**UPDATES TO ENLISTMENT GIFTING EVENT:**
To prevent exploitation, we will prevent new Accounts from being able to Gift enlistment crystals. We will also be taking action on those who are using 3rd Party Sellers, Bots and other farms to gift themselves mass amounts of Enlistment Crystals. Lastly, we will be adding an expiration timer to Enlistment Crystals. All unopened Enlistment Crystals will expire on Oct 18 @ 17:00 UTC. For more information, please see this post: https://forums.playcontestofchampions.com/en/discussion/346104/updates-to-enlistment-gifting-event
To prevent exploitation, we will prevent new Accounts from being able to Gift enlistment crystals. We will also be taking action on those who are using 3rd Party Sellers, Bots and other farms to gift themselves mass amounts of Enlistment Crystals. Lastly, we will be adding an expiration timer to Enlistment Crystals. All unopened Enlistment Crystals will expire on Oct 18 @ 17:00 UTC. For more information, please see this post: https://forums.playcontestofchampions.com/en/discussion/346104/updates-to-enlistment-gifting-event
**KNOWN ISSUE**
We have adjusted the node placement of the new AW maps to better allow path traversal. As a result, defender placements have been reset. Please, take a moment to re-place your defender setup. We will be pushing out a message in-game shortly.
We have adjusted the node placement of the new AW maps to better allow path traversal. As a result, defender placements have been reset. Please, take a moment to re-place your defender setup. We will be pushing out a message in-game shortly.
Champion Spotlight - Daredevil (Hell's Kitchen)

About Daredevil (Hell's Kitchen)
Matt Murdock grew up around crime, corruption and violence. After a freak accident involving radioactive waste took his sight, Matt was trained by the mysterious martial artist Stick to condition his body to near perfection and hone his remaining senses to superhuman levels.
Daredevil (Hell's Kitchen)’s Mechanics
The Daredevil (Hell's Kitchen) can deal massive Bleed and Critical damage through managing your combo and using his abilities to shrug off debuffs, dip, and dive through the fight to punish your opponent.
BASE STATS & ABILITIES
Health | Attack | PI (Max Signature) | |
3-Star | 6245 | 481 | 1966 |
4-Star | 15660 | 1204 | 4924 |
5-Star | 31398 | 2414 | 10560 |
6-Star (Rank 3, Level 45) | 40458 | 3111 | 13580 |
Character Class: Skill
Basic Abilities: Combo Shield, Cruelty, Precision, Bleed
STRENGTHS:
- Debuff Shrug off:
- Daredevil (Hell's Kitchen) has some super easy on demand debuff shrugging for any non-damaging debuffs that come his way.
- Bleed Damage
- Master your combo and release massive Bleed Damage with Daredevil (Hell's Kitchen)’s Special 2 to rid yourself of any Bleedable opponent in your path.
- Combo Manipulation:
- A very unique ability similar to Squirrel Girl, Daredevil (Hell's Kitchen) has the ability to consume his own Combo. Use this to your advantage to shrug off debuffs with Daredevil (Hell's Kitchen)’s base abilities, or better manage nodes like Counter Tactics!
- Anti-Purify mechanics:
- Daredevil (Hell's Kitchen) is going to have to be careful in the wrong match-up, going into a fight against Omega Red or Apocalypse he won’t be able to shrug off his non-damaging Debuffs and gain his bonus abilities.
- Ability Accuracy Reduction:
- Similar to Anti-Purify, Daredevil (Hell's Kitchen) will have to be careful against foes that reduce his ability accuracy as it can make his shrug off abilities fail.
ABILITIES:
The following Stats and Abilities are based on a Rank 5, Level 65, 5-Star Champion
Entering the Fight
- The Daredevil (Hell's Kitchen) gains an indefinite Passive Combo Shield, preventing his Combo Meter from resetting when Struck.
- Base Regeneration Rate is set at 40% instead of the normal 100%
- Immune to all effects that modify Regeneration Rate, except Poison.
Murdock Boy - Combo Meter 15 or Lower
- The unbreakable spirit of Battlin’ Jack Murdock grants the following:
- When inflicted with a non-damaging Debuff, one of each non-damaging Debuff is Purified after 0.50 seconds. Each time this ability triggers, the Daredevil (Hell's Kitchen) gains +5 Combo Meter. This ability goes on Cooldown for 2 seconds once activated.
- Passive +3150 Physical Resistance against Basic Attacks.
- The assassin training of Stick grants the following:
- +900 Critical Rating.
- Attacks Reduce the opponent’s Defensive Ability Accuracy by 65%.
- +603.5 Attack Rating for each Non-Damaging Debuff on the Daredevil (Hell's Kitchen) This bonus decreases by 5% for each additional Debuff.
- When Struck, 1 Combo Meter is lost.
- The first hit spends 10 Combo Meter to grant a 100% chance to gain a stacking Cruelty Buff, increasing Critical Damage Rating by +430.12 for 14 seconds.
SPECIAL ATTACKS
Special 1 - Condemn
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Special 2 - Swift Justice
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Special 3 - Deliverance
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Signature Ability - Sinner or Saint
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SYNERGY BONUSES
Teammates - Luke Cage, Iron Fist
- All Champions gain +5% Perfect Block Chance
Nemesis - Kingpin, Mysterio
- All Champions gain +6% Attack.
