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Champion Spotlight - Stryfe

Kabam BooKabam Boo Posts: 840 ★★★★★
edited January 2021 in Champion Spotlights

About Stryfe
A child was created as a clone of infant “Nathan Summers” in the hopes of salvaging his techno-organic virus ravished body. Thinking this child to be Nathan, Apocalypse kidnapped him and raised him as his own, giving him the name “Stryfe” and encouraging the boy's arrogance and cruelty in preparation to one day transfer his own consciousness into Stryfe’s body. Years later, during the ritual of transferring Apocalypse's mind into Stryfe, it was discovered that he was actually a clone and thus unfit to house the essence of Apocalypse. Feeling betrayed by both what he thought were his real parents and his adoptive father Apocalypse, Stryfe grew up as an embittered madman seeking vengeance on those who wronged him.

Stryfe’s Mechanics

    Stryfe uses Heavy Attacks and his Invisibility Cloak to build Telepathic Charges, using these as a resource in his kit! With these charges he is able to Concuss the opponent, block Unblockable attacks, stun Unstoppable opponents, glance incoming attacks, or ramp his damage potential! Telepathic Charges can also be stored as a persistent charge to carry throughout the quest by using Special Attack 3 or by winning a fight! All of this makes him a great option for really long and extreme fights like those found in the Abyss!

   Health  Attack  PI (Max Signature)
 3-Star  6124  463  1973
 4-Star  15356  1159  4949
 5-Star  30789  2324  10640
 6-Star (Rank 3, Level 45)  39672  2994  13690

Character Class: Mutant
Basic Abilities: Concussion, Shock, Invisibility

  • High Damage Potential
  • By storing Persistent Telepathic Charges throughout a quest, Stryfe can ramp up his damage to rival other high damaging Champions such as Star-Lord, Ægon and others!

  • Great Survivability
  • Stryfe’s Telepathic Charges will cause incoming attacks to Glance, dealing a lot less damage to him. Additionally if Stryfe’s signature ability is unlocked, Glancing attacks can trigger his invisibility, giving him a great window to recover from the opponent’s combo!
Block Unblockable Attacks
While Stryfe has a Concussion on the opponent he is able to block unblockable attacks, this can be done fairly easily throughout the entire fight if need be!

Stun Unstoppable Opponents
For the cost of 2 Telepathic charges, Stryfe can strike an unstoppable opponent, removing their unstoppable effect and inflicting stun! This is a very handy trick to use when fighting an opponent who goes unstoppable at unpredictable moments such as the final boss of the Abyss!

  • Power Lock, Burn and Drain
  • While suffering from any of the above effects Stryfe cannot build his telepathic charges.

  • Opponent power gain
  • Stryfe is unable to use his telepathic cloak invisibility while the opponent has more than 1 full bar of Power. Anywhere Special Attacks cannot be baited or where the opponent is gaining a lot of power will make it a lot more difficult to ramp his charges!
Vigilance and anti-miss
Opponent’s who are able to bypass Miss will counter Stryfe’s cloak and make it hard to ramp up charges quickly.

Shock Immune or Energy Resistance
Stryfe gets a nice chunk of his damage through his shock and his basic energy attacks, anywhere where the opponent is immune or has resistance to energy damage will significantly reduce his damage output.

The following Stats and Abilities are based on a Rank 5, Level 65, 5-Star Champion

Psionic Blasts:
  • Psionic blasts occur on Medium, Heavy and Special 2 attacks, these deal Energy Damage instead of Physical and cannot be Evaded.
  • Reduce the Potency of incoming Passive Direct Damage by 100%.
Dev note: In some niche scenarios, Stryfe is able to perform only Medium or Heavy combos to completely ignore incoming Passive Damage and Evade effects!

