OG Iron man buff idea

Austin555555Austin555555 Posts: 2,916 ★★★★★
edited December 2020 in Suggestions and Requests
Iron Man tech
Added ability: persistant charge

Iron man will always have a permanent active armor up buff and gains an additional one after 60 seconds, lasting 45 seconds. He will lose the armor of armor broken.
Iron man gains charges each time he is struck by an energy attack. Max 400 charges
Iron man gains 8 charges when stuck by mutant energy attacks, 4 with blocked energy hits
2 energy with cosmic energy attacks
0 with blocked attacks
4 with energy attacks of any other class.
2 with blocked energy attacks for any other class.
This energy can be used to deal massive damage with arc attacks(SP1, SP2, or SP3) he can also hold block to use energy to regain health. Cuts off when energy is art 100.

At the beginning of a quest, Iron man starts at 100 charges. Through out the quest, iron man will use that energy to aid him to defeat the foes of the battle realm. It will rise and fall with every fight.

Signature ability: once arc overlaid is activated, iron man heals what he normally would get plus as added bonus, using 25 charges to heal 100 health per charge.

Energy damage. Each charge on Iron man will boost his arc reactor attacks by 10% draining his energy charge to 1.

SP1- with 200 additional charges or more, the defender receives an armor break lasting 60 seconds. This will drain the energy charge to 1 if attack is not blocked.

SP2- with 250 additional charges or more, the defender will revives and armor shatter rebuff and armor break debug last 90 seconds. This attack will drain energy charge to 1 if attack is not blocked.

SP3- this attack will apply an armor shatter and 3 additional armor break lasting 90 seconds, aswell as stunning the defender for 10 seconds. This attack will drain the energy battery to 1.

If iron man is below 100 charges, he gains one passively every 25 seconds until he reaches 100.

If a shock debuff is placed, he begins to gains charges and take 60% less damage from shock.

If you like to add anything, feel free to do so. Hopefully this becomes a reality
Post edited by Kabam Porthos on

Comments

  • Hera1d_of_Ga1actusHera1d_of_Ga1actus Posts: 1,933 ★★★★★
    I really feel like incorporating some of Bishops "power overload" would be cool on OG Iron Man since that Iron Man had a problem of living with the reactor. Maybe he could do an insane amount of damage on his specials as he overloads his arc reactor and inflict a sort of crazy incinerate that is similar to Longshot. Interesting buff ideas!
  • Austin555555Austin555555 Posts: 2,916 ★★★★★

    I really feel like incorporating some of Bishops "power overload" would be cool on OG Iron Man since that Iron Man had a problem of living with the reactor. Maybe he could do an insane amount of damage on his specials as he overloads his arc reactor and inflict a sort of crazy incinerate that is similar to Longshot. Interesting buff ideas!

    That did not occur to me about the power overload. But thanks
  • Austin555555Austin555555 Posts: 2,916 ★★★★★

    Iron Man tech
    Added ability: persistant charge

    Iron man will always have a permanent active armor up buff and gains an additional one after 60 seconds, lasting 45 seconds. He will lose the armor of armor broken.
    Iron man gains charges each time he is struck by an energy attack. Max 400 charges
    Iron man gains 8 charges when stuck by mutant energy attacks, 4 with blocked energy hits
    2 energy with cosmic energy attacks
    0 with blocked attacks
    4 with energy attacks of any other class.
    2 with blocked energy attacks for any other class.
    This energy can be used to deal massive damage with arc attacks(SP1, SP2, or SP3) he can also hold block to use energy to regain health. Cuts off when energy is art 100.

    At the beginning of a quest, Iron man starts at 100 charges. Through out the quest, iron man will use that energy to aid him to defeat the foes of the battle realm. It will rise and fall with every fight.

    Signature ability: once arc overlaid is activated, iron man heals what he normally would get plus as added bonus, using 25 charges to heal 100 health per charge.

    Energy damage. Each charge on Iron man will boost his arc reactor attacks by 10% draining his energy charge to 1.

    SP1- with 200 additional charges or more, the defender receives an armor break lasting 60 seconds. This will drain the energy charge to 1 if attack is not blocked.

    SP2- with 250 additional charges or more, the defender will revives and armor shatter rebuff and armor break debug last 90 seconds. This attack will drain energy charge to 1 if attack is not blocked.

    SP3- this attack will apply an armor shatter and 3 additional armor break lasting 90 seconds, aswell as stunning the defender for 10 seconds. This attack will drain the energy battery to 1.

    If iron man is below 100 charges, he gains one passively every 25 seconds until he reaches 100.

    If a shock debuff is placed, he begins to gains charges and take 60% less damage from shock.

    If you like to add anything, feel free to do so. Hopefully this becomes a reality

    I forgot to add. With the armor up buff. He will be immune to frostbite and cold snap. He will loose immunity when it’s gone
  • Austin555555Austin555555 Posts: 2,916 ★★★★★
    It still needs work. I don’t know if kabam will even make this a reality but it’s fun to imagine what could be.

    @Kabam Miike but I would like to know your thoughts
  • Hera1d_of_Ga1actusHera1d_of_Ga1actus Posts: 1,933 ★★★★★
    I wouldn't tag mods bro, Kabam Miike is like a bear; he doesn't like to be poked
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