I know it's long and probably said, but Immortal Hulk; One Tune-Up Away From Viable (In my opinion)
21Eggatron
Member Posts: 103 ★★
Hello forums,
Thanks to the Epoch Crystals, i had the good fortune of pulling a 5 star version of Immortal Hulk, something, unlike most of the community, I saw as an absolute win. I really like the champion when he gets put in the right situations, which unfortunately, do not happen too often. The recent buff that pauses his RAGE stacks during specials is quite the improvement from before, where anyone that did not have fast specials caused you to lose all those stacks you work so hard for (intercepting like a madman, 3 hit combos, etc.). Unfortunately, while he is now better, he is still a ways away from where he deserves to be; a suicide friendly, raw damage god. I feel like he needs just a touch more before he goes from needing to be situational to being viable. What I suggest is as follows;
1. Treat his RAGE stacks like She-Hulk Furies: She-Hulk is an amazing champion with at ton of usability in tough content, for 3 reasons; her easy access to Slow Debuff, her massive damage, and the Induce Panic passive ability. The Induce Panic passive allows She-Hulk to increase the chance of her opponent throwing special attacks by 15% per passive Fury on her. This allows her to consistently keep and build her Furies, as they refresh each time the opponent throws a special attack. Immortal Hulk needs this type of mechanic BADLY. The minute that an opponent starts playing passively, you've lost your stacks. I suggest that for each RAGE stack on Immortal Hulk, the opponent starts playing 2% more aggressively, stacking up to 50% once you have max stacks. This allows for Immortal Hulk to play aggressive and keep his RAGE stacks a lot easier, making his damage more accessible and making him more viable.
2. Give him access to Slow: The Slow mechanic is insanely useful and is becoming pretty common among Science Champions in particular. Immortal Hulk needs a way to counter some of the powerful defenders of the game, such as Dr. Doom, Thing, Wolverine (Weapon X), Sasquatch, The Champion and Annihilus. I know he gets a chance to Petrify with his Signature Ability and Special 3 attack, so Doom technically gets countered, but it's too difficult to get to that consistent Petrify. I suggest that while RAGE is active, the opponent has a passive Slow Debuff active on them. This would allow Immortal Hulk to remain able to play aggressive, preventing having to lose all rage while waiting for unstoppable to fall off (or Doom's aura).
TLDR: Immortal Hulk is a fun champion that definitely feels better to play after the Tune-Up, but I feel that he needs a mechanic that makes the opponent become aggressive and access to Slow in order to become viable for tough content.
If you read the whole thing, thank you. If you have any alternatives, questions or rebukes to my arguments, I'm welcome to hear them and reply. Please share this around; I'd love to have someone from Kabam read this.
Thanks to the Epoch Crystals, i had the good fortune of pulling a 5 star version of Immortal Hulk, something, unlike most of the community, I saw as an absolute win. I really like the champion when he gets put in the right situations, which unfortunately, do not happen too often. The recent buff that pauses his RAGE stacks during specials is quite the improvement from before, where anyone that did not have fast specials caused you to lose all those stacks you work so hard for (intercepting like a madman, 3 hit combos, etc.). Unfortunately, while he is now better, he is still a ways away from where he deserves to be; a suicide friendly, raw damage god. I feel like he needs just a touch more before he goes from needing to be situational to being viable. What I suggest is as follows;
1. Treat his RAGE stacks like She-Hulk Furies: She-Hulk is an amazing champion with at ton of usability in tough content, for 3 reasons; her easy access to Slow Debuff, her massive damage, and the Induce Panic passive ability. The Induce Panic passive allows She-Hulk to increase the chance of her opponent throwing special attacks by 15% per passive Fury on her. This allows her to consistently keep and build her Furies, as they refresh each time the opponent throws a special attack. Immortal Hulk needs this type of mechanic BADLY. The minute that an opponent starts playing passively, you've lost your stacks. I suggest that for each RAGE stack on Immortal Hulk, the opponent starts playing 2% more aggressively, stacking up to 50% once you have max stacks. This allows for Immortal Hulk to play aggressive and keep his RAGE stacks a lot easier, making his damage more accessible and making him more viable.
