Annoyingly, Miss appears to be a mechanic that isn't susceptible to AAR. It also bypasses True Strike/True Accuracy. You need a champ who "Can't Miss" for that such as Nick Fury, Human Torch, or Stealthy.There are also various nodes that you might expect Falcon to bypass that he can't, such as Rage and Crit me with Your Best ShotWorking this out is one reason I decided not to take up my Falcon. At least, not yet.
I think falter is offensive AA, as it is a debuff applied on you. As soon you have the debuff on you, it is guaranteed to cause miss, unless you've a champion that can't miss. So Falcon's Locked On works correctly. I agree for consistency sake, miss should be subject to AAR like evade or auto-block. I also think champions who are immune to reverse control should also be immune to falter. Offensive AA s those abulities triggered when the opponent attacks you. Not those debuffs applied in you
I think falter is offensive AA, as it is a debuff applied on you. As soon you have the debuff on you, it is guaranteed to cause miss, unless you've a champion that can't miss. So Falcon's Locked On works correctly. I agree for consistency sake, miss should be subject to AAR like evade or auto-block. I also think champions who are immune to reverse control should also be immune to falter.
I think falter is offensive AA, as it is a debuff applied on you. As soon you have the debuff on you, it is guaranteed to cause miss, unless you've a champion that can't miss. So Falcon's Locked On works correctly. I agree for consistency sake, miss should be subject to AAR like evade or auto-block. I also think champions who are immune to reverse control should also be immune to falter. Offensive AA s those abulities triggered when the opponent attacks you. Not those debuffs applied in you It is for all abilities the opponent applies on you, which includes falter. Not all offensive abilities are triggered when you get hit.
In fairness, Rage does at least say it's not susceptible to AAR; although I'm not sure if always has.Hate it, though!
Hey there, I checked with the team and this interaction is working correctly. For Champions like Darkhawk, Ghost, and Hood, you can do things to help prevent them from going into their modes that cause Miss, but once they are in those modes, Miss can't be prevented by ability accuracy reduction. It can still be prevented by abilities that prevent Miss outright though, such as Nick Fury at 5+ Tactical Charges or Human Torch above 10 Temperature.
while Offensive Abilities are those that activate when hit/struck (blocking or not).
@CoatHang3r howcome miss is not disabled by lock on? This is a mechanic when being struck so a defensive mechanic?
And to the thread. Hey there, I checked with the team and this interaction is working correctly. For Champions like Darkhawk, Ghost, and Hood, you can do things to help prevent them from going into their modes that cause Miss, but once they are in those modes, Miss can't be prevented by ability accuracy reduction. It can still be prevented by abilities that prevent Miss outright though, such as Nick Fury at 5+ Tactical Charges or Human Torch above 10 Temperature.
The same way u can't prevent DOT debuffs from ticking u can't prevent a falter from missing.
The same way u can't prevent DOT debuffs from ticking u can't prevent a falter from missing. This^Falter is an effect. If it activates successfully it can't be stopped untill it is expired no matter how strong your ability accuracy reduction is. Lock on is an effect right? It shouldn't be prevented by anything right? Why does glancing prevent it?
The same way u can't prevent DOT debuffs from ticking u can't prevent a falter from missing. This^Falter is an effect. If it activates successfully it can't be stopped untill it is expired no matter how strong your ability accuracy reduction is.
@djin according to The explained I received above defensive abilities are abilities triggered upon being struck. Unstoppable is active also when you’re not struck so I guess it’s not considered being a defensive mechanism