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Champion Spotlight - Mephisto [UPDATED: Oct 2 - 14:50 PT]

edited October 2017 in Champion Spotlights
Mephisto is an extra-dimensional demon whose main goal is to break the will and enslave the souls of noble Champions; though he cannot take their souls himself, his treachery and deception is often enough to convince his victims to give them up willingly. Mephisto is continually seeking to add more spirits to his realm, using them to his advantage whenever he sees fit. As a demon who has collected numerous souls, Mephisto is practically immortal and his fiery power is eternal.

Base Stats & Abilities
*All stats based on 4 Star, Rank 5, Level 50, Signature Level 99

Health: 15,508
Attack: 1,148
Max PI:
Without Signature: 3804
With Signature (99): 4783

Character Class: Mystic

This Champion has Persistent Charges that carry on from fight-to-fight within a Quest!

Persistent Soul Charge:
Mephisto starts a quest with 3 Persistent Soul Charges, gaining an additional charge each time he knocks out an opponent, up to a max of 6 Soul Charges. Persistent Soul Charges travels with him from fight-to-fight.
When below 30% Health, each Persistent Soul Charge is consumed, Regenerating 10% of Base Health per charge. Mephisto does not take damage while consuming his Persistent Soul Charges through this ability.

Passive:
Mephisto imprisons the opponent’s Soul at the start of the fight, reducing their chance to activate Buffs by 100% for 15 seconds.
Generates 12% of a Power Bar per second instead of taking Incinerate Energy Damage and Immune to Frostbite and Coldsnap.
Immune to all known poisons of the Battlerealm.

Aura of Incineration
When Aura of Incineration is active, Mephisto generates Power through his passive Power Gain, and for each stack nearby, opponents take 114.8 Incinerate Energy Damage per second.

Special 1: Soul Imprisonment - Mephisto blasts lava from his mouth and then immediately summons a mystical wave of bones, imprisoning the opponent’s soul.
- Consumes a Persistent Soul Charge to imprison the opponent’s Soul, reducing their chance to activate Buffs by 100% for 15 seconds.
- Incinerates the opponent, dealing 688.8 Energy Damage per stack over 4 seconds. This also removes Perfect Block Chance and reduces Block Proficiency by 50%.

Special 2: Aura of Incineration - Lashing his opponent with his whip, Mephisto then conjures an aura of incineration around himself.
- Activates an Aura of Incineration around himself that lasts for 8 seconds.

Special 3: Alternate Reality - Mephisto manipulates reality to shrink his opponent, swallowing them in order to drain their Power and spitting them out when he is done.
- Once a fight, Mephisto instantly drains up to 2 Power Bars from the opponent. If the maximum amount is drained, Mephisto activates his Aura of Incineration for the rest of the fight.

Signature Ability: Burning Aura - Mephisto burns with anger when getting struck, activating his Aura of Incineration around himself.
When Attacked, Mephisto burns with anger, having a 5 - 14.98% chance to activate his Aura of Incineration for 4 seconds. +120% of the above chance on Well Timed Blocks.
Mephisto is immune to Passive Ability Accuracy Modifications.

Synergy Bonuses

- Pact with a Demon with Doctor Strange and Ghost Rider
Mephisto: +70% Incinerate Energy Damage.
Doctor Strange: Life Steal Heals an additional 70%.
Ghost Rider: +10% Attack at the start of the fight.
- Demons with Dormammu
Mephisto, Dormammu: +80% Energy Resistance while taking Damage over time. (Good against Magik’s Limbo and any Incinerate or Shock effects!)

Recommended Masteries
Courage & Greater Strength & Recovery: Increasing Mephisto’s overall attack will enhance his Aura of Incineration damage output and Recovery will enhance his Regeneration based on Souls.
Liquid Courage: Liquid Courage will enhance his attack by a max of 30% and not deal any Poison damage to Mephisto since he is immune to Poison.

Strengths
- Alliance Wars Defense: Mephisto is designed to be the ultimate Alliance Wars Defender, both because of his Regeneration ability based on Souls and his Aura of Incineration. Pairing him up with Dormammu will provide both Champions a very good boost against Energy Damage over time effects like Magik’s Limbo. Be careful about feeding Mephisto’s Persistent Soul Charges!
- Hyperion: Soul Imprisonment activates for free at the start of each fight. This means Hyperion won’t be able to activate his Power Gain buffs, possibly for the entire fight if you use Mephisto’s Special 1.
- Black Widow: Against an awakened Mephisto, Black Widow will not be able to use her passive ability accuracy as Mephisto is immune to it.

Weaknesses
- Quake: Concussion Debuffs will be really useful against Mephisto, it will reduce the activation accuracy of both his Regeneration and Aura of Incineration, plus there’s a class advantage against Mystics.


UPDATE: Thank you to all of those that have pointed out that Mephisto's regeneration is based off of his Modified health (nodes, buffs, etc.). This should not be that case, as we have mentioned before that Regeneration is now meant to be based on the Base Health of the opponent.

