Juggernaut's Unstoppable Not Nullified
plsleavemealone
Member Posts: 3
I'm trying to get uncollected, and I'm on Act 5.2.2. There's a Juggernaut on path C that I'm using my Beardo to fight. I've fought him twice (had to back out the first time) and both times I tried to hit him with at least 2 kinetic potential when he wasn't blocking, his unstoppable just stayed. Both times got me a combo that KO'd me. Is this something that has to do with the node, or is this a bug?
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There are two unstoppables, one from the node Heavy-Hitter (Heavy Attacks are not interrupted) and his own ability.
With CAIW, I can remove the Unstoppable generated from his own ability (provided CAIW has a kinetic potential) but not the Unstoppable from his heavy attack animation.
Are you attacking into Juggernaut with the icon showing the white top and bottom "border" ?
Thanks for helping out, everyone. I just quaked him in the end. I rarely ever run into problems where Cap doesn’t nullify the buff, but twice on the same node was strange.
This is removing Juggernaut's Unstoppable.
This is removing Juggernaut's Unstoppable but not the node from Heavy-Hitter.
Juggernaut retaliates.
Hope it helps.
I am so poor using Quake.
In the third screenshot you can see he has 2 unstoppable icons, the buff and the passive (no border) as he is throwing a heavy attack. You can’t nullify a passive effect so your only nullifying the buff (in the 4th screenshot you can see he is left with 1 icon)
You need to wait out the passive effect before going in and you should be fine