6.3
SaltE_Wenis69
Member Posts: 1,993 ★★★★
Just finished 6.2 in the most unexpected way. Only used 80 units so I have 600 units to spare. Can you guys tell me how I should go through 6.3? There are a few problem fights like CAIW and mysterio. I’ll post my roaster in a sec and if you guys can list the counters I have for each that would be greatly appreciated.
Post edited by Kabam Porthos on
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Edit: Wait, nvm. I didn't read the message carefully
Basically, the strat is to always keep up the taunt and bait sp1s, you don't want to run the risk of glancing when he's at two bars of power
Boosting really helps for this fight, and I found it easy to intercept CAPIW so I wouldn't take any block damage at all. I used a revive on this fight but could have gotten a solo. Hope this helps!
Nick: Nick, Elsa.. basically anyone that can inflict a fair bit of debuffs in their combo.
Havok: Colossus, Colossus, Colossus or Cyclops
IMIW: Sentinel, Venom, Hype, CMM
Mysterio: Sentinel, Hype, CMM
Cap: Hit-Monkey and any other character you can get a decent amount of crits on
For the Medusa, if you're going to use Nick, dex to trigger the buffet right before you get the LMD down so the fury doesn't get removed.
Also, Sparkys still a good option cause you can power drain Cap IW as well as put some nice crits. Just force out his SP1 and SP2 first.
sparky could do the same but he'd last longer due to his power drain
Sparky is better because of the taunt ability. CAIW is almost all or nothing on that node. You need the taunts to draw out his specials. He's way better than hit monkey.