2. Give him access to Slow: The Slow mechanic is insanely useful and is becoming pretty common among Science Champions in particular. Immortal Hulk needs a way to counter some of the powerful defenders of the game, such as Dr. Doom, Thing, Wolverine (Weapon X), Sasquatch, The Champion and Annihilus. I know he gets a chance to Petrify with his Signature Ability and Special 3 attack, so Doom technically gets countered, but it's too difficult to get to that consistent Petrify. I suggest that while RAGE is active, the opponent has a passive Slow Debuff active on them. This would allow Immortal Hulk to remain able to play aggressive, preventing having to lose all rage while waiting for unstoppable to fall off (or Doom's aura).
TLDR: Immortal Hulk is a fun champion that definitely feels better to play after the Tune-Up, but I feel that he needs a mechanic that makes the opponent become aggressive and access to Slow in order to become viable for tough content.
If you read the whole thing, thank you. If you have any alternatives, questions or rebukes to my arguments, I'm welcome to hear them and reply. Please share this around; I'd love to have someone from Kabam read this.
13
Comments
The whole point of this was to make the champion viable for tougher content, not an insane champion like Cosmic Ghost Rider. I feel that his RAGE making the AI go aggressive rewards high skill players that know how to intercept. Only time I've gotten my RAGE to 25 was with a really aggressive winter soldier, and that damage was PHENOMENAL. If the AI is aggressive you don't need the longer duration, which I feel his play style gets defeated if he can play passively. I like him a lot as is, but players need to feel rewarded for intercepting while playing him.
The combo that I use to keep him going is MLLLL until I hit the SP2 , after that, I go into MLM , MLM. Then MLLLL . Just before I die , I regen all my health back.
When gamma is at 75 he inflicts that petrify and weaknesses with any combo. Basically reverses all healing. The SP2 super reverses healing if the petrify is going
A Tune Up is no new abilities, just changes in numbers.
That said, he would still be viable with a Tune Up. To do so, I'd make his rage last longer, cost 1% health to activate immortality, immortality cooldown shorter.
Initial testing I finished ROL with no revives or health with him as the only champ on my questing team. The guy lasts forever if you use him efficiently.
Then, I did multiple paths of RTTL with him again - no resources.
I don’t have a high enough rarity to do Labyrinth yet and maybe he’s not the best for all fights, but the guy does do some good stuff.
There’s more to it than that.
I still get she hulk vibes from I-hulk.
Where its great if the AI cooperates with you so you can get the most damage out and continue to build it up(ofc I hulk is easier to build, but can be tricky to maintain sometimes)
Really enjoy him so I get from that featured 6* I may take him straight to r3......or she hulk I have both and idk who I enjoy more lol
Yeah its unfortunate, i think for me all I would want is to put a cool down on recoil damage after immortality
-Either reduction of recoil damage during his immortality cool-down
-0 damage during cooldown of immortality
To build him up you use his stuns and just nuke the opponent while they’re helplessly stunned. I personally find it satisfying since his build up is largely undemanding and for the most part it pays off pretty well. You reach his max damage and the fights usually over by the time his rotation is finished all without the opponent having had the opportunity to do much of anything. In my opinion his unblockable serves to easily maintain his rage without worrying how the ai plays and his playstyle overall flows nicely and isn’t as impractical as players make it seem.
I agree he isn’t the next beyond god tier champion, but he’s not some poorly designed champion either. His suppression debuffs when combined with his unblockable and rage stacks are phenomenal and depending on how he’s played or what phase he’s in if his suppression debuffs come up short then he still has the ability to tank a special 3, unless it stuns or inflicts any DOT of course, and this is where the problem lies for me. He should be totally immune or have the ability to shrug off debuffs during his immortality or regeneration. He seriously needs some form of protection against DOT and while giving him full immunities would be OP, limiting them to a phase like Nick Fury or CMM isn’t an outlandish request.
Since he’s a champion that relies or rather embodies aggression, I wish his rage stack could be maintained in some capacity while blocking or hitting into the opponents block. While I don’t mind him being a stun and heavy dependent champion because that’s just the way he was designed, I do have a strong distaste for any champion that’s dependent on parrys or stuns and this would at least remedy that some. It would also be nice if the stuns from his kit were passive, but that might honestly be too much.