Elsa can have incinerate up only half the time ? Lol please play the hero before talking. You get your hellfire round ready almost at the same time the last one expires
And for tech I can name p99, IMIW, mysterio, sentinel, Hulkbuster, doc oc, civil warrior, yondu.. @Seriously you clearly don't know what you are talking about
"We love seeing videos of Angela dealing over 20 000 damage on a medium attack, or Scarlet Witch tearing through any obstacle in her path with massive Special Attack damage. That’s something that makes Cavalier Difficulty unique, and we won’t be changing that."
So is Angela still going to be doing over 20 000 damage on a medium attack?
Yes, when the current style of Cosmic node is in rotation. Just because they're adding more types of class specific nodes, doesn't mean they're removing the current ones completely.
Oh I missed that, thanks. So how often will Angela be useful? I literally only ranked her up for this.
I now have to also rank up a hulk, abom or man thing for science since beardo will be useless, falcon for skill since hit monkey and elsa will be useless, vision for tech since HB will be useless and probably a cosmic I haven't figured yet. I think there is nobody that useful for mystic.
Hit monkey and Elsa will still be very good for the skill quest
Nope. Not reliable evade counters. Elsa will only have incinerate up half the time and hit monkey likewise he only goes into his phase for a little bit when he is evaded or knocked down. They are still better than most anti evade champs but nowhere near as good as star they do now.
Are you good? Try using elsa before saying that. I use her all the time for evade champs and the uptime of the incinerate and coldsnap is perfect. What you on about? Parry, medium,medium and they cant evade in the new cav eq. Also you have to manage them not dump 6 of them at start and wonder where they went
I am very good. Probably better than you. And I play Elsa a lot more than you obviously. If you play her the way you say she willv eventually switch to coldsnap because she can't reliably parry. Her first parry can be evaded. So say bye bye bonus from incinerate. Plus learn to read. The point is she won't be as good as now. I don't have to "parry medium medium" or "manage her debuffs" now. Please keep your comments to yourself if you don't play the character. Thanks.
You do know that Coldsnap prevents Evade as well.... right?
"We love seeing videos of Angela dealing over 20 000 damage on a medium attack, or Scarlet Witch tearing through any obstacle in her path with massive Special Attack damage. That’s something that makes Cavalier Difficulty unique, and we won’t be changing that."
So is Angela still going to be doing over 20 000 damage on a medium attack?
Yes, when the current style of Cosmic node is in rotation. Just because they're adding more types of class specific nodes, doesn't mean they're removing the current ones completely.
Oh I missed that, thanks. So how often will Angela be useful? I literally only ranked her up for this.
I now have to also rank up a hulk, abom or man thing for science since beardo will be useless, falcon for skill since hit monkey and elsa will be useless, vision for tech since HB will be useless and probably a cosmic I haven't figured yet. I think there is nobody that useful for mystic.
Hit monkey and Elsa will still be very good for the skill quest
Nope. Not reliable evade counters. Elsa will only have incinerate up half the time and hit monkey likewise he only goes into his phase for a little bit when he is evaded or knocked down. They are still better than most anti evade champs but nowhere near as good as star they do now.
Are you good? Try using elsa before saying that. I use her all the time for evade champs and the uptime of the incinerate and coldsnap is perfect. What you on about? Parry, medium,medium and they cant evade in the new cav eq. Also you have to manage them not dump 6 of them at start and wonder where they went
I am very good. Probably better than you. And I play Elsa a lot more than you obviously. If you play her the way you say she willv eventually switch to coldsnap because she can't reliably parry. Her first parry can be evaded. So say bye bye bonus from incinerate. Plus learn to read. The point is she won't be as good as now. I don't have to "parry medium medium" or "manage her debuffs" now. Please keep your comments to yourself if you don't play the character. Thanks.
This isn’t the hole you should be digging yourself into... I don’t play Elsa and know that she would work great here.
And for tech I can name p99, IMIW, mysterio, sentinel, Hulkbuster, doc oc, civil warrior, yondu.. @Seriously you clearly don't know what you are talking about
Im most excited to try sentinel out. He seems a solid candidate for it
I got a fresh mysterio r5 that I'm really excited about ! Not a fan of sentinel playstyle
"We love seeing videos of Angela dealing over 20 000 damage on a medium attack, or Scarlet Witch tearing through any obstacle in her path with massive Special Attack damage. That’s something that makes Cavalier Difficulty unique, and we won’t be changing that."