Telepathic Charges - Max 20:
  • Telepathic Charges are unaffected by Ability Accuracy reduction but cannot be gained while suffering Power Lock, Burn or Drain.
  • All attacks gain +69.72 Attack Rating per Telepathic Charge.
  • 55% chance to gain +1 Telepathic Charge when landing a Heavy Attack. Chance increased by a flat 15% for each full Bar of Power.
  • Gain +1 Telepathic Charge when struck by a Critical Hit.
  • Gain +1 Telepathic Charge each time Stryfe or his Opponent Misses.
  • When Struck at 5+ Telepathic Charges, consume 5 charges to cause the attack to Glance. Glancing Hits cannot be Critical, deal 50% reduced damage, and suffer -100% Offensive Ability Accuracy.
  • Striking an Opponent or into their Block while they are Unstoppable consumes +2 Telepathic Charges to remove the effect and inflict a Passive Stun for 1.20 seconds. Cooldown 8 seconds.
Dev Note: Stryfe’s Heavy Attack is a great way to top up on Telepathic charges. The more full bars of power Stryfe has the higher this chance gets, reaching 100% at 3 full bars.

On Fourth Light Attack:
  • Consume 1 Telepathic Charge to inflict a Passive Concussion for 12 seconds reducing the Opponent’s Ability Accuracy by 20%.
  • While the Opponent is suffering from Concussion Stryfe can block Unblockable attacks.
Dev Note: These concussion effects can stack multiple times, effectively reducing the opponent’s ability accuracy to zero after inflicting 5 stacks. This also works great in combination with the SP3 concussion!

Heavy Attacks
  • Deal a burst of 581 Energy Damage. +500% potency if Invisible.
  • Gain +3 Telepathic Charges if Invisible.

Special 1: Telepathic Camouflage
  • The second hit in this attack inflicts a non-stacking Passive Shock, dealing 2440.2 Energy Damage over 8 seconds. This Shock is removed and reapplied on each Psionic Blast.
  • After this attack, Stryfe activates a telepathic cloak to go Invisible for 3 seconds, giving the Opponent a 100% chance to Miss. This will not trigger when fighting an Opponent with #Psychic Shielding.
  • If Stryfe lands an Attack, Blocks an attack, or the Opponent activates a Special Attack, his position is revealed and Invisibility is removed.
Dev Note: When playing Stryfe you will never want to throw your SP1 while the opponent has 1 or more full bars of power since the opponent might retaliate with a Special Attack of their own and strip away Stryfe’s cloak. Instead bait the Opponent’s SP before using Stryfe’s, this way you have free and easy access to Heavy Intercepting via the cloak!

Special 2: Exceptional Psionics
  • The first hit and final 2 hits in this attack are Psionic Blasts, each dealing a burst of 697.2 Energy Damage. +80% potency if the Opponent is Shocked.
  • Psionic blasts gain +139.44 Attack Rating per Telepathic Charge.
  • Dev Note: In an average or shorter fight SP2 is a great finisher. Open with an SP1 to build Telepathic charges then use those charges to detonate some chunky damage in SP2! If Stryfe has his signature ability unlocked he can also store a bunch of his charges as Persistent charges when closing a fight!

Special 3: Your Mind, My Playground
  • Gain +5 Persistent Telepathic Charges, these last for the rest of the quest but are capped at 100.
  • Consume all Telepathic Charges, each becoming +1 additional Persistent Telepathic Charge.
  • Persistent Telepathic Charges cannot be consumed to trigger abilities, but still grant Attack Rating bonuses.
  • If the Opponent is Shocked, inflict a Passive Concussion for 30 seconds reducing the Opponent’s Ability Accuracy by 30%.
  • Dev Note: SP3 is best used in longer fights such as the Abyss since it allows Stryfe to store up to 25 Telepathic charges permanently for the rest of the quest. If a fight is long enough Stryfe will be able to hit his maximum ramp in four SP3 rotations, then he can switch over to SP1 into SP2 loop to hit massive damage very consistently.

Signature Ability - Substantial Psionic Power
  • When gaining Telepathic Charges from any source other than this ability Stryfe has a 20.01% chance to gain +1 additional charge.
  • Whenever the Opponent Glances a Basic Attack Stryfe has a 40.00% chance to Activate his Special 1 Invisibility for 3 seconds.
  • Winning a fight converts 70% of Telepathic Charges into Persistent Telepathic Charges.
  • Dev Note: Stryfe’s signature is extremely useful for ramping charges in the average fight where he might never reach an SP3. It’s also a great way to help him ramp quicker!

    The signature chance for a Glancing hit to activate Telepathic cloak is also extremely valuable when making a mistake and eating a hit since it has a good chance of not only saving Stryfe from eating a combo, but also allowing him to rebuild a portion of charges lost on the Glancing hit by causing the opponent to miss!

