Disagree. Science chapter was pretty decent.There are so many science champs that inflict a non-damaging debuff. And to remove the poisons, you just need to either parry or evade an attack, how is that difficult?Science champs that inflict non-damaging debuffs: ALL (since stun is a non-damaging debuff, and you need to parry to remove the poisons anyway)Excluding stun, I’ve used Void SheHulk SpiderGwen Wasp CptIW and Quake. They all work.I’ll record a video when I’m clearing on my alt.
I have absolutely no difficulty doing anything lol Why is it always about difficulty? A node can be easy and still not be a well designed one. I can clear the chapter no problem. For one, I run resonate lolThat has absolutely nothing to do with the fact that they switched a node that was fast for another one that is not fast and is much more complicated under the concept of making it faster. They wanted to reduce the time it takes us to clear it. They didn’t. There’s no need for this node or it’s complexity. The past one worked much better.
Hey everybody, thank you all for the feedback. Please keep it coming, as it will help us improve Cavalier Difficulty as we move forward.One thing I want to point out: With the addition of the new Buffs, we are not doing away with the older ones. Our goal is to create a pool of buffs to pick and choose from for Cavalier Difficulty, but still not as wide as what you might remember from Uncollected difficulty.Your Champions you've ranked up are still going to help you in these Quests, but maybe not the same Champions every month.I hope this clears that up a little bit. Clearly we have told you what is good and what is awful. The fact is you guys don't listen. How many people have said the 4 star challenge is terrible. We asked for a change to buffs in cavalier and you make it more difficult. How are any changes that have been made an improvement to cavalier difficulty. The easy path health removal is about the only good change made since cavalier came out.
Hey everybody, thank you all for the feedback. Please keep it coming, as it will help us improve Cavalier Difficulty as we move forward.One thing I want to point out: With the addition of the new Buffs, we are not doing away with the older ones. Our goal is to create a pool of buffs to pick and choose from for Cavalier Difficulty, but still not as wide as what you might remember from Uncollected difficulty.Your Champions you've ranked up are still going to help you in these Quests, but maybe not the same Champions every month.I hope this clears that up a little bit.
THis is going to sound crazy, but if Kabam really wants players to 100% the monthly quest, then give the players a reason to 100% the monthly quest. Like I don't know, make the rewards worth the time/resources. I know, its crazy right.
@xNig Good point. Also you seem to live only in this thread lol
The fact that they have the 4* challenge this month. I swear the only reason they changed it was so they can have people rank up champions they don't use. Again. The science one wasn't consistently working but that change isn't bad but it is definitely worse then the previous one. Cosmic was not better either. The rng is bad to get the fury. Tech is annoying. How can you bring up speed when you introduce a node that gives healing then add nodes like unstoppable and falter so you have less opportunity to apply the heal block which allows them to heal making the fights longer. Im currently on the skill one and I dont even feel like continuing. Skill champs mostly bleed. Why not have bleed instead of shock or incinerate? Like I said, I swear they introduced these nodes just to make you rank up other champs. Why overhaul the entire thing after tuning it b4. People already don't 100%. This wasn't a change that would make people want to do it. They really dropped the ball with this one.
Why 50% chance to evadeIt's mix masher korg and doom all over again The idea here is to encourage Evade encounters, and combined with the Skillful Distraction buff, this gives more Skill Champions access to the kit necessary to prevent Evasion. This is a horrible idea, lets talk about the number of skill champs that can cause Disorient, Incinerate or Shock effect.- Disorient (Fury[SP1], Night Thrasher[Synergy], Ronin [SP1])- Incinerate (Agent Venom [SP2], Cross Bones[SP2], Gwenpool [SP1], Winter Soldier [SP1/SP2]- Shock (Black Widow DO [Basic], Night Thrasher[SP1], Thor Rag [SP3]Okay based on that only 8 out of 32 skill champs are useful for this buff and only one of the champs can inflict the debuff without having to rely on a special attack It’s an insanely idiotic design. Who thought this would be fun for players? I have a decent roster and lots of counters. But it’s still so painful to play though. The idea of 100% that map makes me nauseous.
Why 50% chance to evadeIt's mix masher korg and doom all over again The idea here is to encourage Evade encounters, and combined with the Skillful Distraction buff, this gives more Skill Champions access to the kit necessary to prevent Evasion. This is a horrible idea, lets talk about the number of skill champs that can cause Disorient, Incinerate or Shock effect.- Disorient (Fury[SP1], Night Thrasher[Synergy], Ronin [SP1])- Incinerate (Agent Venom [SP2], Cross Bones[SP2], Gwenpool [SP1], Winter Soldier [SP1/SP2]- Shock (Black Widow DO [Basic], Night Thrasher[SP1], Thor Rag [SP3]Okay based on that only 8 out of 32 skill champs are useful for this buff and only one of the champs can inflict the debuff without having to rely on a special attack
Why 50% chance to evadeIt's mix masher korg and doom all over again The idea here is to encourage Evade encounters, and combined with the Skillful Distraction buff, this gives more Skill Champions access to the kit necessary to prevent Evasion.
