man Thing "burns" his victims rather than poison them. Many cosmics are poison immune so why does he not have a way to work around that? Apparently Immortal Abomination has this ability where he converts poisons into a passive acid burn. Man Thing literally has an ability named "Acidic Secretions" Was there any reason that Poison debuffs were used instead of these acid burn debuffs?
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Comments
Mind you, converting Poisons won't help you against the poison-immune. Having an Acid Burn trigger off his SP3 would be great, though!
Man-Thing is not the best design; although a bit tricky on defense. I think the biggest issue is that he really relies on throwing lots of Specials to get his damage going; which makes him very reliant on Mystic Dispersion (or a Prey on the Weak node to sit on).