Miss Me? - with Ebony Maw (Unique Synergy)
  • Stryfe: Once per fight after being struck by a Basic Attack the Opponent is inflicted with a Passive Falter for 3 seconds giving them a 100% chance to Miss.
  • Ebony Maw: While the Opponent is suffering Black Tongue they are inflicted with a 3 second Falter Debuff every 13 seconds. Additionally, while the Opponent is Faltered, Gain +40% Attack Rating.

Bull Targets - with Guillotine, Thor and Hood (Unique Synergy)
  • Stryfe: Start the fight with Invisibility active.
  • Hood: gain +50% Attack Rating while Invisible.
  • Guillotine: Souls last 30% longer and are paused during either Champions Special Attacks.
  • Thor: Activating a Special Attack grants +3 Fury Buffs each granting 10% Attack Rating for 6 seconds.

Cloned At Birth - with Cable (Unique Synergy)
  • Stryfe: Start the fight with +5 Telepathic Charges.
  • Cable: While the Opponent is suffering from a Degeneration effect Special Attacks grant 50% less power to the Opponent.

Big Bad Dad - with Apocalypse (Unique Synergy)
  • Stryfe: The final hit of Special Attack 2 pauses all Shock effects on the Opponent for 4 seconds. If this Champion is a Horseman of Apocalypse, become Passively Unblockable as long as 20 Telepathic Charges are active.
  • Apocalypse: Activating Special Attack 1 or 2 increases the potency of personal burst damage by +25%, this can stack up to +300% max

Enemies - with, Beast, Mister Sinister, Havok
  • All Champions gain +155 Critical Rating.

Family - with Cyclops (New Xavier School), Cyclops (Blue Team), Cable, Phoenix
  • All Champions gain +6% Health.

Glass Cannon
  • Stryfe can play fairly safe at low health with his Glancing mechanic and Invisibility cloak, this means he doesn’t need a high high base health and this mastery is a great option to give him a bunch more attack!

Block Proficiency & Perfect Block
  • Landing Heavy Attacks is a great way to shortcut Stryfe’s loop, these masteries that help reduce block damage will help him get off more heavy attacks with less chip damage!

  • This mastery allows Stryfe to close out fights much quicker, this also reduces the window of opportunity to receive an attack that might glance and remove Telepathic Charges.
Post edited by Kabam Boo on


  • Silver_GooseSilver_Goose Posts: 488 ★★★
    oh he sounds like he could be great
  • BuffBeastBuffBeast Posts: 1,059 ★★★★
    Finally, stryfe is here!
  • Silver_GooseSilver_Goose Posts: 488 ★★★
    I feel like he could turn out to be like Aegon is for LoL for Abyss. maybe not tho.
  • GroundedWisdomGroundedWisdom Posts: 31,950 ★★★★★

    what do you think of the synergy @KDSuperFlash10

    Actually, it could be useful with Apocalypse as well.
  • KDSuperFlash10KDSuperFlash10 Posts: 5,869 ★★★★★

    what do you think of the synergy @KDSuperFlash10

    Holy **** that synergy is actually bonkers, the personal burst damage is already nutty as is, +300% would be unreal

    I need to get Stryfe somehow now
  • magnus_xixmagnus_xix Posts: 1,812 ★★★★★
    So this is who we were supposed to use for the aspect of war and mercy sabretooth in act 7 beta.
  • magnus_xixmagnus_xix Posts: 1,812 ★★★★★
    I have a question about the Apocalypse synergy. Will the burst damage increase be additive or multiplicative? I presume it's additive.
  • LibertyPrimeV1LibertyPrimeV1 Posts: 4,179 ★★★★★
    Those Synergies sound awesome!
    Hood gets flat +50% Attack with all the added Crit from Invisibility, Guillotine's Souls last Longer and are Paused during any Specials making them even more manageable, Thor gets 3 Furies on Sp1 and Sp2 though 10% Attack each doesn't sound like a lot he gains Armor Penetration for each Fury active.

    And don't even get me Started on the Apocalypse Synergy, my Rank 3 5 Star already gets 3k Burst Damage when all 4 Debuffs are active. +300% sounds Horrifiying...