So is Angela still going to be doing over 20 000 damage on a medium attack?
Yes, when the current style of Cosmic node is in rotation. Just because they're adding more types of class specific nodes, doesn't mean they're removing the current ones completely.
Oh I missed that, thanks. So how often will Angela be useful? I literally only ranked her up for this.
I now have to also rank up a hulk, abom or man thing for science since beardo will be useless, falcon for skill since hit monkey and elsa will be useless, vision for tech since HB will be useless and probably a cosmic I haven't figured yet. I think there is nobody that useful for mystic.
Hulk/Abom will be useless with the new node unless you run resonate. Beardo is going to be still very useful.
Falcon will be of limited use but Elsa will be great.
Don’t jump to conclusions before trying to use them when the node is live.
Sorry I think you are wrong. Beardo will be taking poison damage unless you have a skill in the team and happen no have charges up. Even then, the poison debuff will be eating your charges thus reducing your damage.
Elsa can only have incinerate up half the time. She is not a reliable evade counter. She won't be as good as now.
Not sure about Hulk and abom. They are poison immune, no? So no poison ticks, just the benefits.
I did mention in the previous post that you might need to bring a Skill with Beardo. Even if he doesn't have that synergy, he takes 85% less damage from Poison, hence, will heal from it through willpower. Not to mention that with his playstyle, he will shrug off the poisons upon Parry/Dex so there's limited time for the poison to deal damage to him (if any at all), and the stun being a non-damaging debuff.
Hulk and Abom won't work without resonate. All 3 nodes occur at the same time, so they need to inflict a non-damaging debuff, which they can't, unless you're just gonna parry 3 hits for the entire fight.
With regards to Elsa, currently, the node requires the debuffs to expire before giving you the damage boost. The new node just requires parry-MM. Then a few combos will get you to 10 furies. It's MUCH faster to ramp up the damage and if you rotate between MLLLL and MLLLM, it's likely that you will down the defender before you finish your incinerate rounds.
The community is getting outraged over the smallest thing, like assuming Beardo will be useless and jumping to conclusions that they need to rank up Hulk/Abom to tackle the new Science node, before thinking about the interactions between the nodes and champs.
Hey everybody, thank you all for the feedback. Please keep it coming, as it will help us improve Cavalier Difficulty as we move forward.
One thing I want to point out: With the addition of the new Buffs, we are not doing away with the older ones. Our goal is to create a pool of buffs to pick and choose from for Cavalier Difficulty, but still not as wide as what you might remember from Uncollected difficulty.
Your Champions you've ranked up are still going to help you in these Quests, but maybe not the same Champions every month.
I hope this clears that up a little bit.
This is ridicilous You have limited hero use in this one, escpecially some class like skill or tech one
What part of easy life you promise in dev diary kabam dont understand to implement ?
Skill and Tech?
There are so many decent counters for both.
Anyone with true strike for Skill will work, or anyone who can inflict disorientate, shock or incinerate. True strike is so prevalent for the skill class.
Tech, anyone who can heal block or armor break.
People need to stop regurgitating what YouTubers say and think of what suitable counters there are.
Nobody in skill class can do all that without having to do quite a bit of fighting first. Until you get to your sp or whatever you are at the mercy of rng. Not sure how you find this fun.
Similarly for tech. Very few have reliable heal block or armor break.
Parry MLM to get to your sp. Defenders don't evade when stunned. I don't think that's too much to ask for. That's assuming they don't apply Incinerate/Coldsnap/Shock/Disorientate on their basic attacks, or have inherent True Strike on them like Night Trasher.
If you're doing Cavalier, you're telling me you have NONE of them ranked up, especially given that all of them are very good champs? Just because their name isn't Ghost doesn't mean they're useless.
And for tech I can name p99, IMIW, mysterio, sentinel, Hulkbuster, doc oc, civil warrior, yondu.. @Seriously you clearly don't know what you are talking about
Im most excited to try sentinel out. He seems a solid candidate for it
I got a fresh mysterio r5 that I'm really excited about ! Not a fan of sentinel playstyle
Would love me a mysterio i hv tech gem for him. With sentinel i like the incinerates
Was contemplating whether or not to R3 him... Still abit iffy about his overall balance between his Utility and his damage.
