Back Issues #6: Contamination

edited December 2020 in General Discussion
The Black ISO that has been gathered by Fixit and his minions resonates through the area, crippling all Champions, except for Villains!! Those of dark intent can take advantage of the powers in play to cripple their opponents and bring their evil schemes to fruition!

Introducing Back Issues #6: Contamination! Available December 16th at 10 am PT!

Back Issues returns with another trip down memory lane in Classic, and another Variant difficulty remix to conquer. This time it features the Quest Contamination, in which Jessica Jones and the Summoner uncover an underground fighting ring, powered by a mysterious and corrupt ISO substance.

Classic Difficulty is a recreation of the original quest. While not completely 1:1, the layouts, difficulty, and dialogue are all the same as you remember. Take a stroll down memory lane and see how far you've come, or experience a quest you never got the chance to play!

Variant Difficulty is a new spin on the quest, available for Summoners level 45 and up. This version features extreme challenges, new opponents, some map layout updates, and enhancements to your #Villain Champions.
The Variant Challenge

New global buffs in Variant difficulty will limit the power of Champions who aren’t tagged as #Villain, for only those with a wicked spirit are able to handle the power of Black ISO.

Bring your most evil team and take advantage of several new buffs that will give an edge to Villains capable of activating corresponding abilities such as Fury, Armor Break, or Unstoppable. Heroes, Mercs, and others will be able to enter the Quest, but be warned: The corrupting aura of Black ISO Resonance will limit their impact in combat!

Global Buffs

The Following 3 Buffs will be active in all fights throughout the Quest:

Black ISO Resonance: Corrupt ISO energy radiates from the earth. Attacking Champions are immune to all damage, and receive 100% bonus attack, but will be KO'd after 20 seconds via unavoidable Direct Damage. #Villain Champions ignore these effects.

Malevolence: All non-#Villain Attackers are unable to gain power.

Malignance: All non-#Villain Attackers are unable to heal through any means.

A few of the following Buffs will be found throughout each Quest and on Boss Fights:


Mastermind: #Villain Attackers increase the duration of Bleed, Incinerate, and Shock Debuffs on their Opponent by 100%

Henchman: When triggering a Fury Buff #Villain Attackers will Passively Purify all Debuffs

Monster: When triggering an Unstoppable or Unblockable, Buff or Passive, #Villain Attackers will grant themselves a non-stacking Passive Regeneration granting 10% of their Max Health over 5 seconds.

Beast: Activating an Unstoppable or Unblockable buff or passive on an Attacking #Villain Champion reverses the Defender’s healing for 5 seconds.

Genius: While under the effect of an Armor Up Buff an Attacking #Villain Champions Burn 10% of the Defender's Max Power on Hit or when Blocked.

Madness: When triggering an Armor Break Debuff #Villain Attackers will also apply a Passive Powerlock to the Defender which will last until the last Armor Break end.

Overlord: When a Defender’s buffs are nullified, #Villain Attackers gain a permanent +10% precision passive, to a max of 10.

Tyrant: #Villain Attackers cause 50% of their Attack as bonus Energy Damage each time they Hit their Opponent or their Block, as long as the Defender suffers from a Weakness Debuff.

Rewards

Classic Difficulty

For Total Completion and Mastery of Classic Difficulty, you will receive:
Tier 3 Generic ISO x5
Tier 4 Generic ISO x7
Tier 3 Skill ISO x4
Tier 3 Science ISO x4
Tier 3 Tech ISO x4
Tier 3 Cosmic ISO x4
Tier 3 Mystic ISO x4
Tier 3 Mutant ISO x4
Tier 2 Basic Catalyst x3
Gold x9575
Units x150
Premium Hero Crystal Shards x6000
3-Star Hero Crystal Shards x2000

Variant Difficulty

For Total Completion and Mastery of Variant Difficulty, you will receive:
5-Star Rank 2 → 3 Gem x3
5-Star Rank 3 → 4 Gem (2015, 2016, 2017 Champions) x3
5-Star Rank 4 → 5 Gem Crystal x1
5-Star Awakening Gem Crystal x1
5-Star Crystal Shards x25000
Tier 5 Basic Catalysts x3
Tier 5 Class Catalyst Fragment Crystal (25%) x1
6-Star Crystal Shards x5000
5-Star Signature Stone Crystal x48
Gold x4,000,000
Units x360
Post edited by Kabam Miike on
«13456789

Comments

  • StevieManWonderStevieManWonder Posts: 3,071 ★★★★★
    Looks good.
  • Ebony_NawEbony_Naw Posts: 1,135 ★★★★
    Idk, the buffs for #villain seem to be a little overkill. Am I missing something?
  • Moot4LifeMoot4Life Posts: 1,970 ★★★★
    edited December 2020
    Ebony_Naw said:

    Moot4Life said:

    Ebony_Naw said:

    Idk, the buffs for #villain seem to be a little overkill. Am I missing something?

    the 1 trillion hitpoint opponents
    It's basically 6.1 HP with former 6.3-4 attack values, but sure.
    wait, where did it say that in the post?
  • H3t3rH3t3r Posts: 1,121 ★★★★
    What is the energy requirement for 100% exploring variant difficulty?
  • Player1994Player1994 Posts: 771 ★★★

    Magneto should also be OP. Regen while charging heavy attacks? Awesome</blockquote

    Play more
    Think less

  • DRTODRTO Posts: 1,008 ★★★
    Will there be rewards for completion or is it gonna be like the event quests where it's more focused on exploration only?
  • TyEdgeTyEdge Posts: 799 ★★★★
    Can the classic back issues PLEASE be made available to lower level summoners? Alt accounts need stony cores...
  • VoltolosVoltolos Posts: 906 ★★★
    DRTO said:

    Will there be rewards for completion or is it gonna be like the event quests where it's more focused on exploration only?