    Cable and Ebony Maw's could be good for them but might need to see it in action first, Cable doesn't exactly need Specials with the Apocalypse Synergy but who knows.

    The Synergies aren't listed for what Star Variant Unlocks them, but I assume since the Apocalypse one is on the Bottom of the Unique ones you'll need a 5 Star Stryfe to use it.
  • SpideyFunkoSpideyFunko Posts: 20,487 ★★★★★

    what do you think of the synergy @KDSuperFlash10

    Holy **** that synergy is actually bonkers, the personal burst damage is already nutty as is, +300% would be unreal

    I need to get Stryfe somehow now
    Not that synergy the Cable one. Remember your post?
  • KDSuperFlash10KDSuperFlash10 Posts: 5,869 ★★★★★

    what do you think of the synergy @KDSuperFlash10

    Holy **** that synergy is actually bonkers, the personal burst damage is already nutty as is, +300% would be unreal

    I need to get Stryfe somehow now
    Not that synergy the Cable one. Remember your post?
    oh the Cable synergy is terrible lol
  • @Kabam Miike does the damage reduction from passive effects include “direct damage” in Map6 or would it only be degeneration damage from starburst?
  • Colonaut123Colonaut123 Posts: 3,091 ★★★★★
    He looks good on paper. Interested to see his moves.
  • RotellyRotelly Posts: 767 ★★★
    Shouldn't robots have phsyic shielding or be immune to stryfes invisibility?
  • Jazzy011Jazzy011 Posts: 81
    This guy looks insane, not to mention he can also be made into a horseman O_O This guy looks even better than Aegon. Just wish he was made a little more suicide friendly
  • DjinDjin Posts: 1,902 ★★★★★
    Rotelly said:

    Shouldn't robots have phsyic shielding or be immune to stryfes invisibility?

    Not in MCOC. Robots can be Mind Controlled.
  • nolcuNnolcuN Posts: 158 ★★
    edited January 2021
    What are His Tags.?
    Hoping for #metal
  • MagrailothosMagrailothos Posts: 4,274 ★★★★★
    It seems a bit weird that Stryfe can't turn invisible against Juggernaut because Juggs has Psychic Shielding; and yet he can use Telepathic charges to remove Jugg's Unstoppable and Stun-Immunity, don't you think?

    Also, for @nolcuN his Tags include #Metal and#Villain.
  • MagrailothosMagrailothos Posts: 4,274 ★★★★★
    Those are some weird tags:

    Does that means that he counts as both L and XL in Alliance Wars, but only L elsewhere?
  • BigPoppaCBONEBigPoppaCBONE Posts: 1,811 ★★★★★

    Those are some weird tags:

    Does that means that he counts as both L and XL in Alliance Wars, but only L elsewhere?

    He's only L everywhere. There's an AW effect that either size is susceptible to and that's the tag for it.
  • simolazsimolaz Posts: 413 ★★
    Is Stryfe able to bypass missed attacks?
  • Nameless_IWNameless_IW Posts: 786 ★★★

    Those are some weird tags:

    Does that means that he counts as both L and XL in Alliance Wars, but only L elsewhere?

    with these new temp tags being added specifically only to the AW mode. i foresee new globals or nodes relating to L and XL champs. be ready LOL

  • Dark_NinjasDark_Ninjas Posts: 14

    Those are some weird tags:

    Does that means that he counts as both L and XL in Alliance Wars, but only L elsewhere?

    with these new temp tags being added specifically only to the AW mode. i foresee new globals or nodes relating to L and XL champs. be ready LOL

    You are right because in vairiant 3 you could use him because he is XL and if there is a L variant you coukd use him for it too.
  • Dark_NinjasDark_Ninjas Posts: 14
    i mean by AW
  • Nameless_IWNameless_IW Posts: 786 ★★★
    So Prof X while at 25+ channeling charges he gains a vigilante passive, allowing all attacks to bypass Miss. However, when Stryfe goes invisible, Prof X attacks are missing LOL.

    What others champion are part of this group ??? where supposedly their abilities counter miss but against Stryfe it doesn't work.

  • SearmenisSearmenis Posts: 1,060 ★★★★
    Glancing is really disturbing though, when you try to build up those tel. charges..
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