@kabam John originally posted that they would be moving away from these buffs in 2021
@Kabam Miike posted that these buffs wouldn’t be going anywhere. But wouldn’t be the same each month. Seems a little contradictory. Can we confirm what was meant by the two different posts by chance? Thank you
@kabam John originally posted that they would be moving away from these buffs in 2021
@Kabam Miike posted that these buffs wouldn’t be going anywhere. But wouldn’t be the same each month. Seems a little contradictory. Can we confirm what was meant by the two different posts by chance? Thank you
Disstrack and Buffed up aren't anything to do with the the class specific nodes. So there's no contradiction there.
@ItsDamien thank you for the response. So to further clear things up for me....are nodes like diss track and bufffed up going to continue to be used during the cavalier monthly quest?
@ItsDamien thank you for the response. So to further clear things up for me....are nodes like diss track and bufffed up going to continue to be used during the cavalier monthly quest?
They'll probably still appear once in a while, but they won't be there every single month like they have been.
Science: I like this one. All the hulks could benefit from it including OG Hulk. Additionally poison immunity is one of the more common immunities, so I don't think this will be much of a problem.
Tech: The key here it seems is to use tech champs with atleast a heal block or armor break. This includes Civil Warrior, Doc Ock, HB, IMIW, Iron Patriot, Punisher 2099, Rocket, Sentinel, Vision AoU, Warlock and Yondu. The pool does seem big here but most of these have heal block and armor break on specials so not the best options but could potentially work. Only time will tell although other champs that have some way to reduce the regen could work.
Cosmic: Armor break is important here, so Air-Walker, Annihilus, Black Bolt, CMM, Corvus, CGR, Cull, Hyperion, King Groot, Medusa, Silver Surfer, Terrax, Venom and Aarkus can all benefit from the node. Additionally, the node doesn't punish other attackers much so they could all work. Not a problem here.
Skill: Falcon, Mole God, Nick and Hit-Monkey can take advantage of the node without a chance to get screwed over I guess. Additionally, Elsa and Massacre can also work. The pool of champs this node benefits isn't much strangely but atleast evade countering is more common these days.
Mutant: Again, mutant benefits the most from this with Apoco, Prof X, both mags, Sunspot, Gambit, Jubilee, Emma, Havok and literally any horseman benefiting from this. Additionally, all other mutants have a chance to work and regen is fairly easy to counter.
Mystic: Nullify heavy champs will work well here with Claire, Doom, Maw, Juggs, Sassy, Jane Foster and the Hood also working. Additionally, any champ with slow can work here although this node is more restrictive than others.
Honestly speaking, the pool of champions benefitting the nodes is bigger than expected and the change in nodes is a refreshing change for endgame players. The only thing is that majority of us wanted a rewards change. Kabam did say about valuing our time investment more though.
This is a great list The_Sentry06 and I am going to add a few more options to some of the classes. Not that these are all going to be great, but the conditions are wider than people might think.
Science: As you said, all the Hulks plus original Abomination are Poison Immune, any other Science can shrug Poison off pretty easily. I think the potency reduction will make it top out around 60 damage per stack per half second in Chapter 3 quests? (Based this on an attack value of 8000 being reduced to 60 per tick, someone correct me if I'm wrong there). Liquid Courage or even Willpower on its own will be great for Science champs. Immortal Abomination will... not work very well. The 50% Weakness looks worse than it is; the first hits after a parry will not have the weakness, and getting half damage when without a non-damaging debuff is better than zero damage for < 3 debuffs to me.
Tech: You want Armor Break or Heal Block: Civil Warrior (Heavy), Doc Ock (Chem breakthrough), Hulkbuster (Specials), IMIW (Heavy?/SP3), Iron Man (Specials), Iron Patriot (SP1/SP2), Mysterio (combo), Punisher 2099 (Automatic), Red Skull (Heavy while stunned), Rocket (SP2/SP3), Sentinel (SP1), Vision AoU (Specials Conditional), Warlock (SP2 and presumably Infection), Yondu (SP1). Not all winners but enough that people can get by.
Cosmic: Your list above is great and there are a lot of top-tier options with Armor Break in their tool kit.