    The rewards look the same as the V5 rewards so its probably like that one
  • BowTieJohnBowTieJohn Posts: 1,351 ★★★

    The Black ISO that has been gathered by Fixit and his minions resonates through the area, crippling all Champions, except for Villains!! Those of dark intent can take advantage of the powers in play to cripple their opponents and bring their evil schemes to fruition!

    Introducing Back Issues #6: Contamination! Available December 16th at 10 am PT!

    Back Issues returns with another trip down memory lane in Classic, and another Variant difficulty remix to conquer. This time it features the Quest Contamination, in which Jessica Jones and the Summoner uncover an underground fighting ring, powered by a mysterious and corrupt ISO substance.

    Classic Difficulty is a recreation of the original quest. While not completely 1:1, the layouts, difficulty, and dialogue are all the same as you remember. Take a stroll down memory lane and see how far you've come, or experience a quest you never got the chance to play!

    Variant Difficulty is a new spin on the quest, available for Summoners level 45 and up. This version features extreme challenges, new opponents, some map layout updates, and enhancements to your #Villain Champions.
    The Variant Challenge

    New global buffs in Variant difficulty will limit the power of Champions who aren’t tagged as #Villain, for only those with a wicked spirit are able to handle the power of Black ISO.

    Bring your most evil team and take advantage of several new buffs that will give an edge to Villains capable of activating corresponding abilities such as Fury, Armor Break, or Unstoppable. Heroes, Mercs, and others will be able to enter the Quest, but be warned: The corrupting aura of Black ISO Resonance will limit their impact in combat!

    Global Buffs

    The Following 3 Buffs will be active in all fights throughout the Quest:

    Black ISO Resonance: Corrupt ISO energy radiates from the earth. Attacking Champions are immune to all damage, and receive 100% bonus attack, but will KO'd after 20 seconds via an unavoidable degen. #Villain Champions ignore these effects.

    Malevolence: All non-#Villain Attackers are unable to gain power.

    Malignance: All non-#Villain Attackers are unable to heal through any means.

    A few of the following Buffs will be found throughout each Quest and on Boss Fights:


    Mastermind: #Villain Attackers increase the duration of Bleed, Incinerate, and Shock Debuffs on their Opponent by 100%

    Henchman: When triggering a Fury Buff #Villain Attackers will Passively Purify all Debuffs

    Monster: When triggering an Unstoppable or Unblockable, Buff or Passive, #Villain Attackers will grant themselves a non-stacking Passive Regeneration granting 10% of their Max Health over 5 seconds.

    Beast: Activating an Unstoppable or Unblockable buff or passive on an Attacking #Villain Champion reverses the Defender’s healing for 5 seconds.

    Genius: While under the effect of an Armor Up Buff an Attacking #Villain Champions Burn 10% of the Defender's Max Power on Hit or when Blocked.

    Madness: When triggering an Armor Break Debuff #Villain Attackers will also apply a Passive Powerlock to the Defender which will last until the last Armor Break end.

    Overlord: When a Defender’s buffs are nullified, #Villain Attackers gain a permanent +10% precision passive, to a max of 10.

    Tyrant: #Villain Attackers cause 50% of their Attack as bonus Energy Damage each time they Hit their Opponent or their Block, as long as the Defender suffers from a Weakness Debuff.

    Rewards

    Classic Difficulty

    For Total Completion and Mastery of Classic Difficulty, you will receive:
    Tier 3 Generic ISO x5
    Tier 4 Generic ISO x7
    Tier 3 Skill ISO x4
    Tier 3 Science ISO x4
    Tier 3 Tech ISO x4
    Tier 3 Cosmic ISO x4
    Tier 3 Mystic ISO x4
    Tier 3 Mutant ISO x4
    Tier 2 Basic Catalyst x3
    Gold x9575
    Units x150
    Premium Hero Crystal Shards x6000
    3-Star Hero Crystal Shards x2000

    Variant Difficulty

    For Total Completion and Mastery of Variant Difficulty, you will receive:
    5-Star Rank 2 → 3 Gem x3
    5-Star Rank 3 → 4 Gem (2015, 2016, 2017 Champions) x3
    5-Star Rank 4 → 5 Gem Crystal x1
    5-Star Awakening Gem Crystal x1
    5-Star Crystal Shards x25000
    Tier 5 Basic Catalysts x3
    Tier 5 Class Catalyst Fragment Crystal (25%) x1
    6-Star Crystal Shards x5000
    5-Star Signature Stone Crystal x48
    Gold x4,000,000
    Units x360
    Check this out for help -->. https://www.dunres.sk/mcoc/tags/villain

  • Primerprime5Primerprime5 Posts: 305 ★★

    So with the madness node, the opponent is power locked while they have an armor break.
    Venom has a armor break off every heavy.
    So theoretically, if you set it up right, you can infintely spam heavy in the corner until they die?
    If so, that would be OP.

    Just place one Armour Break with King Groot and the opponent will never gain Power. That's.... amazing
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