Why make changes to AW difficulty when the force quit bug was still ongoing?
I understand that most groups were finishing 100% which made diversity the only thing that mattered, but it was fairly common knowledge that many people were also force closing then coming back with full health to try again until they got the 1 shot kill. Shouldn't you have given the new setup some time without that glitch to see how difficult it really was? Granted, it was definitely easier, but how many of those 100%s were due to not having to buy pots and revives?