Skill: Besides Skill champs with Disorient/Incinerate/Shock, there's all the other ways to avoid Evade including attacking while stunned, True Strike/Accuracy, Coldsnap, and Slow. Not all of these will get the Furies or are ideal, though: Aegon (technically but getting 150 combo seems out of reach), BW:DO, Crossbones (SP2), Elektra (DAAR if you can debuff), Elsa, Falcon, Gwenpool (SP1), Hit-Monkey, Karnak (SP1), Killmonger (intercept), Korg (SP1 can't be evaded), Masacre (SP3, probably hard to ignite bat), Mole Man, Nick Fury (SP1 or enough charges), Night Thrasher (SP1 and skateboard attacks), Ronin (SP1, Wraith stance has DAAR), Stealth Spidey (Slow cartridge)
Mutant: You covered Prowess champs but not Regen or Heal Block. Though you might have some times where you can't do anything about your attacks being regen'ed: Apocalypse, Archangel (Neurotoxin), Deadpool, Emma, Gambit, Goldpool (low health), Havok, Jubilee, Mags (either), OML, Platpool (low health), Prof X, Sabretooth, Storm PX, Sunspot, Wolverines (OG/Weapon X/X-23), and anyone as a Horseman. Not sure if Bishop or Mutant Agenda synergy will count (maybe Bishop, synergy doubtful). Rogue may be able to steal a regen and keep it but I wouldn't count on it.
Mystic: Pretty self-explanatory. I would add Mojo (reduce Unstoppable length) and Sorceror Supreme (Slow) to your list of Claire, Doom, Maw, Juggs, Sassy, Jane Foster and the Hood.
Science: I like this one. All the hulks could benefit from it including OG Hulk. Additionally poison immunity is one of the more common immunities, so I don't think this will be much of a problem.
Tech: The key here it seems is to use tech champs with atleast a heal block or armor break. This includes Civil Warrior, Doc Ock, HB, IMIW, Iron Patriot, Punisher 2099, Rocket, Sentinel, Vision AoU, Warlock and Yondu. The pool does seem big here but most of these have heal block and armor break on specials so not the best options but could potentially work. Only time will tell although other champs that have some way to reduce the regen could work.
Cosmic: Armor break is important here, so Air-Walker, Annihilus, Black Bolt, CMM, Corvus, CGR, Cull, Hyperion, King Groot, Medusa, Silver Surfer, Terrax, Venom and Aarkus can all benefit from the node. Additionally, the node doesn't punish other attackers much so they could all work. Not a problem here.
Skill: Falcon, Mole God, Nick and Hit-Monkey can take advantage of the node without a chance to get screwed over I guess. Additionally, Elsa and Massacre can also work. The pool of champs this node benefits isn't much strangely but atleast evade countering is more common these days.
Mutant: Again, mutant benefits the most from this with Apoco, Prof X, both mags, Sunspot, Gambit, Jubilee, Emma, Havok and literally any horseman benefiting from this. Additionally, all other mutants have a chance to work and regen is fairly easy to counter.
Mystic: Nullify heavy champs will work well here with Claire, Doom, Maw, Juggs, Sassy, Jane Foster and the Hood also working. Additionally, any champ with slow can work here although this node is more restrictive than others.
Honestly speaking, the pool of champions benefitting the nodes is bigger than expected and the change in nodes is a refreshing change for endgame players. The only thing is that majority of us wanted a rewards change. Kabam did say about valuing our time investment more though.
This is a great list The_Sentry06 and I am going to add a few more options to some of the classes. Not that these are all going to be great, but the conditions are wider than people might think.
Science: As you said, all the Hulks plus original Abomination are Poison Immune, any other Science can shrug Poison off pretty easily. I think the potency reduction will make it top out around 60 damage per stack per half second in Chapter 3 quests? (Based this on an attack value of 8000 being reduced to 60 per tick, someone correct me if I'm wrong there). Liquid Courage or even Willpower on its own will be great for Science champs. Immortal Abomination will... not work very well. The 50% Weakness looks worse than it is; the first hits after a parry will not have the weakness, and getting half damage when without a non-damaging debuff is better than zero damage for < 3 debuffs to me.
