Cavalier Event Quest Global Buff Request
herm
Member Posts: 415 ★★
So I'm sure most of us who have completed and or explored Cav EQ have noticed a particularly annoying issue with the global class-specific buffs: they are susceptible to ability accuracy reduction. If you've used Blade, Archangel, Domino, or have the pacify mastery active you probably don't need me to explain. But for those of you who are unfamiliar, when the defender's ability accuracy is decreased in any way, shape, or form, you do not receive the global benefits. For instance, if you're playing in the mutant quest with domino and you use a special attack while you have several bleed debuffs on you, you will instantly purify all of them, except half the time you're not getting that juicy passive prowess. I'm sure you can reason why this is worse for AA and Blade so yeah. But it gets even worse. This ability accuracy issue is the most jarring in the tech quest. For those who are unaware, the pacify mastery allows you to decrease the opponent's ability accuracy by x% when they are stunned regardless of the champ you're using. Or, in other words, whenever you attempt to power drain the opponent with a well-timed block and the rng isn't on your side, you're either not gonna get the power drain or you're not gonna get the passive fury. If nothing else, this is incredibly annoying. All I'm proposing is that the global benefits can be unaffected by ability accuracy. It's a simple fix that'll be appreciated by literally everybody who does Cavalier difficulty each month. Please consider it. Thanks for coming to my TedTalk.
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Comments
If I bring in a Domino, there's still the possibility that I Purify the Bleeds and convert them into Prowess, not to mention the WP regen I gain from the Bleed Resistance.
I would not have the same benefits if I went in with a Spider-Man.
It's not the same. It can have the possibility of becoming the same scenario as just bringing in a random champion, but it's not the same as bringing in a random champ.
What if my Science champion can't place Weaknesses on the opponent? Should we just change that node because it does more harm than good?
I'm saying that AAR (or lack thereof) is an ability, just like Weakness is an ability.
You're saying that by having AAR, you're affected negatively (in the sense that it is more inefficient).
I'm saying by not having Weakness, you're affected negatively (in the sense that it is more inefficient).
So why should they limit how well characters do based on their abilities? That's the flaw.
I want you to think long and hard about this statement. The answer is very, very clear.