Champion Spotlight - Daredevil (Hell's Kitchen)

edited December 2020 in Champion Spotlights


About Daredevil (Hell's Kitchen)
Matt Murdock grew up around crime, corruption and violence. After a freak accident involving radioactive waste took his sight, Matt was trained by the mysterious martial artist Stick to condition his body to near perfection and hone his remaining senses to superhuman levels.


Daredevil (Hell's Kitchen)’s Mechanics

    The Daredevil (Hell's Kitchen) can deal massive Bleed and Critical damage through managing your combo and using his abilities to shrug off debuffs, dip, and dive through the fight to punish your opponent.

BASE STATS & ABILITIES
   Health  Attack  PI (Max Signature)
 3-Star  6245  481  1966
 4-Star  15660  1204  4924
 5-Star  31398  2414  10560
 6-Star (Rank 3, Level 45)  40458  3111  13580

Character Class: Skill
Basic Abilities: Combo Shield, Cruelty, Precision, Bleed

STRENGTHS:
  • Debuff Shrug off:
  • Daredevil (Hell's Kitchen) has some super easy on demand debuff shrugging for any non-damaging debuffs that come his way.

  • Bleed Damage
  • Master your combo and release massive Bleed Damage with Daredevil (Hell's Kitchen)’s Special 2 to rid yourself of any Bleedable opponent in your path.

  • Combo Manipulation:
  • A very unique ability similar to Squirrel Girl, Daredevil (Hell's Kitchen) has the ability to consume his own Combo. Use this to your advantage to shrug off debuffs with Daredevil (Hell's Kitchen)’s base abilities, or better manage nodes like Counter Tactics!
WEAKNESSES:
  • Anti-Purify mechanics:
  • Daredevil (Hell's Kitchen) is going to have to be careful in the wrong match-up, going into a fight against Omega Red or Apocalypse he won’t be able to shrug off his non-damaging Debuffs and gain his bonus abilities.

  • Ability Accuracy Reduction:
  • Similar to Anti-Purify, Daredevil (Hell's Kitchen) will have to be careful against foes that reduce his ability accuracy as it can make his shrug off abilities fail.

ABILITIES:
The following Stats and Abilities are based on a Rank 5, Level 65, 5-Star Champion


Entering the Fight
  • The Daredevil (Hell's Kitchen) gains an indefinite Passive Combo Shield, preventing his Combo Meter from resetting when Struck.
Fight Start
  • Base Regeneration Rate is set at 40% instead of the normal 100%
  • Immune to all effects that modify Regeneration Rate, except Poison.
Dev Note: Due to Daredevil (Hell's Kitchen) being able to sit on a Non-Damaging Debuff nearly the entire fight we found he was just too powerful with the willpower mastery. Due to this we’ve lowered his base regen rate. He will still benefit a ton from Willpower but won’t sit on a free heal the entire fight.

Murdock Boy - Combo Meter 15 or Lower
  • The unbreakable spirit of Battlin’ Jack Murdock grants the following:
  • When inflicted with a non-damaging Debuff, one of each non-damaging Debuff is Purified after 0.50 seconds. Each time this ability triggers, the Daredevil (Hell's Kitchen) gains +5 Combo Meter. This ability goes on Cooldown for 2 seconds once activated.
  • Passive +3150 Physical Resistance against Basic Attacks.
Sticks Apprentice - Combo Meter 16 or More
  • The assassin training of Stick grants the following:
  • +900 Critical Rating.
  • Attacks Reduce the opponent’s Defensive Ability Accuracy by 65%.
  • +603.5 Attack Rating for each Non-Damaging Debuff on the Daredevil (Hell's Kitchen) This bonus decreases by 5% for each additional Debuff.
  • When Struck, 1 Combo Meter is lost.
Heavy Attacks
  • The first hit spends 10 Combo Meter to grant a 100% chance to gain a stacking Cruelty Buff, increasing Critical Damage Rating by +430.12 for 14 seconds.

SPECIAL ATTACKS
Special 1 - Condemn
  • 100% chance to boost Critical Rating by 700 for 15 seconds.

Special 2 - Swift Justice
  • Each hit immediately loses any Combo Meter gained.
  • Each hit spends 5 Combo Meter to grant a 100% chance to inflict a Bleed Debuff, causing 3017.5 Direct damage over 5 seconds.
  • At the end of the attack, gain a Rage Debuff with no effect, lasting 12 seconds. When this Debuff ends, it is replaced with a Fury Buff, granting +1931.2 Attack rating for 25 seconds.
  • Developer’s Note: Do your best to combo this with Daredevil (Hell's Kitchen)’s Heavy Attack and you can deal some massive damage. The sweet spot for making sure you pop yourself into Murdock Boy and shrug off the Rage for an instant Fury is 30 combo or lower when you launch your Special 2.