Tech: You want Armor Break or Heal Block: Civil Warrior (Heavy), Doc Ock (Chem breakthrough), Hulkbuster (Specials), IMIW (Heavy?/SP3), Iron Man (Specials), Iron Patriot (SP1/SP2), Mysterio (combo), Punisher 2099 (Automatic), Red Skull (Heavy while stunned), Rocket (SP2/SP3), Sentinel (SP1), Vision AoU (Specials Conditional), Warlock (SP2 and presumably Infection), Yondu (SP1). Not all winners but enough that people can get by.
Cosmic: Your list above is great and there are a lot of top-tier options with Armor Break in their tool kit.
Skill: Besides Skill champs with Disorient/Incinerate/Shock, there's all the other ways to avoid Evade including attacking while stunned, True Strike/Accuracy, Coldsnap, and Slow. Not all of these will get the Furies or are ideal, though: Aegon (technically but getting 150 combo seems out of reach), BW:DO, Crossbones (SP2), Elektra (DAAR if you can debuff), Elsa, Falcon, Gwenpool (SP1), Hit-Monkey, Karnak (SP1), Killmonger (intercept), Korg (SP1 can't be evaded), Masacre (SP3, probably hard to ignite bat), Mole Man, Nick Fury (SP1 or enough charges), Night Thrasher (SP1 and skateboard attacks), Ronin (SP1, Wraith stance has DAAR), Stealth Spidey (Slow cartridge)
Mutant: You covered Prowess champs but not Regen or Heal Block. Though you might have some times where you can't do anything about your attacks being regen'ed: Apocalypse, Archangel (Neurotoxin), Deadpool, Emma, Gambit, Goldpool (low health), Havok, Jubilee, Mags (either), OML, Platpool (low health), Prof X, Sabretooth, Storm PX, Sunspot, Wolverines (OG/Weapon X/X-23), and anyone as a Horseman. Not sure if Bishop or Mutant Agenda synergy will count (maybe Bishop, synergy doubtful). Rogue may be able to steal a regen and keep it but I wouldn't count on it.
Mystic: Pretty self-explanatory. I would add Mojo (reduce Unstoppable length) and Sorceror Supreme (Slow) to your list of Claire, Doom, Maw, Juggs, Sassy, Jane Foster and the Hood.
The new nodes look pretty interesting tbh. I’m just wondering what whonky defender combinations there can be to make it at least a little more challenging.
The new nodes look pretty interesting tbh. I’m just wondering what whonky defender combinations there can be to make it at least a little more challenging.
you want it more challenging with these weak rewards? it already takes like 6+ hours to grind thru it, and will take longer now. for people with limited rosters it will be back to 10 hours of clearing..
The new nodes look pretty interesting tbh. I’m just wondering what whonky defender combinations there can be to make it at least a little more challenging.
you want it more challenging with these weak rewards? it already takes like 6+ hours to grind thru it, and will take longer now. for people with limited rosters it will be back to 10 hours of clearing..
Considering it's not even remotely challenging now? Absolutely.
Some of us actually enjoy the act of playing the game
The new nodes look pretty interesting tbh. I’m just wondering what whonky defender combinations there can be to make it at least a little more challenging.
you want it more challenging with these weak rewards? it already takes like 6+ hours to grind thru it, and will take longer now. for people with limited rosters it will be back to 10 hours of clearing..
with the right counters, the cav eq takes me shorter than uncollected
The new nodes look pretty interesting tbh. I’m just wondering what whonky defender combinations there can be to make it at least a little more challenging.
you want it more challenging with these weak rewards? it already takes like 6+ hours to grind thru it, and will take longer now. for people with limited rosters it will be back to 10 hours of clearing..
Lol you get 1/2 a 6* plus more than a 5* for minimal challenge and effort. At least this increase in the challenge makes the "grind" fun.
The new nodes look pretty interesting tbh. I’m just wondering what whonky defender combinations there can be to make it at least a little more challenging.
you want it more challenging with these weak rewards? it already takes like 6+ hours to grind thru it, and will take longer now. for people with limited rosters it will be back to 10 hours of clearing..
The rewards aren't "weak." But since that's subjective, let's set that aside. Do I want CavEQ more challenging? Yes, because of the alternative. The alternative is not for CavEQ to just remain static forever, any more than the alternative is to go to sleep and have the Cavalier rewards automatically added to your account in the morning when you wake up. The choice is between the kind of difficulty scaling we used to have and the kind we have now. The kind we used to have was to just crank the numbers higher and higher until they killed you. You don't need to adjust those, because Big Numbers kills everything eventually. This sucks.