We are currently working on a fix for this, and will have it out before the next series of Alliance Wars commences. We will also be updating the in game description of his abilities to be more clear, though this will happen with a later update of the game.
Post edited by Kabam Miike on
«13456

Comments

  • I must have him.
  • Captain_MaimCaptain_Maim Posts: 218
    edited September 2017
    Yay Kabam used MY idea of a carry over mechanic just wish they would acknowledge where the idea came from...
    Post edited by Kabam Miike on
  • TKalTKal Posts: 534 ★★
    It says instead of taking energy damages he generates power

    Does that means he doesn’t take damages from limbo and generates power instead ?
  • TKal wrote: »
    It says instead of taking energy damages he generates power

    Does that means he doesn’t take damages from limbo and generates power instead ?

    Is just for incinerate debuffs
  • BrianGrantBrianGrant Posts: 170
    I'm curious about the Aura of Incineration. Can you use a Special 3 to activate it, then use a Special 2 to gain an additional aura?
  • It looks like he only has 2 synergies. I thought that all champs have a minimum of 3 now. Also does his persistent charges work if you put him on AWD and he knocks out attackers?
  • beaupoembeaupoem Posts: 425
    @Viper1987 yes it does. read the "strengths" section
  • BrianGrant wrote: »
    I'm curious about the Aura of Incineration. Can you use a Special 3 to activate it, then use a Special 2 to gain an additional aura?

    So the Aura of Incineration is also using a new mechanic to the game. It is possible to Stack Aura of Incineration, but keep in mind that your character physically has to be close to Mephisto to take that Damage!
  • BrianGrantBrianGrant Posts: 170
    BrianGrant wrote: »
    I'm curious about the Aura of Incineration. Can you use a Special 3 to activate it, then use a Special 2 to gain an additional aura?

    So the Aura of Incineration is also using a new mechanic to the game. It is possible to Stack Aura of Incineration, but keep in mind that your character physically has to be close to Mephisto to take that Damage!

    Got it. Thanks Miike!
  • Viper1987 wrote: »
    It looks like he only has 2 synergies. I thought that all champs have a minimum of 3 now. Also does his persistent charges work if you put him on AWD and he knocks out attackers?

    He's got one more Synergy coming soon!

    As for Alliance War Defense, his Persistent Charges do in fact work there! Here's a snippet from the Spotlight under the "Strengths" section:

    - Alliance Wars Defense: Mephisto is designed to be the ultimate Alliance Wars Defender, both because of his Regeneration ability based on Souls and his Aura of Incineration. Pairing him up with Dormammu will provide both Champions a very good boost against Energy Damage over time effects like Magik’s Limbo. Be careful about feeding Mephisto’s Persistent Soul Charges!
  • Viper1987 wrote: »
    It looks like he only has 2 synergies. I thought that all champs have a minimum of 3 now. Also does his persistent charges work if you put him on AWD and he knocks out attackers?

    He's got one more Synergy coming soon!

    As for Alliance War Defense, his Persistent Charges do in fact work there! Here's a snippet from the Spotlight under the "Strengths" section:

    - Alliance Wars Defense: Mephisto is designed to be the ultimate Alliance Wars Defender, both because of his Regeneration ability based on Souls and his Aura of Incineration. Pairing him up with Dormammu will provide both Champions a very good boost against Energy Damage over time effects like Magik’s Limbo. Be careful about feeding Mephisto’s Persistent Soul Charges!

    Sorry, I must've skipped that section. Thanks for responding to the comprehensively challenged.
  • SummonerB2SummonerB2 Posts: 556
    Guys the new god tier is here!
  • becauseicantbecauseicant Posts: 322 ★★★

    So the Aura of Incineration is also using a new mechanic to the game. It is possible to Stack Aura of Incineration, but keep in mind that your character physically has to be close to Mephisto to take that Damage!

    So if you use a special 3 that drains 2 bars you get an aura, use a special 2 you get an aura, and lastly you can get another aura from being hit or landing parries.

    That's 3 stacks of aura, meaning 36% power per second (1 bar/second), 344 burn damage per second (584/s with synergy bonus) and that's a 4* without any nodes. Of course 2 of those auras have time limits but it seems like you could easily spam level 2 special over and over once you have the permanent aura activated.

    In alliance war the goal will be to bait his level 1 so you should only be dealing with 1 aura of incineration at a time from his signature, however war opponents can easily have up to a 300% attack boost or more meaning one aura will deal 344 damage per second or more if it's a 5* or has the synergy bonus. Once you add in mystic dispersion though good luck keeping him away from his L2.

  • So you can avoid the passive damage by just not standing near him? Sounds like good defender*


    *so long as only 1 per BG use him though right?lol
  • LoPrestiLoPresti Posts: 1,036 ★★★
    Yay Kabam used MY idea of a carry over mechanic just wish they would acknowledge where the idea came from...

    That's not how the internet works.
  • Mr_PlatypusMr_Platypus Posts: 1,118 ★★★★
    So you add in diversity because people were using the same defenders (because you purposefully made them good defenders) and now you’re specifically selling this guy as an amazing defender.