Fisk’s Downfall - with Spider Gwen, Punisher
- Daredevil (Hell's Kitchen): While charging a Heavy Attack, enemy attacks have a 100% chance to miss for 1.5 seconds. This ability goes on Cooldown for 15 seconds.
- Punisher: +10% Attack rating. +50% Fury Buff Duration
- Spider-Gwen: +3% Attack rating per Spider-Sense charge.
- Unique Synergy: Does not stack with duplicate Synergies
Secret of the Hand - Elektra, Psylocke
- Daredevil (Hell's Kitchen): Knock the opponent down: 100% chance to inflict a 12 second Disorient Debuff, reducing the Ability Accuracy & Block Proficiency by 35%.
- Elektra: Critical HIts gain +20% additional Power.
- Psylocke: +25% Attack rating during Special Attacks.
- Unique Synergy: Does not stack with duplicate Synergies
Rule of Law - Ronan, She-Hulk, Daredevil
- Synergy Champions: +10% Attack Rating.
- Daredevil (Hell's Kitchen): Special Attacks have a 20% chance to inflict a Stun Debuff. Duration is 1.25 seconds per level of Special Attack used.
- Unique Synergy: Does not stack with duplicate Synergies
Strength of Martyrs - Night Crawler, Ghost Rider, Captain America
- Synergy Champions: +10% Health Rating.
- Daredevil (Hell's Kitchen): Heavy Attack Cruelty Buffs gains +60% duration and Potency but costs 5 additional Combo Meter
- Unique Synergy: Does not stack with duplicate Synergies
RECOMMENDED MASTERIES
Willpower:
- Daredevil (Hell's Kitchen) sits on Non-Damaging Debuffs nearly the entire fight, get the free healing from Willpower and save some potions.
Deep Wounds:
- Daredevil (Hell's Kitchen) does a massive amount of Bleed damage on his SP2. If planned properly and the SP2 fury is active, a high level of Deep Wounds will maximize this damage!
UPDATE: The following synergies on other Champions have also been updated to provide new benefits to better suit Daredevil (Hell's Kitchen)'s new abilities:
Bane of Hell’s Kitchen - with Kingpin
- Daredevil (Hell's Kitchen):When struck or blocking an attack, 50% chance to gain a 5 second, non-stacking Rage Debuff with no effect.
Good Vibrations - with Mole Man
- Daredevil (Hell's Kitchen):+600 Critical Damage Rating & enter the fight with +10 Combo Meter.
No Evil - with Hit Monkey
- Daredevil (Hell's Kitchen):+100% Perfect Block chance vs. Non-Contact Physical Attacks.
Spiritual Strength - with Masacre
- Daredevil (Hell's Kitchen):Keeps half his Combo Meter between fights. Max amount retained between fights: 30 Combo Meter.
Post edited by Kabam Zibiit on
19
Comments
Edit: Does he still have the ability to counter miss at least, like he did before?
soon hopefully?
*faints*
That means with DDHK his healing from WP will be 40 for each tick of 100 poison damage. Even with a Rage Debuff, that’s healing for 80 out of 100 damage from LC.
And DE makes it even worse. With my current example you will be healing for 40 while taking 150 damage for the duration of DE.
So:
250 damage with 80 healing at the start of the fight (which you will usually be in the first stance where you shrug off debuffs so you won’t have Rage Debuff). If you manage to get a Rage while DE is still active it’s still 250 damage/120 WP heal.
Once DE comes off you are still at:
100 damage/40 healing without Rage Debuff
100 damage/80 healing with Rage Debuff
Another thing is he is very heavy reliant having to switch between stances. And it seems like you need the awakened ability to access the damage from his rage debuff. It also doesn't interact well having this many debuffs with champs like Mr. Fantastic and Void. So many make rage a passive debuff? It wouldn't hurt him against a class he's supposed to have natural advantage again
Like HT's Nova Flame Passive are not actually Incinerates but count as Incinerate Debuff for his abilities.
Overall this is fine. But this appears to be a tune up level. Yes a tuneup is supposed to increase the numbers alone but sorry, we expect more from an overhaul. Only non damaging debuff that is worth shrugging is a falter (that too active) from maw alone for that too you need to be in the murdock mode which is hilarious.
I m not saying every champ must be magneto level , no they shouldn't be. But an overhauled champ must bring much more on the Utility side as the game is progressing very fast and need so many mechanics and counters where as this update has provided nothing towards it
R5 She-Hulk
R5 Luke Cage
6* Mysterio
6* Psylocke
Guess who is gonna have a blast with this synergy team? THIS guy!
His AAR is good depicting how blind still able to deal with situations difficult for normal humans. Yes, you can evade, auto block, etc him but not all the time.
As a big fan, I can really relate to the character buff...Murdock boy, Sticks apprentice.
GOOD JOB GUYS, looking forward to testing him out. Especially to see how justifiable his regen mechanism is.
Wish that his regeneration rate was only reduced on the willpower on his rage debuff though.