Why 50% chance to evadeIt's mix masher korg and doom all over again
The fact that they have the 4* challenge this month. I swear the only reason they changed it was so they can have people rank up champions they don't use. Again. The science one wasn't consistently working but that change isn't bad but it is definitely worse then the previous one. Cosmic was not better either. The rng is bad to get the fury. Tech is annoying. How can you bring up speed when you introduce a node that gives healing then add nodes like unstoppable and falter so you have less opportunity to apply the heal block which allows them to heal making the fights longer. Im currently on the skill one and I dont even feel like continuing. Skill champs mostly bleed. Why not have bleed instead of shock or incinerate? Like I said, I swear they introduced these nodes just to make you rank up other champs. Why overhaul the entire thing after tuning it b4. People already don't 100%. This wasn't a change that would make people want to do it. They really dropped the ball with this one. Like Cull doing this? https://youtu.be/LOGK9zqxisgTech was easy. Warlock’s infections last very long, and so many champs are able to healblock/armor break in the tech class. (I used Yondu on my 4* challenge. Yay.) You just need to play around the unstoppable/falter timers which... wait for it..., is where the skill comes in.No they don’t introduce these nodes to make you rank up champs IF you have a diverse roster of 4/5/6*s. If you’re top heavy and only rank god tiers, and higher rarity ones at that, you’re gonna be in a position.I found these nodes more interesting than the previous ones. 😊
The fact that they have the 4* challenge this month. I swear the only reason they changed it was so they can have people rank up champions they don't use. Again. The science one wasn't consistently working but that change isn't bad but it is definitely worse then the previous one. Cosmic was not better either. The rng is bad to get the fury. Tech is annoying. How can you bring up speed when you introduce a node that gives healing then add nodes like unstoppable and falter so you have less opportunity to apply the heal block which allows them to heal making the fights longer. Im currently on the skill one and I dont even feel like continuing. Skill champs mostly bleed. Why not have bleed instead of shock or incinerate? Like I said, I swear they introduced these nodes just to make you rank up other champs. Why overhaul the entire thing after tuning it b4. People already don't 100%. This wasn't a change that would make people want to do it. They really dropped the ball with this one. Like Cull doing this? https://youtu.be/LOGK9zqxisgTech was easy. Warlock’s infections last very long, and so many champs are able to healblock/armor break in the tech class. (I used Yondu on my 4* challenge. Yay.) You just need to play around the unstoppable/falter timers which... wait for it..., is where the skill comes in.No they don’t introduce these nodes to make you rank up champs IF you have a diverse roster of 4/5/6*s. If you’re top heavy and only rank god tiers, and higher rarity ones at that, you’re gonna be in a position.I found these nodes more interesting than the previous ones. 😊 I 100% it every month. Dont bring up skill cause that's not my problem. Plus I didn't said it would just make the fights longer not that it would be too hard. I never use potions or revives to beat it. Why would you have a suck yondu ranked up BTW. Anyway I'm talking about other people. Not everyone has warlock ranked up. You said if you are top heavy with a diverse roster but mention ranking only god tiers. Makes no sense.. You clearly don't have say in this. I can tell its difficult because I'm doing the 4* challenge. I just quake everything so im fine. I have rank 3 6*s and a bunch of rank 5 5*s so 100% will be fine for me cuz I am top heavy. It don't make it more interesting for me that its changed. I will mostly use champs that dont benefit and just use my everyday God tier champs. For people without that. How are they suppose to 100% without a crazy diverse roster. A yondu that shouldn't be ranked up. The skill path hardly have counters. Most likely i will just quake otherwise I will have to rank up a 4* from rank 1. The only skill champ i have ranked is blade. Only needed him with the other nodes. Most skills bleed why not have bleed that would open up so many skill champs. The last nodes were way better after they tuned it. Super quick to get the furies. That was the whole point there was no need to change it since it was quicker. So yeah it was changed making other people rank up champs they don't normally use. Like yondu
https://youtu.be/DAn7GJPYgvcI wouldn’t consider this speed as slow or troublesome though. Used SG for the whole path except HT for Stryfe, and wasn’t paying much attention to playing well.
Disagree. Science chapter was pretty decent.There are so many science champs that inflict a non-damaging debuff. And to remove the poisons, you just need to either parry or evade an attack, how is that difficult?Science champs that inflict non-damaging debuffs: ALL (since stun is a non-damaging debuff, and you need to parry to remove the poisons anyway)Excluding stun, I’ve used Void SheHulk SpiderGwen Wasp CptIW and Quake. They all work.I’ll record a video when I’m clearing on my alt. I think all players complain about the parry (including myself), if they have 3/3, the skill reduction does not let the node work and many times the fury is not activated when a debuff is purified
Also, with the previous node, people were complaining about how limited the selection within the Science class is that fulfills the criteria.Taking inclusivity into account, how many champs in the science class can fulfill the conditions for this current node? All of them. Even if they do not apply a non-damaging debuff out of stun/resonate, they will still be able to do the quest, either at a +150%/250% attack increase, depending on whether the bonus from the node is multiplicative or additive.For the previous Diss Track, how many champs can do it if they do not fulfill the node criteria? None.So overall, I find that the node was well designed and with respect to clearing speed, about the same as previous, if not faster.
I was experimenting with the distancing to corner heavy with SG and got hit. 🤷🏻♂️5 slots, 1 champ took the whole path. Doesn’t matter what health she was at at the end.