It just doesn’t seem THAT necessary for offense. I feel like people make a bigger deal about it that makes sense. Like, isn’t he still really good unawakened?
Is it for the bonus block profiency? Or the bleed resistance utility? I know everyone says it’s really helpful for him, but...why?
Is it for the bonus block profiency? Or the bleed resistance utility? I know everyone says it’s really helpful for him, but...why? It is a few things, but let's take a look at just one of them: block proficiency. Guardian's intrinsic block proficiency stat is, for a 5* rank 5 (it varies, but not by a huge amount) 3734. That means against CR100 opponents Guardian has about 65% block proficiency. Awakened at sig 1 he gains about 535 additional block proficiency (when he has an armor up). That increases his block to 68%. At sig 200 he gains about 2563, which increases his block to about 76%.The difference between 65% and 68% and 76% doesn't seem like a lot, but it actually is for two reasons. First, the important thing is not how much damage you block, it is how much damage you take. 65% block means you take 35% of the damage from blocked hits. 68% block means you take 32%, and 76% means you take 24%. At max sig you're taking only (24/35) = 69% of the damage you'd take unawakened. Or alternatively, at max sig Guardian takes 31% less damage from blocked hits. That's not a small improvement.But secondly it gets even more interesting when you consider those are normal blocked hits and not well-timed blocked hits. If you have the Parry mastery you can get an additional +25% block proficiency from well-timed hits. This is a flat improvement over and above the DR stat. So those same block proficiency numbers above become 90%, 93%, and 101%. Which means the difference between unawakened r5 Guardian and max sig Guardian is the difference between taking 10% damage from well-timed blocked hits and taking zero.The bleed resistance is also nice to have because you can buy up to 30% additional bleed resistance with Coagulate. Not only does that help in terms of survivability, it also makes Guardian more suicide friendly because he can actually heal from Double Edge (via Willpower) which indirectly helps Guardian offensively.80% energy resistance is also nice to have. Gladiator Hulk is considered a strong counter to passive DoT with a lower amount of effective mitigation.Guardian probably has one of the better designed signature abilities in terms of game balance, in that on the one hand you don't need it for the champ to be useful, but on the other hand you do notice it when you have it and you also notice when you sig it up.
Guardian at max sig takes 0 damage on parry and then pair him with CapIW and Doom, then they also start taking 0 damage on Parry.Think CapIW can by himself reduce damage to 0 on parry, not sure about this!!!This 1 thing alone makes him great in high level content.Afraid of losing chunk of health on parrying opponent with high attack(above 12-13k), not an issue with Guardian.
@DNA3000 , how do the calculations work? I’ve never worked out myself how a block proficiency number translates to percentage.
@DNA3000 , how do the calculations work? I’ve never worked out myself how a block proficiency number translates to percentage. I'm not exactly sure how to work it out myself but there is a calculator on the auntmai website
Think CapIW can by himself reduce damage to 0 on parry, not sure about this!!!
Think CapIW can by himself reduce damage to 0 on parry, not sure about this!!! This varies with opponent challenge rating, but the rule of thumb is to look for 6000+ block proficiency. Anyone with 6000 block or higher will reach 75% block percentage mitigation against a CR100 opponent, which combines with max Parry (+25%) to reach 100% block damage mitigation. If you want this to hold all the way up to rank 5 6* opponents (which I presume would have a challenge rating of 150) the target number is 6750.5/65 CapIW and 6* r2 has a block proficiency of 6743 which is plenty enough for CR100 but not quite enough for CR150 (although it is very close). At 6* r3 he goes to 6903 which is enough for any conventional challenge rating you'd ordinarily encounter in the game currently. @DNA3000 so a 5* R5 CAIW with Guardian synergy can get there for CR150?
Think CapIW can by himself reduce damage to 0 on parry, not sure about this!!! This varies with opponent challenge rating, but the rule of thumb is to look for 6000+ block proficiency. Anyone with 6000 block or higher will reach 75% block percentage mitigation against a CR100 opponent, which combines with max Parry (+25%) to reach 100% block damage mitigation. If you want this to hold all the way up to rank 5 6* opponents (which I presume would have a challenge rating of 150) the target number is 6750.5/65 CapIW and 6* r2 has a block proficiency of 6743 which is plenty enough for CR100 but not quite enough for CR150 (although it is very close). At 6* r3 he goes to 6903 which is enough for any conventional challenge rating you'd ordinarily encounter in the game currently.