The alternative is the world we're living in now, a world I strongly advocated for at least in general terms and one I think most players prefer. Instead of forcing players to bash their way past Big Numbers, the devs are spending a lot more time trying to make challenges that can be countered or mitigated with roster options and strategic gameplay. And for that to work, the design can't be static or everyone will just rank up the one counter necessary, learn the playstyle, and that content is permanently neutered. And it becomes way too boring for players with even above average skill and roster. So the content is going to be more dynamic so the difficulty doesn't fall into very trivial holes.
It is not as difficult and challenging as the highest tier players want, and it is not as easy as the players who want to just fall into a routine want, but it is superior to the alternative we used to have, and it targets the moderate middle reasonably well. There's always going to be debate over the details, but in overall concept yes, this is how I want content difficulty to be managed.
Or we can quadruple attack and health and most Cavalier players will be spending cash to clear it until 8* champs come out. I think not having the "right" counters but having hope that one day they will pull them is way better than the alternative, because nobody one day pulls the right champ to deal with 20000 attack.
Having to hear people complain about these nodes being unfair and those changes being unfair and this design "penalizes" players too much is the price to pay to make this content more accessible in the long run to more players, who may not even know or realize what the doomsday alternative they could have been facing was. And that's fine by me. It is a small price to pay in the grand scheme of things.
The new nodes look pretty interesting tbh. I’m just wondering what whonky defender combinations there can be to make it at least a little more challenging.
you want it more challenging with these weak rewards? it already takes like 6+ hours to grind thru it, and will take longer now. for people with limited rosters it will be back to 10 hours of clearing..
Considering it's not even remotely challenging now? Absolutely.
Some of us actually enjoy the act of playing the game
well, have you considered that not everyone is like you and that this is a monthly event quest? and not permanent content? you know people have lives and jobs and families right?
The new nodes look pretty interesting tbh. I’m just wondering what whonky defender combinations there can be to make it at least a little more challenging.
you want it more challenging with these weak rewards? it already takes like 6+ hours to grind thru it, and will take longer now. for people with limited rosters it will be back to 10 hours of clearing..
Considering it's not even remotely challenging now? Absolutely.
Some of us actually enjoy the act of playing the game
well, have you considered that not everyone is like you and that this is a monthly event quest? and not permanent content? you know people have lives and jobs and families right?
And that stops you from setting aside 6 hours spread across the entire month because?
Even if we ignore the time requirement (especially because it’s irrelevant), it doesn’t change the fact that the whole quest is dull because it’s too easy.
Comments
You get your hellfire round ready almost at the same time the last one expires
@Seriously you clearly don't know what you are talking about
You sure you know how to play?
I don’t play Elsa and know that she would work great here.
Hulk and Abom won't work without resonate. All 3 nodes occur at the same time, so they need to inflict a non-damaging debuff, which they can't, unless you're just gonna parry 3 hits for the entire fight.
With regards to Elsa, currently, the node requires the debuffs to expire before giving you the damage boost. The new node just requires parry-MM. Then a few combos will get you to 10 furies. It's MUCH faster to ramp up the damage and if you rotate between MLLLL and MLLLM, it's likely that you will down the defender before you finish your incinerate rounds.
The community is getting outraged over the smallest thing, like assuming Beardo will be useless and jumping to conclusions that they need to rank up Hulk/Abom to tackle the new Science node, before thinking about the interactions between the nodes and champs.
Tech wise..
Sentinel - SP1 Armor Break + Heal Block
Mysterio - MLLLL Heal Block
IMIW - SP1/Heavy Armor Break + Heal Block
Hulkbuster - SP1 Armor Break
Both Visions - SP1/2 Heal Block
Warlock - Heal Block + SP2 Armor Break
If you're doing Cavalier, you're telling me you have NONE of them ranked up, especially given that all of them are very good champs? Just because their name isn't Ghost doesn't mean they're useless.
@kabam John originally posted that they would be moving away from these buffs in 2021
@Kabam Miike posted that these buffs wouldn’t be going anywhere. But wouldn’t be the same each month.
