February buffs feedback

Sarvanga1_Sarvanga1_ Posts: 3,612 ★★★★★
I have tried my 5* moleman and yellowjacket. And I am not able to make an opinion about yellowjacket as I was testing him on winter soldier.But Moleman's damage is pretty impressive and keeping up frenzy is a piece of cake. Only thing is his true accuracy which was supposed to be under 10 monster mass is written to be under 5 mm. It could be a bug but if it is not then it's a little bit detrimental to his kit.
I don't have terrax and kingpin.
Share your feedback about February champs here.

Comments

  • Sarvanga1_Sarvanga1_ Posts: 3,612 ★★★★★

    Are they already updated?

    Yes
  • TheManMythLegendTheManMythLegend Posts: 4,051 ★★★★★
    I really liked KP. Can be a good addition to most peoples roster for sure. YJ im hoping im missing something cause i couldnt get anything impressive out of him.
    Moleman i felt was okay but nothing special. I didnt really play much around with him before the buff either so maybe im doing something wrong. Pretty much did heavies to reach frenzy and then go mayham and only s2s. Feel free to enlighten me on this.
    Dont have terrax so looking forward to gameplay from others
  • LmaoLmao Posts: 806 ★★★
    I wish kabam buffed mole mans block prof. And his cruelty, they’re kinda low tbh
  • slackerslacker Posts: 548 ★★★
    All of them are really good buff .
  • hermherm Posts: 295
    I can't get the update yet and idk why
  • hermherm Posts: 295



    Yellowjackets new gameplay...

    might not be excellent but it honestly looks pretty fun
  • Denzel116Denzel116 Posts: 322 ★★★
    Terrax is extremely fun to play! (I have 6 star rank 1). His damage is decent and becomes even more incredible when you figure out his rotation. I’d say he’s at 7/10.

    Kingpin was cool as well. I only have him at a 5 star rank 1, so I’d be interested to see how his damage scales...but the heavy spam in the corner was fun and his unstoppable on heavy is still there. Gaining rage is very easy. So far....8/10

    Haven’t played mole man yet, I’m about to try him out now. From what I’ve seen on YouTube he’s pretty awesome.

    Yellowjacket........is still Yellowjacket. Maybe others can find the rotation or situation to get more out of him. But for me, he will get no use. 4/10
  • Strikerrx8Strikerrx8 Posts: 1,026 ★★★
    King pin sucks I run suicides n lose 20 percent health because he dosent srugg off bleed
  • EtjamaEtjama Posts: 7,767 ★★★★★
    Denzel116 said:

    King pin sucks I run suicides n lose 20 percent health because he dosent srugg off bleed

    Kingpin sucks because YOU run suicides?
    Completely ignoring that for a sec, he needs a synergy to make his only piece of utility reliable. People are just going gaga over the big numbers.
  • arya2250arya2250 Posts: 22
    Etjama said:

    Denzel116 said:

    King pin sucks I run suicides n lose 20 percent health because he dosent srugg off bleed

    Kingpin sucks because YOU run suicides?
    Completely ignoring that for a sec, he needs a synergy to make his only piece of utility reliable. People are just going gaga over the big numbers.
    For an unawakened kingpin, the maximum damage rotation starts after you build up to 7 rage after throwing an sp2 (no synergies) I don't really find the heavy chain very effective or even worth it. The damage however, is surely satisfying. Also, the sp1 has some nice utility. Totally a balanced kit and tbh fun to play.

    Terrax buff however I think is the best of four. He ramps up really quickly and the indestructible buffs are really very handy. The damage is there, and he has quite a bit of utility too.

