Variant 1 - please consider a tune down?
Nick_Caine_32
Member Posts: 587 ★★★★
After finally getting Variant 1, chap. 1 and 2 explored 100% and continuing on a path at a time in chapter 3, and asking around to all my veteran players and friends in this game, I felt the need to make this post/slight rant.
Why is this so frustrating, difficult, and just plain not fun? Who is it designed for? How does it line up with everything that was said in the road map earlier this year? Why is it not on the table for being nerfed or tuned down in parts?
It doesn’t line up with any of the variants released after it. There’s no consistency with that game mode and the rewards themselves aren’t game breaking for the difficulty to need to remain this high. It’s just such a slog. I asked if anyone I knew has finished it 100% and not one person said yes. These are players with accounts approaching 2 million rated, who have done every other variant 100% like me. They just gave up. It’s not a matter of skill level, it’s just a badly designed piece of content that’s permanent yet somehow escaped discussion or possibility to align with what they did with stuff like Act 6. I know it’s not an equal measurement in content but the discussion is very similar - who it’s made for, how many are actually finishing it or even trying at this point, the reward vs the time and energy and resources needed to do it, etc.
I have to save up for a month to chip away at a path or two at a time, boosted, and I’m lucky if I don’t have to use resources to get them down. I know I’m not alone here either. I know there will be the usual suspects here who say “get good” or “you’re not ready for this” but I don’t think I’m alone in my assessment of this content. At least in my alliance of people who have played this game for over 5 years now, or anyone in my extended friends who play still, and I know new players aren’t saying anything positive about it either.
Please, kabam, just consider giving it some adjustments. Content should be fun and have a purpose. I would be fascinated to know how many people are getting through it or even trying. It’s the antithesis to everything you laid out in the road map for content and it’s goals. It’s time to make it fair and fun.
Why is this so frustrating, difficult, and just plain not fun? Who is it designed for? How does it line up with everything that was said in the road map earlier this year? Why is it not on the table for being nerfed or tuned down in parts?
It doesn’t line up with any of the variants released after it. There’s no consistency with that game mode and the rewards themselves aren’t game breaking for the difficulty to need to remain this high. It’s just such a slog. I asked if anyone I knew has finished it 100% and not one person said yes. These are players with accounts approaching 2 million rated, who have done every other variant 100% like me. They just gave up. It’s not a matter of skill level, it’s just a badly designed piece of content that’s permanent yet somehow escaped discussion or possibility to align with what they did with stuff like Act 6. I know it’s not an equal measurement in content but the discussion is very similar - who it’s made for, how many are actually finishing it or even trying at this point, the reward vs the time and energy and resources needed to do it, etc.
I have to save up for a month to chip away at a path or two at a time, boosted, and I’m lucky if I don’t have to use resources to get them down. I know I’m not alone here either. I know there will be the usual suspects here who say “get good” or “you’re not ready for this” but I don’t think I’m alone in my assessment of this content. At least in my alliance of people who have played this game for over 5 years now, or anyone in my extended friends who play still, and I know new players aren’t saying anything positive about it either.
Please, kabam, just consider giving it some adjustments. Content should be fun and have a purpose. I would be fascinated to know how many people are getting through it or even trying. It’s the antithesis to everything you laid out in the road map for content and it’s goals. It’s time to make it fair and fun.
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Comments
It’s like this weird boil that no one wants to talk about but everyone knows is there and is horrible and probably needs to get checked out someday. I don’t even think it would take a ton of tweaks to make it better. It’s just frustrating to not have all of them done but I have zero motivation to get it 100% and I would think I’m not alone there...which from a developer view would seem to be the opposite of what you want players to feel.
And that’s still not a good reason for kabam to not do anything about it.
The recent bump that the mutant class has had with new characters and buffs to older characters should make exploring chapter one a lot easier than previously.
Dr. Zola
At least, I haven't tried with items.
Edit:
And I did the second one itemless too. I sadly have no solid options for the 3rd boss but now I know that V1 can be a goal.
I'll maybe do it after 6.1 is over.
What I meant was 6.1 exploration. Variant 1 and 2 are the only ones I haven't explored yet (plus 5, but I'm mostly just lazy to explore it, despite having all the champs I need)
Also every Variant has a theme, some sort of entry requirements/restrictions, or bonus for using a certain class/champ.
And to answer your question: I did a completion run when it was released with mostly 4* champs. I left it alone for a long time, explored Variant 2 & 3 100% before I returned to it to fully clear it with a more developed roster and max 5* champs.