Special 3 - Deliverance
  • 100% chance to gain a Righteous Wrath Passive for 70 seconds. While active, The Daredevil (Hell's Kitchen)'s basic attacks have a 35% chance to inflict an instant Bleed, causing 120% of the damage dealt by the attack as direct damage.
  • Developer’s Note: A great tool for long fights, Throw an Sp3 and forget about it. Reap the benefits of some great bonus damage when combined with the fury from Sp2 and Cruelty from Heavy attacks.

Signature Ability - Sinner or Saint
  • Murdock Boy - Exiting this mode has a 100% chance to grant a stacking 17 second Rage Debuff with no effect.
  • Stick’s Apprentice - While in this mode, attacks reduce the amount of damage the opponent can deal with Passive effects when they’re being struck by 100% for 0.20 seconds.
  • Developer’s Note: Similar to both Omega Red and the newly released Gambit when at max Sig, Daredevil (Hell's Kitchen) will take no damage from thorn type abilities! On top of that gaining a free non-damaging debuff gives you some bonus attack rating to boot.


SYNERGY BONUSES
Teammates - Luke Cage, Iron Fist
  • All Champions gain +5% Perfect Block Chance

Nemesis - Kingpin, Mysterio
  • All Champions gain +6% Attack.

Fisk’s Downfall - with Spider Gwen, Punisher
  • Daredevil (Hell's Kitchen): While charging a Heavy Attack, enemy attacks have a 100% chance to miss for 1.5 seconds. This ability goes on Cooldown for 15 seconds.
  • Punisher: +10% Attack rating. +50% Fury Buff Duration
  • Spider-Gwen: +3% Attack rating per Spider-Sense charge.
  • Unique Synergy: Does not stack with duplicate Synergies

Secret of the Hand - Elektra, Psylocke
  • Daredevil (Hell's Kitchen): Knock the opponent down: 100% chance to inflict a 12 second Disorient Debuff, reducing the Ability Accuracy & Block Proficiency by 35%.
  • Elektra: Critical HIts gain +20% additional Power.
  • Psylocke: +25% Attack rating during Special Attacks.
  • Unique Synergy: Does not stack with duplicate Synergies

Rule of Law - Ronan, She-Hulk, Daredevil
  • Synergy Champions: +10% Attack Rating.
  • Daredevil (Hell's Kitchen): Special Attacks have a 20% chance to inflict a Stun Debuff. Duration is 1.25 seconds per level of Special Attack used.
  • Unique Synergy: Does not stack with duplicate Synergies

Strength of Martyrs - Night Crawler, Ghost Rider, Captain America
  • Synergy Champions: +10% Health Rating.
  • Daredevil (Hell's Kitchen): Heavy Attack Cruelty Buffs gains +60% duration and Potency but costs 5 additional Combo Meter
  • Unique Synergy: Does not stack with duplicate Synergies

RECOMMENDED MASTERIES
Willpower:
  • Daredevil (Hell's Kitchen) sits on Non-Damaging Debuffs nearly the entire fight, get the free healing from Willpower and save some potions.

Deep Wounds:
  • Daredevil (Hell's Kitchen) does a massive amount of Bleed damage on his SP2. If planned properly and the SP2 fury is active, a high level of Deep Wounds will maximize this damage!


UPDATE: The following synergies on other Champions have also been updated to provide new benefits to better suit Daredevil (Hell's Kitchen)'s new abilities:

Bane of Hell’s Kitchen - with Kingpin
  • Daredevil (Hell's Kitchen):When struck or blocking an attack, 50% chance to gain a 5 second, non-stacking Rage Debuff with no effect.

Good Vibrations - with Mole Man
  • Daredevil (Hell's Kitchen):+600 Critical Damage Rating & enter the fight with +10 Combo Meter.

No Evil - with Hit Monkey
  • Daredevil (Hell's Kitchen):+100% Perfect Block chance vs. Non-Contact Physical Attacks.