  • FineDogFineDog Posts: 350 ★★★
    I read the spotlight for Kingpin but I feel like I'm missing something. They made Rage a debuff so it could trigger willpower and they added some ways to gain Rages, which is nice, but the spotlight doesn't mention much else. I saw some comments that Black ISO stacks now and they buffed some of his stats? Is there a more detailed list of changes somewhere?
  • Slanderous12Slanderous12 Posts: 13
    edited February 1
    Mole Man's SP2 still scales with missing health it even says in his abilities. In CCP Youtube videos yesterday there was change to flat Attack increase. Is this intentional?
    Edit: Also his True Accuracy should be now until 10 Monster Mass.
  • TeddersTedders Posts: 80
    they said kingpins healing is bugged at the moment
  • Primerprime5Primerprime5 Posts: 768 ★★★
    Terrax is amazing now, without any exaggeration. My Terrax is a 5 star Unduped at R2, and he took out RoL WS in 370 hits without any prior Power Cosmic ramp up.I didn't play him well at all, by the way (I spammed Sp1 towards the end to gain the Indestructible Charges), so that hit count could very well be lower.
    You want to first drop the Sp3 for that Stun and Armour Break, then Heavy to get a little above 2 Power Bars, and drop Sp2s consistently from then on. Blocking hits will give you tons of Power, so learn to reparry and you're good to go.
  • SandPounderSandPounder Posts: 158
    edited February 1
    Curious if Kabam addresses the true strike on MoleMan staying at 5 instead of the advertised 10

    Noticed they only posted KP and YJ to the “news” feed... so they can use the excuse that the info sent to Seatin wasn’t the final version
  • Austin555555Austin555555 Posts: 2,809 ★★★★★
    Yellowjacket still has lacking damage but utility is nice. If he gets a damage buff, he would be a great science champ
  • Grootman1294Grootman1294 Posts: 524 ★★★
    Kingpin is a madlad. Anywhere where there are debuffs he just massively capitalizes and gains even more damage. And the heavy spam is so good.

    Quite liking him so far, definitely has a lot of potential moving forward
  • TheLegend27TheLegend27 Posts: 900 ★★★★
    Did limited testing with my 6*R1 Mole Man but I didn't see anything special (it's also possible because I went into his buff with extremely high and unrealistic expectations). Could have benefitted from a Gwenpool type mechanic with his shock --> Shock consumes 1 bleed debuff to reapply itself.
  • ESFESF Posts: 1,523 ★★★★★
    I love Yellowjacket’s Slow mechanic, and Meltdown is also fun and adds a little pop. I have ALWAYS loved Power Sting. I just might take the kit to 3/45 because I like what it does

    Kingpin...man. That big boi hits HARD now

    So far, I am loving the new buffs — keep it up, Kabam! I don’t need a Yellowjacket to clear Labyrinth or Abyss. Just need him to be fun and useful with something unique that I can take into a fight, and you are giving us that in these buffs

  • WRIRWRIR Posts: 559 ★★★
    I have all 4 at 5 star or higher. I don't know how "viable" any are, but they don't seem as bad as, say, DDHK. From initial testing, Mole man is awesome. I especially love how you can trigger frenzy while under 10 monster mass to have true accuracy while frenzied, though it might be a bug. I love terrax's new Sp2 loop, and the armor breaks. Kingpin, I don't like him too much. I think its cuz I have him unduped. Unduped he seems more niche. YJ, I like the regen counter, but I DO wish idk the core charges gave like 1% attack or something..
  • Primerprime5Primerprime5 Posts: 768 ★★★
    edited February 1

    Terrax is amazing now, without any exaggeration. My Terrax is a 5 star Unduped at R2, and he took out RoL WS in 370 hits without any prior Power Cosmic ramp up.I didn't play him well at all, by the way (I spammed Sp1 towards the end to gain the Indestructible Charges), so that hit count could very well be lower.
    You want to first drop the Sp3 for that Stun and Armour Break, then Heavy to get a little above 2 Power Bars, and drop Sp2s consistently from then on. Blocking hits will give you tons of Power, so learn to reparry and you're good to go.


    I know that I'm singing the praises to Terrax too loudly, but come on. Look at this! 355 hits, and I only took TWO Champs for this,Terrax and Guardian. At R2, he's capable of this. Imagine him Awakened at R4 or R5 with Synergies.

    Edit: Yes, I know my gameplay was horrible, but I'm still learning him. Which further cements my point! Imagine someone more skilled than me using him.
  • Slanderous12Slanderous12 Posts: 13

    Mole Man's SP2 still scales with missing health it even says in his abilities. In CCP Youtube videos yesterday there was change to flat Attack increase. Is this intentional?
    Edit: Also his True Accuracy should be now until 10 Monster Mass.

    Never mind, that's just his Signature Ability Critical Damage Rating.
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