    On the plus side I quite like the Gr synergy, though if the leaks to be believed (and it got all this right) the blade synergy bonus for Gr might be better.
  • NOOOOOOOOPEEEEENOOOOOOOOPEEEEE Posts: 2,077 ★★★★
    So where is he in the ranks of Prestige?
  • So where is he in the ranks of Prestige?

    Between Carnage and DV. Another top prestige mystic. Where else would be be?

  • So the Aura of Incineration is also using a new mechanic to the game. It is possible to Stack Aura of Incineration, but keep in mind that your character physically has to be close to Mephisto to take that Damage!

    So if you use a special 3 that drains 2 bars you get an aura, use a special 2 you get an aura, and lastly you can get another aura from being hit or landing parries.

    That's 3 stacks of aura, meaning 36% power per second (1 bar/second), 344 burn damage per second (584/s with synergy bonus) and that's a 4* without any nodes. Of course 2 of those auras have time limits but it seems like you could easily spam level 2 special over and over once you have the permanent aura activated.

    In alliance war the goal will be to bait his level 1 so you should only be dealing with 1 aura of incineration at a time from his signature, however war opponents can easily have up to a 300% attack boost or more meaning one aura will deal 344 damage per second or more if it's a 5* or has the synergy bonus. Once you add in mystic dispersion though good luck keeping him away from his L2.

    Iceman or Vulture for the win. Or another Mephisto.
  • Mr_PlatypusMr_Platypus Posts: 1,118 ★★★★
    Viper1987 wrote: »

    So the Aura of Incineration is also using a new mechanic to the game. It is possible to Stack Aura of Incineration, but keep in mind that your character physically has to be close to Mephisto to take that Damage!

    So if you use a special 3 that drains 2 bars you get an aura, use a special 2 you get an aura, and lastly you can get another aura from being hit or landing parries.

    That's 3 stacks of aura, meaning 36% power per second (1 bar/second), 344 burn damage per second (584/s with synergy bonus) and that's a 4* without any nodes. Of course 2 of those auras have time limits but it seems like you could easily spam level 2 special over and over once you have the permanent aura activated.

    In alliance war the goal will be to bait his level 1 so you should only be dealing with 1 aura of incineration at a time from his signature, however war opponents can easily have up to a 300% attack boost or more meaning one aura will deal 344 damage per second or more if it's a 5* or has the synergy bonus. Once you add in mystic dispersion though good luck keeping him away from his L2.

    Iceman or Vulture for the win. Or another Mephisto.

    Vulture doesn’t work, seatin already tweeted out after trying
  • Yeah I really don't see him being a good defender. He's all about the incinerate damage if people place him as mini or main boss there just gonna bring in an immune champ and he's pretty much toast. He might be good in AWD in the mid tiers
  • Yeah I really don't see him being a good defender. He's all about the incinerate damage if people place him as mini or main boss there just gonna bring in an immune champ and he's pretty much toast. He might be good in AWD in the mid tiers

    He doesn't cause incinerate. He causes energy damage when enemy is near to him.
    Is like limbo, but it only works when the enemy is close
  • eXtripa69 wrote: »
    Yeah I really don't see him being a good defender. He's all about the incinerate damage if people place him as mini or main boss there just gonna bring in an immune champ and he's pretty much toast. He might be good in AWD in the mid tiers

    He doesn't cause incinerate. He causes energy damage when enemy is near to him.
    Is like limbo, but it only works when the enemy is close

    It's incinerate energy damage hence why Iceman is immune yeah and Meph himself will be too I guess. I suspect it won't be long before we see other immune champs as well, he'll lose his viability very quickly imo
  • eXtripa69 wrote: »
    3 - Why is Quake good against him? Isn't he immune to ability accuracy modifications?

    It says Mephisto is immune to passive ability accuracy debuffs. The spotlight implies that consuming soul charges to regenerate health and triggering aura of incineration are not passive abilities. Although I am curious if this will only work against the special two attack triggering aura of incineration, and not against the signature ability automatic trigger of aura of incineration on getting hit or well timed blocks. The signature ability sounds like it would be a passive that can't be affected. The special two trigger sounds like an active ability that Quake can reduce.

    @Kabam Miike - is that correct or would Quake suppress both triggers of Aura of Incineration?

    Also, the description for Aura of Incineration contains a confusion-inducing punctuation error. The comma should be between the words "stack" and "nearby" not between "nearby" and "opponents."

  • GroundedWisdomGroundedWisdom Posts: 20,469 ★★★★★
    Just got to fight him in the Monthly. He's sick. Absolutely sick. I haven't been this excited about a Champ in a while. Can't wait to get my hands on him. :)
  • I just have to ask. Why that L3? It's very.... odd.
  • @becauseicant you are incorrect. 12% of a bar of power per second doesn't mean a third of a bar. One bar of power is considered to be roughly 33.333% of your max power. The power mephisto gains is 12% of this 33%. Also it is quite unlikely that you would be parried in an alliance war with mephisto's special attacks and animations. I hope this clears up any confusion.
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