Spiritual Strength - with Masacre
  • Daredevil (Hell's Kitchen):Keeps half his Combo Meter between fights. Max amount retained between fights: 30 Combo Meter.
Post edited by Kabam Zibiit on
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Comments

  • Moot4LifeMoot4Life Posts: 1,970 ★★★★
    wow 17 minutes and 3 comments including mine
  • J0eySn0wJ0eySn0w Posts: 282 ★★
    edited November 2020
    Mine is going to r5 cos I love the character. Took him to r4 in wait and I think the buff is really awesome. I just wish he could have had an evade mechanic either via a synergy or signature ability. Still, I appreciate the buff. Thanks Kabam!

    Edit: Does he still have the ability to counter miss at least, like he did before?
  • J0eySn0wJ0eySn0w Posts: 282 ★★
    Had a read again and I’m confused 🤷‍♂️ A bit. A number of questions,, some of which been brought up by @Sportsfan365
  • zeezee57zeezee57 Posts: 2,663 ★★★★★

    The Masacre and Kingpin synergy gives him increased armor break duration but his new kit doesn't have armor break anymore and the Mole-Man synergy gives him an increased chance to evade an attack but he no longer has a built in evade. Are you going to change those synergies or remove them?

    It's the hit monkey synergy for me that I hope gets an update since I use him a lot and would love to pair them together. If DD no longer evades it has no effect, or gives him a flat 70% chance to evade which i doubt they would leave in randomly.
  • TheExit27TheExit27 Posts: 87
    edited November 2020
    Would've liked to see something for Classic Daredevil...

    soon hopefully?
  • slackerslacker Posts: 360 ★★★

    Am I missing something developer says he will be sit on a ton of debuffs.. where are those? Just that rage debuff? That doesn’t sound like a ton?

    That in his sig ability, when exist 1st mode he gain debuff and you can use his heavy to spend his allow him to come back 1st mode and keep repeat for more, im not sure it will gain fury or not when his debuff putify in that way
  • zeezee57zeezee57 Posts: 2,663 ★★★★★

    Looks like he is going to be terrible with Suicides. That sucks.

    Why is that exactly? Shouldn't he be fine if he's getting near constant WP healing even if it is a bit gimped
  • SpideyDNASpideyDNA Posts: 14
    Kabam is calling this "Daredevil (Hell's Kitchen)", so is it actually the refactored version of Daredevil Netflix or is this an entirely new champion? Will my DD Netflix automatically be upgraded to Daredevil (Hell's Kitchen)?
  • DjinDjin Posts: 1,705 ★★★★★
    SpideyDNA said:

    Kabam is calling this "Daredevil (Hell's Kitchen)", so is it actually the refactored version of Daredevil Netflix or is this an entirely new champion? Will my DD Netflix automatically be upgraded to Daredevil (Hell's Kitchen)?

    Yes DDNF will be upgraded to DDHK
  • _mahesh__mahesh_ Posts: 2
    Rookiie said:

    Jesus Christ he got updated Special Attack animations
    *faints*

    His spl animations got released?
  • CliffordcanCliffordcan Posts: 1,308 ★★★★
    zeezee57 said:

    Looks like he is going to be terrible with Suicides. That sucks.

    Why is that exactly? Shouldn't he be fine if he's getting near constant WP healing even if it is a bit gimped
    His regen rate is nerfed to 40%. Let’s say, for simplicity, a champ takes 100 damage from LC and heals 100 health with WP at the 100% # (including the -30% healing that comes with all poisons).

    That means with DDHK his healing from WP will be 40 for each tick of 100 poison damage. Even with a Rage Debuff, that’s healing for 80 out of 100 damage from LC.

    And DE makes it even worse. With my current example you will be healing for 40 while taking 150 damage for the duration of DE.

    So:
    250 damage with 80 healing at the start of the fight (which you will usually be in the first stance where you shrug off debuffs so you won’t have Rage Debuff). If you manage to get a Rage while DE is still active it’s still 250 damage/120 WP heal.

    Once DE comes off you are still at:
    100 damage/40 healing without Rage Debuff
    100 damage/80 healing with Rage Debuff
  • TripleBTripleB Posts: 123
    Buff looks good! But I think I’m in the confused boat of what about the existing synergies having nothing to do with his abilities? Also I heard from someone here his specials got changed!? Where??
  • slackerslacker Posts: 360 ★★★
    TripleB said:

    Buff looks good! But I think I’m in the confused boat of what about the existing synergies having nothing to do with his abilities? Also I heard from someone here his specials got changed!? Where??