Seems a little contradictory. Can we confirm what was meant by the two different posts by chance? Thank you
Science: As you said, all the Hulks plus original Abomination are Poison Immune, any other Science can shrug Poison off pretty easily. I think the potency reduction will make it top out around 60 damage per stack per half second in Chapter 3 quests? (Based this on an attack value of 8000 being reduced to 60 per tick, someone correct me if I'm wrong there). Liquid Courage or even Willpower on its own will be great for Science champs. Immortal Abomination will... not work very well. The 50% Weakness looks worse than it is; the first hits after a parry will not have the weakness, and getting half damage when without a non-damaging debuff is better than zero damage for < 3 debuffs to me.
Tech: You want Armor Break or Heal Block: Civil Warrior (Heavy), Doc Ock (Chem breakthrough), Hulkbuster (Specials), IMIW (Heavy?/SP3), Iron Man (Specials), Iron Patriot (SP1/SP2), Mysterio (combo), Punisher 2099 (Automatic), Red Skull (Heavy while stunned), Rocket (SP2/SP3), Sentinel (SP1), Vision AoU (Specials Conditional), Warlock (SP2 and presumably Infection), Yondu (SP1). Not all winners but enough that people can get by.
Cosmic: Your list above is great and there are a lot of top-tier options with Armor Break in their tool kit.
Skill: Besides Skill champs with Disorient/Incinerate/Shock, there's all the other ways to avoid Evade including attacking while stunned, True Strike/Accuracy, Coldsnap, and Slow. Not all of these will get the Furies or are ideal, though: Aegon (technically but getting 150 combo seems out of reach), BW:DO, Crossbones (SP2), Elektra (DAAR if you can debuff), Elsa, Falcon, Gwenpool (SP1), Hit-Monkey, Karnak (SP1), Killmonger (intercept), Korg (SP1 can't be evaded), Masacre (SP3, probably hard to ignite bat), Mole Man, Nick Fury (SP1 or enough charges), Night Thrasher (SP1 and skateboard attacks), Ronin (SP1, Wraith stance has DAAR), Stealth Spidey (Slow cartridge)
Mutant: You covered Prowess champs but not Regen or Heal Block. Though you might have some times where you can't do anything about your attacks being regen'ed: Apocalypse, Archangel (Neurotoxin), Deadpool, Emma, Gambit, Goldpool (low health), Havok, Jubilee, Mags (either), OML, Platpool (low health), Prof X, Sabretooth, Storm PX, Sunspot, Wolverines (OG/Weapon X/X-23), and anyone as a Horseman. Not sure if Bishop or Mutant Agenda synergy will count (maybe Bishop, synergy doubtful). Rogue may be able to steal a regen and keep it but I wouldn't count on it.
Mystic: Pretty self-explanatory. I would add Mojo (reduce Unstoppable length) and Sorceror Supreme (Slow) to your list of Claire, Doom, Maw, Juggs, Sassy, Jane Foster and the Hood.
Some of us actually enjoy the act of playing the game
The alternative is the world we're living in now, a world I strongly advocated for at least in general terms and one I think most players prefer. Instead of forcing players to bash their way past Big Numbers, the devs are spending a lot more time trying to make challenges that can be countered or mitigated with roster options and strategic gameplay. And for that to work, the design can't be static or everyone will just rank up the one counter necessary, learn the playstyle, and that content is permanently neutered. And it becomes way too boring for players with even above average skill and roster. So the content is going to be more dynamic so the difficulty doesn't fall into very trivial holes.
It is not as difficult and challenging as the highest tier players want, and it is not as easy as the players who want to just fall into a routine want, but it is superior to the alternative we used to have, and it targets the moderate middle reasonably well. There's always going to be debate over the details, but in overall concept yes, this is how I want content difficulty to be managed.
Or we can quadruple attack and health and most Cavalier players will be spending cash to clear it until 8* champs come out. I think not having the "right" counters but having hope that one day they will pull them is way better than the alternative, because nobody one day pulls the right champ to deal with 20000 attack.
Having to hear people complain about these nodes being unfair and those changes being unfair and this design "penalizes" players too much is the price to pay to make this content more accessible in the long run to more players, who may not even know or realize what the doomsday alternative they could have been facing was. And that's fine by me. It is a small price to pay in the grand scheme of things.
Even if we ignore the time requirement (especially because it’s irrelevant), it doesn’t change the fact that the whole quest is dull because it’s too easy.