Is it the same dev that is designing these champs?
CharlieMurphyKC
Member Posts: 91 ★
The past year or however long. Ebony Maw, Prof X, Stryfe, Super Skrull and others.
Kinda **** champs, devs seem to love adding falter and making these champs harder to fight.
Meh. Just make champs mostly the same like back in the day.
Kinda **** champs, devs seem to love adding falter and making these champs harder to fight.
Meh. Just make champs mostly the same like back in the day.
5
Comments
As for the falter, cope.
Sounds like fun.
Here's a full guide on why is the falter mechanic so OP.
Yeah because everyone loves those champs from back in the day.
Each of the champs you listed aren't all the best or the worst. This game would be incredibly boring if every single one of the champs we have were all equal.
True! I dont want those days! The newer champs are tons of times better!
"Cope" > "Git gud"
The champs I listed are ****. I could care less about the 'cope' or 'get gud' responses. They still are complete ****. And I'm not talking about playing as them, I mean "****, if I take this 5*r5 Corvus against this 2* Maw am I even gonna come out victorious?" I started playing this game as a way to relax multiple years ago and I only continue to play because I've spent so much time on it. I don't want new and exciting (while the power creep is real, the novel attached to character descriptions is absolutely absurd) champs twice a month. One champ per month should be more than adequate.
Apoc creating an entire new class of mutants.
I think they may focus on team shifts which is why synergies have unique tags now , they want people mixing their rosters, so I think that may be the actual “budget” of what they go through. They attempted to do that with 6.2 and 6.3 and V1. Didn’t realize how most people were dependent on champs and not teams, and gave up. I just don’t know where 2021 will head but I’m excited.