    In the update note next month, in his section they said his sp animation change
  • Troy_Elric123Troy_Elric123 Posts: 372 ★★
    Where is the Utility?? Yes 65% AAR i see that . During hitting the opponent. You take passive damage all the time against mojo, starburst , magik specials etc. No miss counter? Why? No projectile evasion?? Why not?? Okay there ll be more damage i see that. And may be we will get used to doing math while fighting to amp max out of sp2 . Fine fine. But for an overhaul this appears to be very lacking in utility . No one is gonna bring elektra for that extra bit of AAR , you cannot justify having a champ like her in the team unless the synergy is worth a slot ehich is not.

    Overall this is fine. But this appears to be a tune up level. Yes a tuneup is supposed to increase the numbers alone but sorry, we expect more from an overhaul. Only non damaging debuff that is worth shrugging is a falter (that too active) from maw alone for that too you need to be in the murdock mode which is hilarious.
    I m not saying every champ must be magneto level , no they shouldn't be. But an overhauled champ must bring much more on the Utility side as the game is progressing very fast and need so many mechanics and counters where as this update has provided nothing towards it
  • Troy_Elric123Troy_Elric123 Posts: 372 ★★
    zeezee57 said:

    Looks like he is going to be terrible with Suicides. That sucks.

    Why is that exactly? Shouldn't he be fine if he's getting near constant WP healing even if it is a bit gimped
    Because sir,you wont be healing as much from the poison as you should become of the regen rate change. But we cant judge without seeing it in action
  • Hector_1475Hector_1475 Posts: 793 ★★★
    Daredevil
    R5 She-Hulk
    R5 Luke Cage
    6* Mysterio
    6* Psylocke


    Guess who is gonna have a blast with this synergy team? THIS guy!
  • black_gokublack_goku Posts: 9
    what happens to his previous synergy bonuses?? like she-hulk and kingpin which boosted armor break and stun effects coz now he has neither.
  • The Masacre and Kingpin synergy gives him increased armor break duration but his new kit doesn't have armor break anymore and the Mole-Man synergy gives him an increased chance to evade an attack but he no longer has a built in evade. Are you going to change those synergies or remove them?

    Synergies like that are actually going to be updated as well. We'll get a list together of affected synergies and add them in here for everyone to get a look at, though we may not be able to get a full list together until after the weekend.
  • J0eySn0wJ0eySn0w Posts: 282 ★★
    edited November 2020
    The buff looks good, still we have to play with him to fully know the extent of his abilities. Regardless, he’ll be better than before which is good. One thing I’m not feeling is how he doesn’t have an evade mechanism. The guy is blind but superhuman senses, able to dodge bullets and detect actions before they’re carried out. I know the game doesn’t depict in full details the exact comic or cinematic character, but a in-built little evade would have made it awesome. Imo, armor break doesn’t suit him.
    His AAR is good depicting how blind still able to deal with situations difficult for normal humans. Yes, you can evade, auto block, etc him but not all the time.
    As a big fan, I can really relate to the character buff...Murdock boy, Sticks apprentice.
    GOOD JOB GUYS, looking forward to testing him out. Especially to see how justifiable his regen mechanism is.
  • TheHoodedDormammuTheHoodedDormammu Posts: 1,202 ★★★
    It's looking pretty decent so far. Hope he can get some massive crits and bleeds to make him a top 3 or at least top 5 skill champion.

    Wish that his regeneration rate was only reduced on the willpower on his rage debuff though.
  • zeezee57zeezee57 Posts: 2,663 ★★★★★

    zeezee57 said:

    Looks like he is going to be terrible with Suicides. That sucks.

    Why is that exactly? Shouldn't he be fine if he's getting near constant WP healing even if it is a bit gimped
    His regen rate is nerfed to 40%. Let’s say, for simplicity, a champ takes 100 damage from LC and heals 100 health with WP at the 100% # (including the -30% healing that comes with all poisons).

    That means with DDHK his healing from WP will be 40 for each tick of 100 poison damage. Even with a Rage Debuff, that’s healing for 80 out of 100 damage from LC.

    And DE makes it even worse. With my current example you will be healing for 40 while taking 150 damage for the duration of DE.

    So:
    250 damage with 80 healing at the start of the fight (which you will usually be in the first stance where you shrug off debuffs so you won’t have Rage Debuff). If you manage to get a Rage while DE is still active it’s still 250 damage/120 WP heal.

    Once DE comes off you are still at:
    100 damage/40 healing without Rage Debuff
    100 damage/80 healing with Rage Debuff
    Maybe I'm giving kabam too much credit thinking they tested it together knowing that many players run willpower because of suicides and that they came to this setup with suicide build in mind. That'll probably be the case unfortunately and suicides will just melt him away, if so that'll be incredibly disappointing
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